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Changelog

From Crea Wiki

August 2, 2019 - Version 1.7.6[edit]

Changes

  • Added debug logging to assist in resolving dungeon sector door not always opening (please report with logs if you encounter this)
  • Resolved an issue with dungeon generation failing rarely
  • Make incombat effect "positive" so that it is no longer dispelable
  • Fixed dungeon specific loot
  • Resolved crash due to world having an invalid block
  • Resolved issue with lore book showing (!) even when there are no new items
  • Fixed lore book UI chapter select interaction
  • Fixed text for alchemy recipe sets

Version 1.7.5[edit]

Changes

  • Resolved a crash caused with NPC rooming getting into a bad state
  • Resolved issue with new boss not dropping correct loot
  • Resolved issue with Auri Tree not warding off monsters properly
  • Resolved several issues with using the Syle Manipulator in multiplayer
  • Resolved an issue where controller rebinding could put the controller settings into a bad state
  • Resolved issue with Overload Bow not working properly
  • Resolved issue with Gigadin not always dying properly
  • Resolved issue with the equipment attribute "stat% to other stat" not unequipping properly
  • Resolved issue with Soul Ripper spear removing power on other weapons
  • Resolved issue with Barter skill not working
  • Players are prevented from translating already learned scrolls
  • Moved mannequin to craft category "Basics" and subcategory "Outfits"
  • Changed mannequin to be its own research set
  • Improved planting seeds
  • Reduced length of dungeoneer dungeons by one floor

Version 1.7.4[edit]

Changes

  • Better monster spawners underground
  • Underground monster population has been greatly increased
  • Changed toolbar cooldown presentation to help clarify when an item/skill is usable
  • Resolved issue with Catalyst Research
  • Resolved issue where research interface would show already known sets
  • Resolved issue with toggling "Show Password" option while joining a server
  • Resolved crash caused by placing items in an old npc room
  • Reduced material cost for Chaos Bed

Version 1.7.3[edit]

Changes

  • Potentially resolved multiple crashes players were encountering
  • Resolved issue where mechanical device connections could be lost
  • Resolved issue with not being able to drop through platforms while on the very edge of the platform
  • Resolved issue with popup notifications sometimes not being displayed properly
  • Resolved crash with using controller on Research
  • Reduced wand stamina cost
  • Low level dungeons are now less floors
  • Cortess monsters no longer appear in "Kill All" dungeon rooms
  • Enchantments are now capped to level 50
  • Cleaned up bow charge particles
  • Change default key for "Hide UI" to Alt+Z
  • Made using the controller on Research much better
  • Fixed some text issues

Version 1.7.2[edit]

Changes

  • Resolved crash due to an interaction with Enshroud spell and leaving a realm
  • Resolved issue with Horde Realms sometimes being empty
  • Resolved crash due to non spawner getting mixed up with spawners in ConflictHandler
  • Resolved crash during dungeon generation
  • Resolved issue with some monsters not dying properly in dungeons
  • Resolved issue with dungeon treasure chests not always being correctly populated
  • Resolved issue with loading region levels for old worlds

Version 1.7.1[edit]

Changes

  • Slightly decreased number of monsters the player encounters
  • Resolved issue with world generation getting stuck on "World Saving"
  • Resolved issue with Baritus getting stuck at 0% health
  • Resolved regression with Horde Realms not working properly
  • Resolved issue with some linux distros not working properly due to bad Python imports

Version 1.7.0[edit]

Features

  • Bosses have been greatly enhanced and now provide a true challenge
  • New NPC: Chaotician
  • New ultra difficult boss introduced
  • Monsters can now be staggered when attacked in quick succession
  • Healing consumables system introduced
  • New Monster: Kleptomi
  • New Monster: Gigadin
  • New Monster: Aegros
  • New Monster: Aegseed
  • New Monster: Corenite
  • New Monster: Zaboli
  • New Monster: Verrend

Changes

  • Recovery packs are now combined when placed next to each other
  • Discovering bosses has been made much easier
  • Bosses are now unlocked for all players in the world at once
  • Bosses no longer regenerate health when out of combat
  • Bosses now have their own (much larger) health bar
  • Significantly reworked monster spawning
  • Removed conflict hostility
  • Slightly increased required experience for early levels
  • Lowered monster item drop rates
  • Lowered effectiveness of "Increase Drop Rate" Gather skill
  • Monsters can now drop a variety of quality tiers for a item type
  • Decreased drop rate for enchantments from normal monsters and greatly increased quality threshold
  • Greatly increased enchantment drop rate from paragon monsters
  • Adjusted critical hit damage algorithm
  • Adjusted damage algorithm
  • Cortess and many other monsters has been rebalanced
  • Monsters spawned from spawners are now always the spawner level
  • Monster levels have been redistributed
  • Reduced stamina cost for common actions
  • Projectiles now passthrough platforms
  • Heal spell recast and cast time have been significantly increased
  • Reduced effectiveness of the Stationary Heal equipment attribute
  • Reduced potency and increased cooldown of Stoneskin
  • Removed damage over time effect on Corruption effect
  • Reduced Roll reduction on Beast gear set
  • Reduced Head armor and Body armor enchantment slots
  • Increased Wand stamina cost
  • Changed attribute distribution on enchantments
  • Enchantment attributes must be unique
  • Negative attributes on enchantments can no longer be replaced
  • Perseverance buff has been removed
  • Added Antidote item
  • Way shards now scale with with players
  • Dodge rolling now resets fall damage
  • Build Mode: Hovering over a block will now displays the block's name
  • Crafting is no longer possible while in combat
  • Added a setting to move the toolbar to the bottom of the screen
  • Changed toolbar to be clearer when an item is out of stock
  • Add new keyboard shortcut to toggle the UI from being visible (default binding is 'Z')
  • Holding shift while opening a treasure chest will additionally open your inventory
  • Talent Icon on HUD now glows when you have newly acquired Talent Points
  • Equipment Icon on HUD now glows when you have newly acquired Infusion Points
  • Healer NPC must now be in a room to heal players
  • Changed sound effect when clearing a toolbar slot

Bug Fixes

  • Resolved issue where monsters would sometimes be invisible after returning from another realm
  • Resolved issue with enchanting enchantments sometimes replacing the wrong attribute on the enchantment
  • Resolved issue with flying monsters sometimes flying away never to be seen again
  • Resolved issue with Way Shards not growing during world generation
  • Resolved issue with Corruption foliage not properly dissipating
  • Resolved issue with a handful of RNG situations not being properly randomized
  • Resolved issue with being able to fight bosses repeatedly without leaving the realm
  • Resolved issue with too high level Apex monsters appearing
  • Resolved small issue with Quaridin AI
  • Resolved issue with hovering over an ally's status effect would not work correctly
  • Resolved issue with notifications sometimes becoming jumbled
  • Resolved issue with some UI elements not glowing correctly
  • Resolved issue with the Dungeon Marker text
  • Resolved issue with Show Combat Numbers setting not working
  • Resolved issue with Etheous Sword channeling attribute
  • Resolved issue with spear attack hitboxes not working properly (mostly)
  • Fixed Syle Purifier description
  • Resolved infrequent crash on menu caused by switching between controller and keyboard

January 1, 2019 - 1.6.2[edit]

Bug Fixes

  • Changed motion detectors from detecting other entities than player or monster in "All" mode
  • Fixed mechanical gates placement
  • Fixed invisible spawn spheres
  • Items are now filtered alphabetically on the Crafting window
  • Resolved issue with enchanting enchantments issue caused by using sorted attributes in UI
  • Water and Lava now how a "Fast" graphics variant
  • Resolved issue with Crea not starting properly on some Linux machines
  • Resolved issue with fonts disappearing due to some mods
  • Resolved issue with flamethrowers causing slowdown on standalone server
  • Resolved some errors occurring on the client
  • Resolved host crash when moving to a new dungeon floor
  • Fixed faucet and pump graphics and placement
  • Resolved issue with client not being able to interact with some items when they should be able to
  • Resolved silent issue with standalone server initialization
  • Potentially fixed crash on client when splitting items

December 18, 2018 - 1.6.1[edit]

Bug Fixes

  • Selecting seeds on toolbar and no longer immediately uses them (now shows the preview)
  • Resolved issues with bomb and dart traps not playing the expended animation correctly
  • Resolved issue with Spirit Drain attribute
  • Resolved issue with Syle Attractor objective not working in multiplayer
  • Resolved issue with selling items in multiplayer
  • Resolved issue with some dungeon rooms requiring movement upgrades
  • Resolved issue with some items not showing use animation (some still are not so this is a WIP)
  • Resolved with Chaos Bed not working properly when placed at the top or bottom of the world
  • Auto-targeting yourself when using support spells now works even when cursor is out of spell range
  • Greatly optimized Bouncing Sawblade trap to reduce lag in dungeons
  • Reduced vertical space requirement for Realm Crystals to allow them to fit into tighter spaces
  • Mechanical gates placement is now consistent
  • Motion detectors are no longer triggered by dropped items

December 17, 2018 - 1.6[edit]

Magnificent Mechanisms

Features

  • Items can now be connected to each other with a wiring system now
  • Completely re-envisioned dungeons
  • Vastly improved language support and added a Localizer tool to support Localization to new languages
  • Multiplayer has been greatly optimized and enhanced
  • Redesigned HUD Toolbar

Changes

  • Greatly optimized multiplayer code to require less 90% bandwidth
  • Movement: no gravity during roll, jump velocity, walk off block velocity reset, ledge grab only during fall
  • Players cannot pick up items while dead
  • Placing smaller items has been made easier
  • Updated collision masks on several items to make interacting with them easier
  • Auri trees now glow when fully grown
  • Added particles to poison effect
  • Repeating the same SFX in a short timeframe is now prevented
  • Upgraded illumination shader
  • New endgame equipment have been added exclusively to dungeons
  • Many new items added to support the new wiring system
  • Enchantments will no longer have attributes that cannot go together such as multiple elemental damage types
  • Monsters now regenerate health when out of combat
  • Monsters will now link in dungeons (if a monster sees another monster aggressive it will join in on the fray)
  • Several new monster paragon affixes have been added
  • Many new Apex monsters have been added
  • Stegaras now drop fur instead of wool
  • Lanteed seedlings HP percentage is now persisted if they manage to sprout
  • Lava deals damage more frequently and scales to the victim's level better
  • Add rename tooltip for way crystals and treasure chests
  • Dungeon crystals now have the level in the name and save the difficulty and level
  • Inventory collapsed/expanded state is now saved
  • Equipment tooltip now shows empty enchantment slots
  • Negative attributes on a tooltip are now colored red
  • Enchantment attributes are no longer combined and are displayed in the tooltip by priority
  • Sort the enchantment attributes on the Enchant UI the same as the tooltip
  • Display a message on main menu when pressing a button the the controller
  • Travel UI does not open when initially activating a Way Crystal
  • When unlocking a boss realm the Travel UI switches to the Realm tab to help highlight a new Realm can be explored
  • Only show the Siege Games splash on initial load

Bug Fixes

  • Resolved crash from attempting to add a collision with particles
  • Resolved multiple crashes caused by a removed player being received by the server
  • Resolved crash with creating housing on world seam
  • Resolved crash in multiplayer caused by interacting with a treasure chest that had a unique item in it
  • Resolved issue in multiplayer where a client would show HP and SP regeneration twice
  • Resolved issue with targeting allies with spells not working
  • Resolved issue with placing an item causing the next mouse button press to be ignored
  • Resolved issue with grappler hook not working on the client
  • Resolved issue with scavenger selling equipment and enchantments in multiplayer
  • Resolved issue with world generation not always placing items down correctly
  • Resolved issue with Scavenger NPCs picking up items they shouldn't
  • Resolved issue with Inventory layout when obtaining new bags
  • Resolved issue with unique items not sorting consistently in inventory
  • Resolved issue with UI window getting into a weird state when shown multiple times without being hidden
  • Resolved issue with map legend not working properly with more than 6 items
  • Resolved issue with map markers being orphaned such as Recovery Packs
  • Resolved issue with Delete key not working when text selection includes the last character
  • Resolved crash on main menu when pressing start on a controller after selecting a world
  • Resolved crash on main menu after deleting something and navigating with a controller
  • Resolved several issues with equipment attributes
  • Torches now go out underwater and show the correct animation
  • Resolved issue with Auri Tree not purifying a region properly
  • Resolved issue with monsters and animals spawning near the world seam
  • Gildor's metal ball attack now correctly reflects off the ground
  • Resolved several issues with Baritus' altars
  • Resolved issue with the player interacting oddly with tile slopes underwater

June 18, 2017 - 1.4[edit]

Features

  • Equipment is now enchantable with Enchantments
  • Enchanter NPC is now open for business
  • Redesigned toolbar
  • Illuminated items and bloom
  • New biome has been discovered: Mangroves
  • New family of slimes moved in
  • New higher level treasure chests are now lootable
  • Armory has been stocked with many new shields
  • Monsters are now momentary staggered when hit

Changes

  • Added new Chaos crafting skills, chaos effects and consumables
  • Chaos crafting rebalanced
  • Added simple chaos crafting tutorial
  • Characters now start with being able to perform attack combos, ledge grab, sprint and move while using shields and bows
  • Sword attacks now have a larger hitbox
  • Characters now have a brighter natural light
  • Characters now make a "hurt" sound when hit
  • It is now possible to place blocks directly ontop of the backwall
  • Equipment is no longer used in crafting the upgraded piece of equipment
  • Potential attributes removed from equipment in favor of enchantments
  • Weapons now have a range of power values with final power determined from item quality
  • Lowered level requirement for most lower level gear
  • Reduced Artisan Gloves crafting cost
  • Added new notifications for when boss realms become accessible
  • Increased the number of monsters that can spawn at one time
  • Dropped items now bounce a little
  • Entering water now makes a splash
  • Underwater sound ambiance added
  • Character no longer starts sprinting when opposite direction is pressed quickly
  • Character now fully stops sprinting when using a shield, bow, or casting magic
  • Characters now recover stamina at 25% rate while defending with a shield (previously 0%)
  • Significantly reduced cooldowns, stamina cost and cast times for skills
  • Monsters will now stagger when hit making it possible to interrupt many attacks
  • Increased power of spear attack combos
  • Tweaked monster spawning a bit more to help spread them out a bit
  • Tweaked monster flying logic
  • Increased Slam knockup area
  • Arrows shoot a bit straighter now
  • Made the Lanteed seed shot larger
  • Reduced level difference has on damage

Bug Fixes

  • Resolved issue with strips of blocks not rendering
  • Player can no longer change weapon loadout while defending
  • Resolved several interface issues with controllers
  • Resolved issue with some players not being able to see some UI dialogs
  • Resolved issue with some things sticking around when they shouldn't
  • Resolved issue with additional attack speed not working properly
  • Resolved instance of a random crash
  • Resolved issue to ensure the player knows all recipes in known recipe sets
  • Resolved issue with skills not updating on Talent UI when changing channeling
  • Resolved issue with arm rotation while using bows and wands
  • Fixed tooltips for several items
  • Fixed Remna fountain refresh rate
  • Fixed "level up" text not showing
  • Fixed Baritus and Chaos Sword projectile
  • Fixed padding on skill's "Next Level" tooltip section
  • Chaos Core status effect is now removed when unequipping Chaos Core
  • Fixed some lorebook text
  • Resolved issue with monsters not spawning properly
  • Fixed water monsters not spawning in water
  • Fixed waller affix not waking physics

July 13, 2016 - 1.0.15[edit]

Changes

  • Enhanced dungeon generation overall with some more variety and more interconnectedness
  • Animals are now always level 1

Bug Fixes

  • Resolved several issues with dungeon pathing
  • Resolved issue with item locking not working on clients properly
  • Resolved issue with jump bonus gained from "On Jump" equipment attribute and "Speedster" dungeon modifier not working on clients
  • Resolved issue with stacking to nearby chests not updating the toolbar
  • Resolved issue with consuming the last of a locked item leaving the item slot locked in the inventory
  • Resolved issue with character getting into a bad inventory bag state and not being playable anymore
  • Resolved issue with Battle Ranseur permanently giving character Attack power
  • Resolved issue with Paralyze status effect breaking some monsters and bosses
  • Switches now always appear on the front layer
  • Resolved issue with placed items claiming to be in the original position even after they have been moved (such as treasure chests)
  • Resolved regression with character creation not working right since modular animation change
  • Resolved regression causing launching Crea on OSX to just get a black screen
  • Added mention of increased block placement reach for Pickup Reach Boost

July 08, 2016 - 1.0.14[edit]

Features

  • Resolved regression where using a grappler or Beam spell would result in a crash on multiplayer
  • Resolved issue with player animations on clients not playing correctly (usually showing multiple arms)
  • Resolved (mostly) issue with client getting stuck in edge grab animation on server
  • Resolved issue with some spawners during world generation being overleveled for the region they are in
  • Resolved issue with client being able to levels skills at lower levels than they should
  • Prevent HP regen during Nullify Heal dungeons
  • Fixed issue with Berserk skill SP tick triggering every 1 second instead of every 3 seconds
  • Potentially resolved one of the cases where dungeon generation would result in an incompletable floor

July 07, 2016 - 1.0.13[edit]

Features

  • Added item sorting and inventory stack nearby
  • Added ability to lock inventory item slots to keep them from being sorted and stacked
  • Added support to quick transfer items to and from merchant

Changes

  • Replaced "Deposit" treasure chest option with "Sort"
  • Changed all LV+ variation item recipes to be learn through the scroll instead of having to research them individually
  • Expanded Treasure UI view size some
  • Do not flash menu items when it is already open
  • Only have thick moss grow on natural stone (not stone brick)
  • HP and SP now stay at the same percentage when switching loadouts (Tab)
  • Added Poison Spear Scroll to Zabis horde realm loot pool

Bug Fixes

  • Resolved issue in multiplayer that would cause other players to be invisible
  • Resolved issue causing multiplayer sync slowdown
  • Resolved regression issue with grappler being invisible on clients
  • Smoothed out grappler on the client so it is not nearly as jumpy as before
  • Show Light Orb cooldown on client
  • Properly limit sell shop to 12 items
  • Fixed some issues with Falxian Altar
  • Added missing description for Magic Boost status effect
  • Resolved issue with items on quickbar not having a cooldown on the client
  • Resolved issue with items on the shift + quickbar not updating with to how many items are in the inventory
  • Resolved issue with illusory gear not resetting veil timer properly and automatically reapplying veil when it is removed

Jun 28, 2016 - 1.0.11[edit]

Bug Fixes

  • Optimized data sent to clients
  • Resolved issue with storm skills (Windstorm) not working in multiplayer
  • Resolved issue with water not being animated on clients
  • Resolved seemingly random crash caused by foliage growing
  • Resolved crash when renaming a treasure chest and quickly leaving the chest
  • Removed white boarder on Lorumite Wall icon
  • Resolved issue with chest's inventories not being synced properly anymore in multiplayer (regression)

Jun 27, 2016 - 1.0.10[edit]

Bug Fixes

  • Huge rework of data syncing for multiplayer
  • Trees, plants and remna fountains now simulate time passed while it was unloaded (no more leaving and coming back to saplings)
  • Resolved issue with Light Orb not following the player to new realms
  • Resolved issue with some bosses being invisible in multiplayer
  • Resolved multiplayer issue with other players sometimes being invisible
  • Fixing Wand Proficiency level descriptions
  • NPC names are now localizable
  • Added automatic image redirection for images in the coremod directory

Jun 22, 2016 - 1.0.9[edit]

Bug Fixes

  • Fixed Frostbite description and Regenerate skill cooldown time
  • Removed mod achievement disable notification
  • Resolved issue with Eternal War weapon attribute not persisting its life drain effect
  • Added extra measures to enforce automatic crash reporting
  • Resolved issue with resetting Xbox One controller controls not working properly

Jun 20, 2016 - 1.0.8[edit]

Changesː

  • Achievements enabled for those using mods

Jun 20, 2016 - 1.0.7[edit]

Bug Fixes

  • Resolved issue with server-side characters not working with Steam Cloud properly
  • Resolved issue where monsters would be invincible for longer than they should
  • Added better crash handling to help assist in tracking down the cause of crashes
  • Resolved localization mod issue when the localization doesn't define a "lore" or "help" font
  • Fix typo in Knockout modifier description
  • Removed '.' from end of Wood Wall name

Changesː

Jun 19, 2016 - 1.0.5[edit]

Bug Fixes

  • Resolved issue where innovation skill was not factored in for what recipes the client could learn
  • Resolved issue with camera not showing the side of horde realms and dungeons when zoomed in
  • Fixed a few inconsistencies with treasure chest names and their locked state (needing a key)
  • Resolved issue where deleting a character with the a name that is the start of another character's name would result in deleting that character
  • Resolved issue where more infusions could be used than available
  • Resolved issue with Agmore Chestplate lonis seed material being replaceable
  • Added potential fix for retina displays

Changesː

  • Added scroll lock on research materials when translating a scroll is needed to finish researching that material
  • Researching now gives more consistent TP even when researching lower level items
  • Added more details to the Altar of Chaos description

Jun 18, 2016 - 1.0.5[edit]

Bug Fixes

  • Resolved "base exploding" issue caused by traveling to a region that is currently being unloaded
  • Resolved crash on host when client attempts to craft using the same upgradable item twice (sword, mattock, etc.)
  • Resolved issue with some trees (Dead Trees and Mushroom Trees) being invisible for clients
  • Resolved issue where treasure and/or return crystal in horde realm would not be created properly
  • Resolved issue with Xbox One controllers would not work 100% correctly
  • Fixed join error message with version mismatch
  • Lore text now supports utf-8 characters and can have its font changed
  • Resolved issue with dungeon system not being cleaned up properly

Jun 17, 2016 - 1.0.4[edit]

Changesː

  • Loosened requirements to obtain Scroll of Corsaltus Crystal (boss item)
  • Changed firey dungeons to use Soot as the material
  • Fixed Stegara's Rampage Boots (Lv40) name
  • Increased distance controller cursor will target
  • Attacking Target Dummies does not grant TP anymore
  • Increased change and amount of TP gained from casting Heal
  • Discovering new items can now grant Explore TP
  • Lowered Explore level requirement to learn Shadow Folding

Bug Fixesː

  • Resolved crash when entering another realm on the client
  • Resolved crash on clients (multiplayer) after leaving a realm
  • Resolved a crash on the host (multiplayer) when quickly shift+clicking to transfer an item multiple times
  • Resolved issue on some GPUs that would cause the game to crash upon entering multiple dungeons or saving and exiting and reloading
  • Resolved issue with grapplers not working in other realms on multiplayer
  • Optimized the load time for traveling to new realms
  • Mining multiple blocks of the same type only play one sound now
  • Limit length of seaweed and lava stalactites
  • Resolved issue with bamboo bed and bamboo dresser not being learnable correctly

Jun 15, 2016 - 1.0.3[edit]

Changes

  • Changed Glow Ball and Sticky Glow Ball descriptions to mention that they are throwable
  • Doubled the distance that you can use items from nearby treasure chests
  • Changed Quiver description to clarify its use
  • Removed split platform graphic
  • Balanced bosses more so they don't completely scale to your level

Bug Fixes

  • Resolved performance issue caused by monster spawners not being updated and maintained properly. This should fix dropped FPS from longer play sessions.
  • Resolved issue with music box not working in multiplayer
  • Resolved issue with previously defeated bosses since the previous patch not scaling properly. Defeating previously defeated bosses will cause them to start scaling properly.
  • Resolved issue with grappler suddenly not working anymore
  • Resolved issue where treasure chests with an apostrophe in its name would not correctly open up anymore
  • Resolved issue with Warden items and Hunter Talisman not displaying tooltip correctly during crafting and researching
  • Resolved issue with sticky throw-able items not being destroyed properly
  • Resolved issue with boss levels sometimes being higher than they should
  • Resolved issue with crafting surface modifiers causing issues with saving while in the player's trash
  • Resolved issue with backslash in a name would break character or world selection

Jun 13, 2016 - 1.0.2 Hotfix[edit]

Changes

  • Added in primitive quick item transfer
  • Clarified that Slam and Sky Sword are only usable midair in their descriptions
  • Made it possible to place blocks on the backwall when adjacent to a block on the ground layer

Bug Fixes

  • Resolved issues with sfx and music dropping
  • Resolved crash at startup for many players
  • Resolved issue where dedicated GPU was not being used causing performance issues and crashes
  • Made it possible to collect the Corsaltus Crystal
  • Fixed controls on tooltip for interacting with skill on toolbar

Jun 11, 2016 - 1.0.1 Patch[edit]

Changes

  • Changed Wood Furniture Set to only require lumber to research it

Bug Fixes

  • Resolved UI zoom breaking the game
  • Resolved issue with dedicated server not loading settings properly
  • Resolved issue with Stealth equipment attribute not working correctly in some cases
  • Added in logging to help track down sfx issue

Jun 9, 2016 - 1.0 Release[edit]

Features

  • Pages to a Lore Book are now scattered throughout the world of Crea
  • Items have been infused with lore flavor text
  • Dedicated Server now available on Steam
  • Added 50 Steam Achievements
  • Steam Trading Cards
  • Introduced a forth boss
  • New Ore and remna tiers can now be unlocked
  • New gear tier has been introduced
  • Enhanced item interaction
  • Smarter controller cursor
  • Enhanced visual style for renaming inputs
  • New more powerful version of many accessories have been added

Changes

  • Guides are now shown the first time they become available
  • Changed Research Desk subcategory to "Essentials" to make it easier to find for new players
  • Loadout buttons added to HUD toolbar
  • Disallow in-game commands unless using developer mode
  • Items are automatically discovered when its recipe is learned. This means unique items that are researched on discovery no longer have to be crafted to learn
  • Unique items no longer have to be discovered before a recipe can have materials researched for it
  • Decreased TP cost for the first level of the Sword Proficiency
  • Lowered level requirements for most skills
  • Vines and foliage now give less gather TP
  • Characters now automatically learn any newly added recipes for discovered materials
  • Lowered Lanteed spawn frequency some making Oil Slimes spawn more often
  • Birds drop more feathers now
  • Boss levels are now based on defeated bosses for players instead of world
  • Balanced minimum levels for some monsters
  • Increased HP for bosses as they level up
  • Cut the HP for the spawners that Dormians creates in half
  • Changed Venfear's wind attack to go through blocks
  • Snow hare drops fur now
  • Reduced animal spawn rate by a bit
  • Fish are now extinct (disabled since they are broken and I don't have time to fix them atm)
  • Added many missing localizations
  • Changed Premium Lumber to have the proper quality
  • Purified Lumber now stacks to 99
  • Increased the price of silk
  • Crates are no longer collectable
  • Rebalanced item prices
  • Chests are now named "Locked" when locked
  • Lockpicks can now be used from the toolbar
  • Lockpicks will automatically be used when interacting with a locked chest and no keys are available
  • Increase price cost for Reincarnate dungeons
  • Increased chance for horde realm crystals to appear
  • Select medium size world by default in world creation
  • Changed world level distribution - small worlds increase more dramatically while large worlds are more gradual
  • Added some missing status effect icons
  • Added descriptions to several items
  • Renamed Gildor's Crystal to Corsaltus Crystal

Bug Fixes

  • Resolved crash on client when traveling to a new realm caused by messages getting out of order
  • Resolved seemingly random crash on clients when the host is unloading a region of a world with certain items in it
  • Resolved issue with players being able to interact with travel items (realm crystals, chaos bed, gildor crystal) multiple times
  • Resolved error on standalone server with Invisible status effect
  • Resolved issue with client experience bar not updating properly when leveling up
  • Resolved issue with particles not using textures properly on the client
  • Resolved issue with one of the build toolbars not working for clients
  • Resolved issue where your character would float when the ground was destroyed underneath him on a client (multiplayer)
  • Fixed many messages being sent to all players in a multiplayer game when they should only be sent to a single player
  • MOTD is now loaded for standalone server
  • Resolved issue with standalone name and motd not loading from settings properly
  • Resolved issue with character preview not working on OSX
  • Resolved issue with overlaping items showing one highlighted but then interacting with the unhighlighted one
  • Resolved issue with the UI not updating when resetting control bindings
  • HUD now properly shows more than 7 status effects
  • Resolved issue with items sometimes attempting to be collected even when there isn't space
  • Resolved issue with some equipment claiming to have potential attributes when they infact did not
  • Resolved issue with torch coming back on underwater when against a wall
  • Do not stack unique items notifications
  • Resolved issue with discovered items associated with characters was being saved improperly and would not work correctly when switching worlds
  • Temporarily disable UI zooming for OSX since it causes a crash
  • Resolved issue with items being researched multiple times (duplicate notifications)
  • Resolved issue with researching item set recipes causing the player to not learn the contained recipes
  • Resolved crash when quickly leaving a horde realm
  • Resolved issue with some horde realms not properly creating reward chest and/or exit crystal
  • Resolved issue with Aegnite horde realm crystals not always working
  • Resolved issue with entity render rectangle not being calculated correctly when entity is flipped
  • Resolved issue with some realms lingering longer than they should
  • Resolved animation issue when using an item or gadget during a second jump
  • Better error handling when settings file is busted
  • Resolved issue with character being interrupted when taking damage more often than they should
  • Resolved issue with many monster projectile attacks dealing more damage than they should
  • Fixed issue with some monster's attack trail (Torrend & Aegnite) not having correct transparency when monster was invisible
  • Resolved issue with monsters still attacking the player immediately after the player becomes invisible
  • Resolved issue with grappler breaking after using it just before traveling to another realm
  • Resolved issue with Flamethrower spell getting into a broken state
  • Resolved issue with Breath spells not working on all quickbars
  • Fixed Stoneskin status effect description