Actions

Difference between revisions of "Raise"

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{{Language/Header}}
 
{{Skill
 
{{Skill
| name = Haste
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|name=Raise
| UNLOCK_LEVEL = 10
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|talent=Syle
| SP_COSTS = 60
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|Base_Effect=Revives fallen allies with 20% HP
| cooldowns = 180000
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|SP_COST=80
| LEVEL_COSTS = 500
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|COOLDOWN=1m
| ICON = mods/core/talent/divine/haste_icon.png
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|UNLOCK_LEVEL=5
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|Cost_lv1=375
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|Description_lv1=Unlocks ability
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|Unlock_lv2=9
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|Cost_lv2=375
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|Description_lv2=Allies revive with an additional 5% HP
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|Unlock_lv3=13
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|Cost_lv3=375
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|Description_lv3=Reduces Stamina cost by 10
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|Unlock_lv4=17
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|Cost_lv4=400
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|Description_lv4=Allies revive with an additional 20% HP
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|Unlock_lv5=21
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|Cost_lv5=400
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|Description_lv5=Target gains 40SP
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|Unlock_lv6=25
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|Cost_lv6=400
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|Description_lv6=Reduces Stamina cost by 10
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|Unlock_lv7=29
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|Cost_lv7=400
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|Description_lv7=Allies revive with an additional 20% HP
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|Unlock_lv8=33
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|Cost_lv8=450
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|Description_lv8=Target gains 40SP
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|Unlock_lv9=37
 +
|Cost_lv9=450
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|Description_lv9=Reduces Stamina cost by 10
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|Unlock_lv10=41
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|Cost_lv10=500
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|Description_lv10=Allies revive with an additional 20% HP
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|description=Only needed to learn if playing with others, and even then, not totally vital. Useful during boss fights earlier on, when your character is weaker.
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|LEVEL_COSTS=500
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|SP_COSTS=60
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|cooldowns=180000
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|ICON=mods/core/talent/divine/haste_icon.png
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}}
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{{Footer
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|type=skill
 
}}
 
}}
{{Footer |type = skill}}
 

Latest revision as of 21:39, 3 September 2017

Raise
Raise big.png
Information
Talent Syle
Base Effect Revives fallen allies with 20% HP
Stats
Duration SP Cost Cooldown Cast Time
80 1m
Leveling Info
Skill Level Unlocks at TP Cost Description
1 5 375 Unlocks ability
2 9 375 Allies revive with an additional 5% HP
3 13 375 Reduces Stamina cost by 10
4 17 400 Allies revive with an additional 20% HP
5 21 400 Target gains 40SP
6 25 400 Reduces Stamina cost by 10
7 29 400 Allies revive with an additional 20% HP
8 33 450 Target gains 40SP
9 37 450 Reduces Stamina cost by 10
10 41 500 Allies revive with an additional 20% HP
Only needed to learn if playing with others, and even then, not totally vital. Useful during boss fights earlier on, when your character is weaker.