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Difference between revisions of "Monster"

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Monsters are mobs in game that are either aggressive by nature or passive until provoked.</translate>
 
Monsters are mobs in game that are either aggressive by nature or passive until provoked.</translate>
 
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<div class="row entity-section-title">Conflict System</div>
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Conflict System</translate>===
 
 
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A world is broken up into many regions. Each region has a hostility level that rises over time. Killing monsters and spawners lowers the hostility and eventually the region will become neutral. If left alone, a neighboring region’s hostility will spread into the neutral region; however, soon it will be possible to purify a region and prevent it from becoming hostile.
 
A world is broken up into many regions. Each region has a hostility level that rises over time. Killing monsters and spawners lowers the hostility and eventually the region will become neutral. If left alone, a neighboring region’s hostility will spread into the neutral region; however, soon it will be possible to purify a region and prevent it from becoming hostile.
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The number of monsters is now based on several factors, such as number of nearby players and the time of day. One change I’ve already laid the foundation for is to allow for more interesting occurrences in hostile regions, such as monster nests, minibosses and even more crazy stuff.</translate>
 
The number of monsters is now based on several factors, such as number of nearby players and the time of day. One change I’ve already laid the foundation for is to allow for more interesting occurrences in hostile regions, such as monster nests, minibosses and even more crazy stuff.</translate>
  
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Revision as of 13:50, 16 April 2016

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Monsters are mobs in game that are either aggressive by nature or passive until provoked.

Conflict System

A world is broken up into many regions. Each region has a hostility level that rises over time. Killing monsters and spawners lowers the hostility and eventually the region will become neutral. If left alone, a neighboring region’s hostility will spread into the neutral region; however, soon it will be possible to purify a region and prevent it from becoming hostile.

When in a hostile area, monsters can spawn from spawners or offscreen.

The number of monsters is now based on several factors, such as number of nearby players and the time of day. One change I’ve already laid the foundation for is to allow for more interesting occurrences in hostile regions, such as monster nests, minibosses and even more crazy stuff.

Monsters