Editing Realms
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+ | {{Language/Header}} | ||
[[File:way_crystal_animation.gif|right|alt="A way crystal"|Way Crystals as they are seen in game.]] | [[File:way_crystal_animation.gif|right|alt="A way crystal"|Way Crystals as they are seen in game.]] | ||
+ | A '''realm''' is an entirely new area to explore separate from the main world but still accessible by special means. New realms can become available through exploration, unlocked by completing a quest, killing a boss, or any other means imaginable. Traveling between the world and realms is done through the use of '''Way Crystals'''; large crystals that mysteriously allow teleportation. | ||
+ | <br><br> | ||
From the Developers:<br> | From the Developers:<br> | ||
''Because Crea’s biomes are randomly generated, they are always totally new worlds for players to explore. However, after playing in one world for awhile it starts to become too familiar. While it it’s wonderful to start from scratch and create a totally new world every once in awhile, sometimes players just want another dungeon to delve into. To remedy this, Crea will have what we are calling realms.'' | ''Because Crea’s biomes are randomly generated, they are always totally new worlds for players to explore. However, after playing in one world for awhile it starts to become too familiar. While it it’s wonderful to start from scratch and create a totally new world every once in awhile, sometimes players just want another dungeon to delve into. To remedy this, Crea will have what we are calling realms.'' | ||
<br><br> | <br><br> | ||
− | + | [[Way Shard]]s slowly grow nearby the crystals and players can harvest them. Players are able to attune themselves to a single crystal and immediately transport there at anytime by using a shard. Additionally, shards can be used to quickly travel to other crystals when nearby a crystal. | |
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− | [[Way Shard]]s slowly grow nearby the crystals and players can harvest them. Players are able to attune themselves to a single crystal and immediately transport there at anytime by using a shard. | + | ====Enemy Dungeon==== |
− | + | Realm crystals may appear after killing an enemy. Interacting with the crystal teleports the player to a mini-dungeon filled with leveled versions of the said enemy. Killing the final enemy reveals a loot chest and a crystal out. | |
− | === Enemy Dungeon === | + | |
− | Realm crystals may appear after killing an enemy. Interacting with the crystal | + | === Dungeon Crystals=== |
− | + | These take the player to a challenge realm and disappear upon use. Dungeon realms have various modifiers and criteria to activate the exit crystal. Red crystals take the player to the next floor and blue crystals exit the realm. The [[Dungeoneer]] can be paid to create custom dungeons with different modifiers. | |
− | === Dungeon Crystals === | + | |
− | These take the player to a challenge realm and disappear upon use. Dungeon realms | + | Modifiers: |
− | The [[Dungeoneer]] can be paid to create custom dungeons with different modifiers. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Modifier | ! Modifier | ||
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|- | |- | ||
|Critical Strike | |Critical Strike | ||
− | | | + | |All attacks are critical for both monsters and you. |
|- | |- | ||
|Speedster | |Speedster | ||
− | |Massively increased movement speed and | + | |Massively increased movement speed and jumping. |
|- | |- | ||
|Experience Points Bonus | |Experience Points Bonus | ||
− | |Experience | + | |Experience is increased by 50%. |
|- | |- | ||
|Experience Points Reduced | |Experience Points Reduced | ||
− | |Experience | + | |Experience is decreased by 50%. |
|- | |- | ||
|Talent Points Bonus | |Talent Points Bonus | ||
− | |Talent | + | |Talent Points increased by 50%. |
|- | |- | ||
|Talent Points Reduced | |Talent Points Reduced | ||
− | |Talent | + | |Talent Points decreased by 50%. |
|- | |- | ||
|Nullify Heals | |Nullify Heals | ||
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|- | |- | ||
|Assassin Modifier | |Assassin Modifier | ||
− | | | + | |All attacks are insta-kill for both monsters and you. |
|- | |- | ||
|Scorching Ground | |Scorching Ground | ||
− | | | + | |Standing on objects slowly damages the player. |
|- | |- | ||
|Spontaneous Combustion | |Spontaneous Combustion | ||
− | | | + | |Bombs randomly appear on the player and can be transferred through attacks. |
|- | |- | ||
|Knockout | |Knockout | ||
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|- | |- | ||
|Slippery Ground | |Slippery Ground | ||
− | | | + | |All ground is low friction like ice. |
|- | |- | ||
|Status Effects | |Status Effects | ||
− | |Attacks | + | |Attacks randomly apply Burn, Poison or Vampirism. |
|- | |- | ||
|Drop Rate Bonus | |Drop Rate Bonus | ||
− | |Item Drop | + | |Item Drop Rate increased by 50%. |
|- | |- | ||
|Explosive Monsters | |Explosive Monsters | ||
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|- | |- | ||
|Extreme Monsters | |Extreme Monsters | ||
− | | | + | |Monster levels increased by 3-5 levels |
|- | |- | ||
|Invisible Monsters | |Invisible Monsters | ||
− | | | + | |Monsters are invisible until attacked. |
|- | |- | ||
|Reincarnation | |Reincarnation | ||
− | |Enemies resurrect once upon death | + | |Enemies resurrect once upon death |
|- | |- | ||
|Monster Revenge | |Monster Revenge | ||
− | |Monsters gain 1 level for each | + | |Monsters gain 1 level for each monster that is killed |
|- | |- | ||
|Running Blind | |Running Blind | ||
− | |Map is unavailable | + | |Map is unavailable |
|- | |- | ||
|Paragon Galore | |Paragon Galore | ||
− | |All | + | |All paragon versions. Very good for obtaining [[Contained Chaos]]. |
|- | |- | ||
|Monster Affix: Fast | |Monster Affix: Fast | ||
− | |All monsters have the "Fast" affix | + | |All monsters have the "Fast" affix |
|- | |- | ||
|Monster Affix: Rich | |Monster Affix: Rich | ||
− | |All monsters have the "Rich" affix | + | |All monsters have the "Rich" affix |
|- | |- | ||
|Monster Affix: Tank | |Monster Affix: Tank | ||
− | |All monsters have the "Tank" affix | + | |All monsters have the "Tank" affix |
|- | |- | ||
|Monster Affix: Vampirism | |Monster Affix: Vampirism | ||
− | |All monsters have the "Vampirism" affix | + | |All monsters have the "Vampirism" affix |
|- | |- | ||
|Monster Affix: Syle Burn | |Monster Affix: Syle Burn | ||
− | |All monsters have the "Syle Burn" affix | + | |All monsters have the "Syle Burn" affix |
|- | |- | ||
|Monster Affix: Knockback | |Monster Affix: Knockback | ||
− | |All monsters have the "Knockback" affix | + | |All monsters have the "Knockback" affix |
|- | |- | ||
|Monster Affix: Teleport | |Monster Affix: Teleport | ||
− | |All monsters have the "Teleport" affix | + | |All monsters have the "Teleport" affix |
|- | |- | ||
|Monster Affix: Vortex | |Monster Affix: Vortex | ||
− | |All monsters have the "Vortex" affix | + | |All monsters have the "Vortex" affix |
|- | |- | ||
|Monster Affix: Death Bomb | |Monster Affix: Death Bomb | ||
− | |All monsters have the "Death Bomb" affix | + | |All monsters have the "Death Bomb" affix |
|- | |- | ||
|Monster Affix: Summon Minions | |Monster Affix: Summon Minions | ||
− | |All monsters have the "Summon Minions" affix | + | |All monsters have the "Summon Minions" affix |
|- | |- | ||
|Monster Affix: Waller | |Monster Affix: Waller | ||
− | |All monsters have the "Waller" affix | + | |All monsters have the "Waller" affix |
|- | |- | ||
|Monster Affix: Bad Touch | |Monster Affix: Bad Touch | ||
− | |All monsters have the "Bad Touch" affix | + | |All monsters have the "Bad Touch" affix |
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|} | |} | ||
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− | === Ice Dungeon === | + | ====Ice Dungeon==== |
An ice themed dungeon that contains chests, icicles that produce [[Ice]], | An ice themed dungeon that contains chests, icicles that produce [[Ice]], | ||
[[Cold Torch]]es, and [[Lacierra Dresser]]s. Enemies include [[Glow Bat]]s, [[Iferos]], [[Torrend]], [[Stegara]], and [[Venfear]]. | [[Cold Torch]]es, and [[Lacierra Dresser]]s. Enemies include [[Glow Bat]]s, [[Iferos]], [[Torrend]], [[Stegara]], and [[Venfear]]. | ||
− | + | ||
− | === Magma Dungeon === | + | ====Magma Dungeon==== |
A magma / volcano themed dungeon that contains chests, molten rocks that produce [[Stone]], [[Torch]], [[Acano Chair]], [[Acano Table]], [[Dresser of Death]], and [[Skull Candle]]. Enemies include [[Zabis]], [[Ortomi]], [[Torrend]], [[Glow Bat]], and [[Aegnite]]. | A magma / volcano themed dungeon that contains chests, molten rocks that produce [[Stone]], [[Torch]], [[Acano Chair]], [[Acano Table]], [[Dresser of Death]], and [[Skull Candle]]. Enemies include [[Zabis]], [[Ortomi]], [[Torrend]], [[Glow Bat]], and [[Aegnite]]. | ||
− | + | ||
− | === Forest Dungeon === | + | ====Forest Dungeon==== |
A forest themed dungeon that contains chests, [[Forest Torch]], [[Lorumite Dresser]], [[Lorumite Table]], and [[Lorumite Chair]]. There are also Tree Stumps, Tree Log, and Mossy Roots that drop [[Wood]] and [[Lumber]]. Enemies include [[Lanteed]], [[Torrend]], and [[Cortess]]. | A forest themed dungeon that contains chests, [[Forest Torch]], [[Lorumite Dresser]], [[Lorumite Table]], and [[Lorumite Chair]]. There are also Tree Stumps, Tree Log, and Mossy Roots that drop [[Wood]] and [[Lumber]]. Enemies include [[Lanteed]], [[Torrend]], and [[Cortess]]. | ||
− | + | ||
− | === Castle Dungeon === | + | ====Castle Dungeon==== |
A classic castle dungeon that contains chests, [[Torch]], [[Skull Candle]], [[Dresser of Death]], [[Alatrian Chair]], and [[Alatrian Table]] . Enemies include [[Tenebrass]], [[Glow Bat]], [[Oil Slime]], [[Quaridin]], and [[Ortomi]]. | A classic castle dungeon that contains chests, [[Torch]], [[Skull Candle]], [[Dresser of Death]], [[Alatrian Chair]], and [[Alatrian Table]] . Enemies include [[Tenebrass]], [[Glow Bat]], [[Oil Slime]], [[Quaridin]], and [[Ortomi]]. | ||
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<br><br> | <br><br> | ||
<div class="row"> | <div class="row"> | ||
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<div class="entity-title">[[Forgotten Shrine]]</div></div> | <div class="entity-title">[[Forgotten Shrine]]</div></div> | ||
</div> | </div> | ||
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{{Footer |type=biome}} | {{Footer |type=biome}} |