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Difference between revisions of "Realms"

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=== Dungeon Crystals ===
 
=== Dungeon Crystals ===
 
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These take the player to a challenge realm and disappear upon use. Dungeon realms have various modifiers and criteria to activate the exit crystal. Red crystals take the player to the next floor and blue crystals exit the realm.
 
Modifiers:
 
Modifiers:
 
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=== Ice Dungeon ===
 
=== Ice Dungeon ===
 
An ice themed dungeon that contains chests, icicles that produce [[Ice]],   
 
An ice themed dungeon that contains chests, icicles that produce [[Ice]],   

Revision as of 22:56, 13 May 2017

"A way crystal"

A realm is an entirely new area to explore separate from the main world but still accessible by special means. New realms can become available through exploration, unlocked by completing a quest, killing a boss, or any other means imaginable. Traveling between the world and realms is done through the use of Way Crystals; large crystals that mysteriously allow teleportation.

From the Developers:
Because Crea’s biomes are randomly generated, they are always totally new worlds for players to explore. However, after playing in one world for awhile it starts to become too familiar. While it it’s wonderful to start from scratch and create a totally new world every once in awhile, sometimes players just want another dungeon to delve into. To remedy this, Crea will have what we are calling realms.

Way Shards slowly grow nearby the crystals and players can harvest them. Players are able to attune themselves to a single crystal and immediately transport there at anytime by using a shard. Additionally, shards can be used to quickly travel to other crystals when nearby a crystal.


Enemy Dungeon

Realm crystals may appear after killing an enemy. Interacting with the crystal teleports the player to a mini-dungeon filled with leveled versions of the said enemy. Killing the final enemy reveals a loot chest and a crystal out.


Dungeon Crystals

These take the player to a challenge realm and disappear upon use. Dungeon realms have various modifiers and criteria to activate the exit crystal. Red crystals take the player to the next floor and blue crystals exit the realm. Modifiers:

Modifier Notes
Critical Strike All attacks are critical for both monsters and you.
Speedster Massively increased movement speed and jumping.
Experience Points Bonus Experience is increased by 50%.
Experience Points Reduced Experience is decreased by 50%.
Talent Points Bonus Talent Points increased by 50%.
Talent Points Reduced Talent Points decreased by 50%.
Nullify Heals Prevents healing spells. Regeneration buffs on armor still work.
Assassin Modifier All attacks are insta-kill for both monsters and you.
Scorching Ground Standing on objects slowly damages the player.
Spontaneous Combustion Bombs randomly appear on the player and can be transferred through attacks.
Knockout All attacks have knockback.
Slippery Ground All ground is low friction like ice.
Status Effects Attacks randomly apply Burn, Poison or Vampirism.
Drop Rate Bonus Item Drop Rate increased by 50%.
Explosive Monsters Monsters explode on death.
Extreme Monsters Monster levels increased by 3-5 levels
Invisible Monsters Monsters are invisible until attacked.
Reincarnation Enemies resurrect once upon death
Monster Revenge Monsters gain 1 level for each monster that is killed
Running Blind Map is unavailable
Paragon Galore All paragon versions. Very good for obtaining Contained Chaos.
Monster Affix: Fast All monsters have the "Fast" affix
Monster Affix: Rich All monsters have the "Rich" affix
Monster Affix: Tank All monsters have the "Tank" affix
Monster Affix: Vampirism All monsters have the "Vampirism" affix
Monster Affix: Syle Burn All monsters have the "Syle Burn" affix
Monster Affix: Knockback All monsters have the "Knockback" affix
Monster Affix: Teleport All monsters have the "Teleport" affix
Monster Affix: Vortex All monsters have the "Vortex" affix
Monster Affix: Death Bomb All monsters have the "Death Bomb" affix
Monster Affix: Summon Minions All monsters have the "Summon Minions" affix
Monster Affix: Waller All monsters have the "Waller" affix
Monster Affix: Bad Touch All monsters have the "Bad Touch" affix

Objectives:

Find the Exit Simply get to the exit crystal. It is not locked
Kill all Monsters Every monster on the level must be killed to unlock the exit. A counter is shown.
Do not kill Monsters If any monster is killed, the player is ejected from the dungeon. The exit is not locked.
Kill the Paragon Leader Kill all paragon monsters on the level. A counter is shown.
Flip the Switches Find and activate a number of switches throughout the level. A counter is shown.
Exit Before Connection Closes A timer counts down. The player is ejected if it runs out. The exit is not locked.

Ice Dungeon

An ice themed dungeon that contains chests, icicles that produce Ice, Cold Torches, and Lacierra Dressers. Enemies include Glow Bats, Iferos, Torrend, Stegara, and Venfear.


Magma Dungeon

A magma / volcano themed dungeon that contains chests, molten rocks that produce Stone, Torch, Acano Chair, Acano Table, Dresser of Death, and Skull Candle. Enemies include Zabis, Ortomi, Torrend, Glow Bat, and Aegnite.


Forest Dungeon

A forest themed dungeon that contains chests, Forest Torch, Lorumite Dresser, Lorumite Table, and Lorumite Chair. There are also Tree Stumps, Tree Log, and Mossy Roots that drop Wood and Lumber. Enemies include Lanteed, Torrend, and Cortess.


Castle Dungeon

A classic castle dungeon that contains chests, Torch, Skull Candle, Dresser of Death, Alatrian Chair, and Alatrian Table . Enemies include Tenebrass, Glow Bat, Oil Slime, Quaridin, and Ortomi.