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Changelog

From Crea Wiki

Revision as of 15:38, 16 July 2016 by Gedelgo (talk | contribs)

July 13, 2016 - 1.0.15

Changes

  • Enhanced dungeon generation overall with some more variety and more interconnectedness
  • Animals are now always level 1

Bug Fixes

  • Resolved several issues with dungeon pathing
  • Resolved issue with item locking not working on clients properly
  • Resolved issue with jump bonus gained from "On Jump" equipment attribute and "Speedster" dungeon modifier not working on clients
  • Resolved issue with stacking to nearby chests not updating the toolbar
  • Resolved issue with consuming the last of a locked item leaving the item slot locked in the inventory
  • Resolved issue with character getting into a bad inventory bag state and not being playable anymore
  • Resolved issue with Battle Ranseur permanently giving character Attack power
  • Resolved issue with Paralyze status effect breaking some monsters and bosses
  • Switches now always appear on the front layer
  • Resolved issue with placed items claiming to be in the original position even after they have been moved (such as treasure chests)
  • Resolved regression with character creation not working right since modular animation change
  • Resolved regression causing launching Crea on OSX to just get a black screen
  • Added mention of increased block placement reach for Pickup Reach Boost

July 08, 2016 - 1.0.14

Features

  • Resolved regression where using a grappler or Beam spell would result in a crash on multiplayer
  • Resolved issue with player animations on clients not playing correctly (usually showing multiple arms)
  • Resolved (mostly) issue with client getting stuck in edge grab animation on server
  • Resolved issue with some spawners during world generation being overleveled for the region they are in
  • Resolved issue with client being able to levels skills at lower levels than they should
  • Prevent HP regen during Nullify Heal dungeons
  • Fixed issue with Berserk skill SP tick triggering every 1 second instead of every 3 seconds
  • Potentially resolved one of the cases where dungeon generation would result in an incompletable floor

July 07, 2016 - 1.0.13

Features

  • Added item sorting and inventory stack nearby
  • Added ability to lock inventory item slots to keep them from being sorted and stacked
  • Added support to quick transfer items to and from merchant

Changes

  • Replaced "Deposit" treasure chest option with "Sort"
  • Changed all LV+ variation item recipes to be learn through the scroll instead of having to research them individually
  • Expanded Treasure UI view size some
  • Do not flash menu items when it is already open
  • Only have thick moss grow on natural stone (not stone brick)
  • HP and SP now stay at the same percentage when switching loadouts (Tab)
  • Added Poison Spear Scroll to Zabis horde realm loot pool

Bug Fixes

  • Resolved issue in multiplayer that would cause other players to be invisible
  • Resolved issue causing multiplayer sync slowdown
  • Resolved regression issue with grappler being invisible on clients
  • Smoothed out grappler on the client so it is not nearly as jumpy as before
  • Show Light Orb cooldown on client
  • Properly limit sell shop to 12 items
  • Fixed some issues with Falxian Altar
  • Added missing description for Magic Boost status effect
  • Resolved issue with items on quickbar not having a cooldown on the client
  • Resolved issue with items on the shift + quickbar not updating with to how many items are in the inventory
  • Resolved issue with illusory gear not resetting veil timer properly and automatically reapplying veil when it is removed

???, 2016 - 1.0.12

  •  ???

Jun 28, 2016 - 1.0.11

Bug Fixes

  • Optimized data sent to clients
  • Resolved issue with storm skills (Windstorm) not working in multiplayer
  • Resolved issue with water not being animated on clients
  • Resolved seemingly random crash caused by foliage growing
  • Resolved crash when renaming a treasure chest and quickly leaving the chest
  • Removed white boarder on Lorumite Wall icon
  • Resolved issue with chest's inventories not being synced properly anymore in multiplayer (regression)

Jun 27, 2016 - 1.0.10

Bug Fixes

  • Huge rework of data syncing for multiplayer
  • Trees, plants and remna fountains now simulate time passed while it was unloaded (no more leaving and coming back to saplings)
  • Resolved issue with Light Orb not following the player to new realms
  • Resolved issue with some bosses being invisible in multiplayer
  • Resolved multiplayer issue with other players sometimes being invisible
  • Fixing Wand Proficiency level descriptions
  • NPC names are now localizable
  • Added automatic image redirection for images in the coremod directory

Jun 22, 2016 - 1.0.9

Bug Fixes

  • Fixed Frostbite description and Regenerate skill cooldown time
  • Removed mod achievement disable notification
  • Resolved issue with Eternal War weapon attribute not persisting its life drain effect
  • Added extra measures to enforce automatic crash reporting
  • Resolved issue with resetting Xbox One controller controls not working properly

Jun 20, 2016 - 1.0.8

Changesː

  • Achievements enabled for those using mods

Jun 20, 2016 - 1.0.7

Bug Fixes

  • Resolved issue with server-side characters not working with Steam Cloud properly
  • Resolved issue where monsters would be invincible for longer than they should
  • Added better crash handling to help assist in tracking down the cause of crashes
  • Resolved localization mod issue when the localization doesn't define a "lore" or "help" font
  • Fix typo in Knockout modifier description
  • Removed '.' from end of Wood Wall name

Changesː

Jun 19, 2016 - 1.0.5

Bug Fixes

  • Resolved issue where innovation skill was not factored in for what recipes the client could learn
  • Resolved issue with camera not showing the side of horde realms and dungeons when zoomed in
  • Fixed a few inconsistencies with treasure chest names and their locked state (needing a key)
  • Resolved issue where deleting a character with the a name that is the start of another character's name would result in deleting that character
  • Resolved issue where more infusions could be used than available
  • Resolved issue with Agmore Chestplate lonis seed material being replaceable
  • Added potential fix for retina displays

Changesː

  • Added scroll lock on research materials when translating a scroll is needed to finish researching that material
  • Researching now gives more consistent TP even when researching lower level items
  • Added more details to the Altar of Chaos description

Jun 18, 2016 - 1.0.5

Bug Fixes

  • Resolved "base exploding" issue caused by traveling to a region that is currently being unloaded
  • Resolved crash on host when client attempts to craft using the same upgradable item twice (sword, mattock, etc.)
  • Resolved issue with some trees (Dead Trees and Mushroom Trees) being invisible for clients
  • Resolved issue where treasure and/or return crystal in horde realm would not be created properly
  • Resolved issue with Xbox One controllers would not work 100% correctly
  • Fixed join error message with version mismatch
  • Lore text now supports utf-8 characters and can have its font changed
  • Resolved issue with dungeon system not being cleaned up properly

Jun 17, 2016 - 1.0.4

Changesː

  • Loosened requirements to obtain Scroll of Corsaltus Crystal (boss item)
  • Changed firey dungeons to use Soot as the material
  • Fixed Stegara's Rampage Boots (Lv40) name
  • Increased distance controller cursor will target
  • Attacking Target Dummies does not grant TP anymore
  • Increased change and amount of TP gained from casting Heal
  • Discovering new items can now grant Explore TP
  • Lowered Explore level requirement to learn Shadow Folding

Bug Fixesː

  • Resolved crash when entering another realm on the client
  • Resolved crash on clients (multiplayer) after leaving a realm
  • Resolved a crash on the host (multiplayer) when quickly shift+clicking to transfer an item multiple times
  • Resolved issue on some GPUs that would cause the game to crash upon entering multiple dungeons or saving and exiting and reloading
  • Resolved issue with grapplers not working in other realms on multiplayer
  • Optimized the load time for traveling to new realms
  • Mining multiple blocks of the same type only play one sound now
  • Limit length of seaweed and lava stalactites
  • Resolved issue with bamboo bed and bamboo dresser not being learnable correctly

Jun 15, 2016 - 1.0.3

Changes

  • Changed Glow Ball and Sticky Glow Ball descriptions to mention that they are throwable
  • Doubled the distance that you can use items from nearby treasure chests
  • Changed Quiver description to clarify its use
  • Removed split platform graphic
  • Balanced bosses more so they don't completely scale to your level

Bug Fixes

  • Resolved performance issue caused by monster spawners not being updated and maintained properly. This should fix dropped FPS from longer play sessions.
  • Resolved issue with music box not working in multiplayer
  • Resolved issue with previously defeated bosses since the previous patch not scaling properly. Defeating previously defeated bosses will cause them to start scaling properly.
  • Resolved issue with grappler suddenly not working anymore
  • Resolved issue where treasure chests with an apostrophe in its name would not correctly open up anymore
  • Resolved issue with Warden items and Hunter Talisman not displaying tooltip correctly during crafting and researching
  • Resolved issue with sticky throw-able items not being destroyed properly
  • Resolved issue with boss levels sometimes being higher than they should
  • Resolved issue with crafting surface modifiers causing issues with saving while in the player's trash
  • Resolved issue with backslash in a name would break character or world selection

Jun 13, 2016 - 1.0.2 Hotfix

Changes

  • Added in primitive quick item transfer
  • Clarified that Slam and Sky Sword are only usable midair in their descriptions
  • Made it possible to place blocks on the backwall when adjacent to a block on the ground layer

Bug Fixes

  • Resolved issues with sfx and music dropping
  • Resolved crash at startup for many players
  • Resolved issue where dedicated GPU was not being used causing performance issues and crashes
  • Made it possible to collect the Corsaltus Crystal
  • Fixed controls on tooltip for interacting with skill on toolbar

Jun 11, 2016 - 1.0.1 Patch

Changes

  • Changed Wood Furniture Set to only require lumber to research it

Bug Fixes

  • Resolved UI zoom breaking the game
  • Resolved issue with dedicated server not loading settings properly
  • Resolved issue with Stealth equipment attribute not working correctly in some cases
  • Added in logging to help track down sfx issue

Jun 9, 2016 - 1.0 Release

Features

  • Pages to a Lore Book are now scattered throughout the world of Crea
  • Items have been infused with lore flavor text
  • Dedicated Server now available on Steam
  • Added 50 Steam Achievements
  • Steam Trading Cards
  • Introduced a forth boss
  • New Ore and remna tiers can now be unlocked
  • New gear tier has been introduced
  • Enhanced item interaction
  • Smarter controller cursor
  • Enhanced visual style for renaming inputs
  • New more powerful version of many accessories have been added

Changes

  • Guides are now shown the first time they become available
  • Changed Research Desk subcategory to "Essentials" to make it easier to find for new players
  • Loadout buttons added to HUD toolbar
  • Disallow in-game commands unless using developer mode
  • Items are automatically discovered when its recipe is learned. This means unique items that are researched on discovery no longer have to be crafted to learn
  • Unique items no longer have to be discovered before a recipe can have materials researched for it
  • Decreased TP cost for the first level of the Sword Proficiency
  • Lowered level requirements for most skills
  • Vines and foliage now give less gather TP
  • Characters now automatically learn any newly added recipes for discovered materials
  • Lowered Lanteed spawn frequency some making Oil Slimes spawn more often
  • Birds drop more feathers now
  • Boss levels are now based on defeated bosses for players instead of world
  • Balanced minimum levels for some monsters
  • Increased HP for bosses as they level up
  • Cut the HP for the spawners that Dormians creates in half
  • Changed Venfear's wind attack to go through blocks
  • Snow hare drops fur now
  • Reduced animal spawn rate by a bit
  • Fish are now extinct (disabled since they are broken and I don't have time to fix them atm)
  • Added many missing localizations
  • Changed Premium Lumber to have the proper quality
  • Purified Lumber now stacks to 99
  • Increased the price of silk
  • Crates are no longer collectable
  • Rebalanced item prices
  • Chests are now named "Locked" when locked
  • Lockpicks can now be used from the toolbar
  • Lockpicks will automatically be used when interacting with a locked chest and no keys are available
  • Increase price cost for Reincarnate dungeons
  • Increased chance for horde realm crystals to appear
  • Select medium size world by default in world creation
  • Changed world level distribution - small worlds increase more dramatically while large worlds are more gradual
  • Added some missing status effect icons
  • Added descriptions to several items
  • Renamed Gildor's Crystal to Corsaltus Crystal

Bug Fixes

  • Resolved crash on client when traveling to a new realm caused by messages getting out of order
  • Resolved seemingly random crash on clients when the host is unloading a region of a world with certain items in it
  • Resolved issue with players being able to interact with travel items (realm crystals, chaos bed, gildor crystal) multiple times
  • Resolved error on standalone server with Invisible status effect
  • Resolved issue with client experience bar not updating properly when leveling up
  • Resolved issue with particles not using textures properly on the client
  • Resolved issue with one of the build toolbars not working for clients
  • Resolved issue where your character would float when the ground was destroyed underneath him on a client (multiplayer)
  • Fixed many messages being sent to all players in a multiplayer game when they should only be sent to a single player
  • MOTD is now loaded for standalone server
  • Resolved issue with standalone name and motd not loading from settings properly
  • Resolved issue with character preview not working on OSX
  • Resolved issue with overlaping items showing one highlighted but then interacting with the unhighlighted one
  • Resolved issue with the UI not updating when resetting control bindings
  • HUD now properly shows more than 7 status effects
  • Resolved issue with items sometimes attempting to be collected even when there isn't space
  • Resolved issue with some equipment claiming to have potential attributes when they infact did not
  • Resolved issue with torch coming back on underwater when against a wall
  • Do not stack unique items notifications
  • Resolved issue with discovered items associated with characters was being saved improperly and would not work correctly when switching worlds
  • Temporarily disable UI zooming for OSX since it causes a crash
  • Resolved issue with items being researched multiple times (duplicate notifications)
  • Resolved issue with researching item set recipes causing the player to not learn the contained recipes
  • Resolved crash when quickly leaving a horde realm
  • Resolved issue with some horde realms not properly creating reward chest and/or exit crystal
  • Resolved issue with Aegnite horde realm crystals not always working
  • Resolved issue with entity render rectangle not being calculated correctly when entity is flipped
  • Resolved issue with some realms lingering longer than they should
  • Resolved animation issue when using an item or gadget during a second jump
  • Better error handling when settings file is busted
  • Resolved issue with character being interrupted when taking damage more often than they should
  • Resolved issue with many monster projectile attacks dealing more damage than they should
  • Fixed issue with some monster's attack trail (Torrend & Aegnite) not having correct transparency when monster was invisible
  • Resolved issue with monsters still attacking the player immediately after the player becomes invisible
  • Resolved issue with grappler breaking after using it just before traveling to another realm
  • Resolved issue with Flamethrower spell getting into a broken state
  • Resolved issue with Breath spells not working on all quickbars
  • Fixed Stoneskin status effect description