Actions

Difference between revisions of "Raise"

From Crea Wiki

 
(5 intermediate revisions by 3 users not shown)
Line 3: Line 3:
 
|name=Raise
 
|name=Raise
 
|talent=Syle
 
|talent=Syle
|UNLOCK_LEVEL=10
+
|Base_Effect=Revives fallen allies with 20% HP
 +
|SP_COST=80
 +
|COOLDOWN=1m
 +
|UNLOCK_LEVEL=5
 +
|Cost_lv1=375
 +
|Description_lv1=Unlocks ability
 +
|Unlock_lv2=9
 +
|Cost_lv2=375
 +
|Description_lv2=Allies revive with an additional 5% HP
 +
|Unlock_lv3=13
 +
|Cost_lv3=375
 +
|Description_lv3=Reduces Stamina cost by 10
 +
|Unlock_lv4=17
 +
|Cost_lv4=400
 +
|Description_lv4=Allies revive with an additional 20% HP
 +
|Unlock_lv5=21
 +
|Cost_lv5=400
 +
|Description_lv5=Target gains 40SP
 +
|Unlock_lv6=25
 +
|Cost_lv6=400
 +
|Description_lv6=Reduces Stamina cost by 10
 +
|Unlock_lv7=29
 +
|Cost_lv7=400
 +
|Description_lv7=Allies revive with an additional 20% HP
 +
|Unlock_lv8=33
 +
|Cost_lv8=450
 +
|Description_lv8=Target gains 40SP
 +
|Unlock_lv9=37
 +
|Cost_lv9=450
 +
|Description_lv9=Reduces Stamina cost by 10
 +
|Unlock_lv10=41
 +
|Cost_lv10=500
 +
|Description_lv10=Allies revive with an additional 20% HP
 +
|description=Only needed to learn if playing with others, and even then, not totally vital. Useful during boss fights earlier on, when your character is weaker.
 
|LEVEL_COSTS=500
 
|LEVEL_COSTS=500
 
|SP_COSTS=60
 
|SP_COSTS=60

Latest revision as of 21:39, 3 September 2017

Raise
Raise big.png
Information
Talent Syle
Base Effect Revives fallen allies with 20% HP
Stats
Duration SP Cost Cooldown Cast Time
80 1m
Leveling Info
Skill Level Unlocks at TP Cost Description
1 5 375 Unlocks ability
2 9 375 Allies revive with an additional 5% HP
3 13 375 Reduces Stamina cost by 10
4 17 400 Allies revive with an additional 20% HP
5 21 400 Target gains 40SP
6 25 400 Reduces Stamina cost by 10
7 29 400 Allies revive with an additional 20% HP
8 33 450 Target gains 40SP
9 37 450 Reduces Stamina cost by 10
10 41 500 Allies revive with an additional 20% HP
Only needed to learn if playing with others, and even then, not totally vital. Useful during boss fights earlier on, when your character is weaker.