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− | === August 2, 2019 - Version 1.7.6 ===
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− | '''Changes'''
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− | * Added debug logging to assist in resolving dungeon sector door not always opening (please report with logs if you encounter this)
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− | * Resolved an issue with dungeon generation failing rarely
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− | * Make incombat effect "positive" so that it is no longer dispelable
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− | * Fixed dungeon specific loot
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− | * Resolved crash due to world having an invalid block
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− | * Resolved issue with lore book showing (!) even when there are no new items
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− | * Fixed lore book UI chapter select interaction
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− | * Fixed text for alchemy recipe sets
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− | === Version 1.7.5 ===
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− | '''Changes'''
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− | * Resolved a crash caused with NPC rooming getting into a bad state
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− | * Resolved issue with new boss not dropping correct loot
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− | * Resolved issue with Auri Tree not warding off monsters properly
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− | * Resolved several issues with using the Syle Manipulator in multiplayer
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− | * Resolved an issue where controller rebinding could put the controller settings into a bad state
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− | * Resolved issue with Overload Bow not working properly
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− | * Resolved issue with Gigadin not always dying properly
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− | * Resolved issue with the equipment attribute "stat% to other stat" not unequipping properly
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− | * Resolved issue with Soul Ripper spear removing power on other weapons
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− | * Resolved issue with Barter skill not working
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− | * Players are prevented from translating already learned scrolls
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− | * Moved mannequin to craft category "Basics" and subcategory "Outfits"
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− | * Changed mannequin to be its own research set
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− | * Improved planting seeds
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− | * Reduced length of dungeoneer dungeons by one floor
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− | === Version 1.7.4 ===
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− | '''Changes'''
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− | * Better monster spawners underground
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− | * Underground monster population has been greatly increased
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− | * Changed toolbar cooldown presentation to help clarify when an item/skill is usable
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− | * Resolved issue with Catalyst Research
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− | * Resolved issue where research interface would show already known sets
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− | * Resolved issue with toggling "Show Password" option while joining a server
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− | * Resolved crash caused by placing items in an old npc room
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− | * Reduced material cost for Chaos Bed
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− |
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− | === Version 1.7.3 ===
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− | '''Changes'''
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− | * Potentially resolved multiple crashes players were encountering
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− | * Resolved issue where mechanical device connections could be lost
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− | * Resolved issue with not being able to drop through platforms while on the very edge of the platform
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− | * Resolved issue with popup notifications sometimes not being displayed properly
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− | * Resolved crash with using controller on Research
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− | * Reduced wand stamina cost
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− | * Low level dungeons are now less floors
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− | * Cortess monsters no longer appear in "Kill All" dungeon rooms
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− | * Enchantments are now capped to level 50
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− | * Cleaned up bow charge particles
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− | * Change default key for "Hide UI" to Alt+Z
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− | * Made using the controller on Research much better
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− | * Fixed some text issues
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− | === Version 1.7.2 ===
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− | '''Changes'''
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− | * Resolved crash due to an interaction with Enshroud spell and leaving a realm
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− | * Resolved issue with Horde Realms sometimes being empty
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− | * Resolved crash due to non spawner getting mixed up with spawners in ConflictHandler
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− | * Resolved crash during dungeon generation
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− | * Resolved issue with some monsters not dying properly in dungeons
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− | * Resolved issue with dungeon treasure chests not always being correctly populated
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− | * Resolved issue with loading region levels for old worlds
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− | === Version 1.7.1 ===
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− | '''Changes'''
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− | * Slightly decreased number of monsters the player encounters
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− | * Resolved issue with world generation getting stuck on "World Saving"
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− | * Resolved issue with Baritus getting stuck at 0% health
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− | * Resolved regression with Horde Realms not working properly
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− | * Resolved issue with some linux distros not working properly due to bad Python imports
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− |
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− | === Version 1.7.0 ===
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− | '''Features'''
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− | * Bosses have been greatly enhanced and now provide a true challenge
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− | * New NPC: Chaotician
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− | * New ultra difficult boss introduced
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− | * Monsters can now be staggered when attacked in quick succession
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− | * Healing consumables system introduced
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− | * New Monster: Kleptomi
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− | * New Monster: Gigadin
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− | * New Monster: Aegros
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− | * New Monster: Aegseed
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− | * New Monster: Corenite
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− | * New Monster: Zaboli
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− | * New Monster: Verrend
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− | '''Changes'''
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− | * Recovery packs are now combined when placed next to each other
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− | * Discovering bosses has been made much easier
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− | * Bosses are now unlocked for all players in the world at once
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− | * Bosses no longer regenerate health when out of combat
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− | * Bosses now have their own (much larger) health bar
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− | * Significantly reworked monster spawning
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− | * Removed conflict hostility
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− | * Slightly increased required experience for early levels
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− | * Lowered monster item drop rates
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− | * Lowered effectiveness of "Increase Drop Rate" Gather skill
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− | * Monsters can now drop a variety of quality tiers for a item type
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− | * Decreased drop rate for enchantments from normal monsters and greatly increased quality threshold
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− | * Greatly increased enchantment drop rate from paragon monsters
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− | * Adjusted critical hit damage algorithm
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− | * Adjusted damage algorithm
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− | * Cortess and many other monsters has been rebalanced
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− | * Monsters spawned from spawners are now always the spawner level
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− | * Monster levels have been redistributed
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− | * Reduced stamina cost for common actions
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− | * Projectiles now passthrough platforms
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− | * Heal spell recast and cast time have been significantly increased
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− | * Reduced effectiveness of the Stationary Heal equipment attribute
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− | * Reduced potency and increased cooldown of Stoneskin
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− | * Removed damage over time effect on Corruption effect
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− | * Reduced Roll reduction on Beast gear set
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− | * Reduced Head armor and Body armor enchantment slots
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− | * Increased Wand stamina cost
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− | * Changed attribute distribution on enchantments
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− | * Enchantment attributes must be unique
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− | * Negative attributes on enchantments can no longer be replaced
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− | * Perseverance buff has been removed
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− | * Added Antidote item
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− | * Way shards now scale with with players
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− | * Dodge rolling now resets fall damage
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− | * Build Mode: Hovering over a block will now displays the block's name
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− | * Crafting is no longer possible while in combat
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− | * Added a setting to move the toolbar to the bottom of the screen
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− | * Changed toolbar to be clearer when an item is out of stock
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− | * Add new keyboard shortcut to toggle the UI from being visible (default binding is 'Z')
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− | * Holding shift while opening a treasure chest will additionally open your inventory
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− | * Talent Icon on HUD now glows when you have newly acquired Talent Points
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− | * Equipment Icon on HUD now glows when you have newly acquired Infusion Points
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− | * Healer NPC must now be in a room to heal players
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− | * Changed sound effect when clearing a toolbar slot
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− | '''Bug Fixes'''
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− | * Resolved issue where monsters would sometimes be invisible after returning from another realm
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− | * Resolved issue with enchanting enchantments sometimes replacing the wrong attribute on the enchantment
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− | * Resolved issue with flying monsters sometimes flying away never to be seen again
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− | * Resolved issue with Way Shards not growing during world generation
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− | * Resolved issue with Corruption foliage not properly dissipating
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− | * Resolved issue with a handful of RNG situations not being properly randomized
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− | * Resolved issue with being able to fight bosses repeatedly without leaving the realm
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− | * Resolved issue with too high level Apex monsters appearing
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− | * Resolved small issue with Quaridin AI
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− | * Resolved issue with hovering over an ally's status effect would not work correctly
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− | * Resolved issue with notifications sometimes becoming jumbled
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− | * Resolved issue with some UI elements not glowing correctly
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− | * Resolved issue with the Dungeon Marker text
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− | * Resolved issue with Show Combat Numbers setting not working
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− | * Resolved issue with Etheous Sword channeling attribute
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− | * Resolved issue with spear attack hitboxes not working properly (mostly)
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− | * Fixed Syle Purifier description
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− | * Resolved infrequent crash on menu caused by switching between controller and keyboard
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| === January 1, 2019 - 1.6.2 === | | === January 1, 2019 - 1.6.2 === |
| '''Bug Fixes''' | | '''Bug Fixes''' |