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=== August 2, 2019 - Version 1.7.6 ===
 
'''Changes'''
 
* Added debug logging to assist in resolving dungeon sector door not always opening (please report with logs if you encounter this)
 
* Resolved an issue with dungeon generation failing rarely
 
* Make incombat effect "positive" so that it is no longer dispelable
 
* Fixed dungeon specific loot
 
* Resolved crash due to world having an invalid block
 
* Resolved issue with lore book showing (!) even when there are no new items
 
* Fixed lore book UI chapter select interaction
 
* Fixed text for alchemy recipe sets
 
 
=== Version 1.7.5 ===
 
'''Changes'''
 
* Resolved a crash caused with NPC rooming getting into a bad state
 
* Resolved issue with new boss not dropping correct loot
 
* Resolved issue with Auri Tree not warding off monsters properly
 
* Resolved several issues with using the Syle Manipulator in multiplayer
 
* Resolved an issue where controller rebinding could put the controller settings into a bad state
 
* Resolved issue with Overload Bow not working properly
 
* Resolved issue with Gigadin not always dying properly
 
* Resolved issue with the equipment attribute "stat% to other stat" not unequipping properly
 
* Resolved issue with Soul Ripper spear removing power on other weapons
 
* Resolved issue with Barter skill not working
 
* Players are prevented from translating already learned scrolls
 
* Moved mannequin to craft category "Basics" and subcategory "Outfits"
 
* Changed mannequin to be its own research set
 
* Improved planting seeds
 
* Reduced length of dungeoneer dungeons by one floor
 
 
=== Version 1.7.4 ===
 
'''Changes'''
 
* Better monster spawners underground
 
* Underground monster population has been greatly increased
 
* Changed toolbar cooldown presentation to help clarify when an item/skill is usable
 
* Resolved issue with Catalyst Research
 
* Resolved issue where research interface would show already known sets
 
* Resolved issue with toggling "Show Password" option while joining a server
 
* Resolved crash caused by placing items in an old npc room
 
* Reduced material cost for Chaos Bed
 
 
=== Version 1.7.3 ===
 
'''Changes'''
 
* Potentially resolved multiple crashes players were encountering
 
* Resolved issue where mechanical device connections could be lost
 
* Resolved issue with not being able to drop through platforms while on the very edge of the platform
 
* Resolved issue with popup notifications sometimes not being displayed properly
 
* Resolved crash with using controller on Research
 
* Reduced wand stamina cost
 
* Low level dungeons are now less floors
 
* Cortess monsters no longer appear in "Kill All" dungeon rooms
 
* Enchantments are now capped to level 50
 
* Cleaned up bow charge particles
 
* Change default key for "Hide UI" to Alt+Z
 
* Made using the controller on Research much better
 
* Fixed some text issues
 
 
=== Version 1.7.2 ===
 
'''Changes'''
 
* Resolved crash due to an interaction with Enshroud spell and leaving a realm
 
* Resolved issue with Horde Realms sometimes being empty
 
* Resolved crash due to non spawner getting mixed up with spawners in ConflictHandler
 
* Resolved crash during dungeon generation
 
* Resolved issue with some monsters not dying properly in dungeons
 
* Resolved issue with dungeon treasure chests not always being correctly populated
 
* Resolved issue with loading region levels for old worlds
 
 
=== Version 1.7.1 ===
 
'''Changes'''
 
* Slightly decreased number of monsters the player encounters
 
* Resolved issue with world generation getting stuck on "World Saving"
 
* Resolved issue with Baritus getting stuck at 0% health
 
* Resolved regression with Horde Realms not working properly
 
* Resolved issue with some linux distros not working properly due to bad Python imports
 
 
=== Version 1.7.0 ===
 
'''Features'''
 
* Bosses have been greatly enhanced and now provide a true challenge
 
* New NPC: Chaotician
 
* New ultra difficult boss introduced
 
* Monsters can now be staggered when attacked in quick succession
 
* Healing consumables system introduced
 
* New Monster: Kleptomi
 
* New Monster: Gigadin
 
* New Monster: Aegros
 
* New Monster: Aegseed
 
* New Monster: Corenite
 
* New Monster: Zaboli
 
* New Monster: Verrend
 
 
'''Changes'''
 
* Recovery packs are now combined when placed next to each other
 
* Discovering bosses has been made much easier
 
* Bosses are now unlocked for all players in the world at once
 
* Bosses no longer regenerate health when out of combat
 
* Bosses now have their own (much larger) health bar
 
* Significantly reworked monster spawning
 
* Removed conflict hostility
 
* Slightly increased required experience for early levels
 
* Lowered monster item drop rates
 
* Lowered effectiveness of "Increase Drop Rate" Gather skill
 
* Monsters can now drop a variety of quality tiers for a item type
 
* Decreased drop rate for enchantments from normal monsters and greatly increased quality threshold
 
* Greatly increased enchantment drop rate from paragon monsters
 
* Adjusted critical hit damage algorithm
 
* Adjusted damage algorithm
 
* Cortess and many other monsters has been rebalanced
 
* Monsters spawned from spawners are now always the spawner level
 
* Monster levels have been redistributed
 
* Reduced stamina cost for common actions
 
* Projectiles now passthrough platforms
 
* Heal spell recast and cast time have been significantly increased
 
* Reduced effectiveness of the Stationary Heal equipment attribute
 
* Reduced potency and increased cooldown of Stoneskin
 
* Removed damage over time effect on Corruption effect
 
* Reduced Roll reduction on Beast gear set
 
* Reduced Head armor and Body armor enchantment slots
 
* Increased Wand stamina cost
 
* Changed attribute distribution on enchantments
 
* Enchantment attributes must be unique
 
* Negative attributes on enchantments can no longer be replaced
 
* Perseverance buff has been removed
 
* Added Antidote item
 
* Way shards now scale with with players
 
* Dodge rolling now resets fall damage
 
* Build Mode: Hovering over a block will now displays the block's name
 
* Crafting is no longer possible while in combat
 
* Added a setting to move the toolbar to the bottom of the screen
 
* Changed toolbar to be clearer when an item is out of stock
 
* Add new keyboard shortcut to toggle the UI from being visible (default binding is 'Z')
 
* Holding shift while opening a treasure chest will additionally open your inventory
 
* Talent Icon on HUD now glows when you have newly acquired Talent Points
 
* Equipment Icon on HUD now glows when you have newly acquired Infusion Points
 
* Healer NPC must now be in a room to heal players
 
* Changed sound effect when clearing a toolbar slot
 
 
'''Bug Fixes'''
 
* Resolved issue where monsters would sometimes be invisible after returning from another realm
 
* Resolved issue with enchanting enchantments sometimes replacing the wrong attribute on the enchantment
 
* Resolved issue with flying monsters sometimes flying away never to be seen again
 
* Resolved issue with Way Shards not growing during world generation
 
* Resolved issue with Corruption foliage not properly dissipating
 
* Resolved issue with a handful of RNG situations not being properly randomized
 
* Resolved issue with being able to fight bosses repeatedly without leaving the realm
 
* Resolved issue with too high level Apex monsters appearing
 
* Resolved small issue with Quaridin AI
 
* Resolved issue with hovering over an ally's status effect would not work correctly
 
* Resolved issue with notifications sometimes becoming jumbled
 
* Resolved issue with some UI elements not glowing correctly
 
* Resolved issue with the Dungeon Marker text
 
* Resolved issue with Show Combat Numbers setting not working
 
* Resolved issue with Etheous Sword channeling attribute
 
* Resolved issue with spear attack hitboxes not working properly (mostly)
 
* Fixed Syle Purifier description
 
* Resolved infrequent crash on menu caused by switching between controller and keyboard
 
 
 
=== January 1, 2019 - 1.6.2 ===
 
=== January 1, 2019 - 1.6.2 ===
 
'''Bug Fixes'''
 
'''Bug Fixes'''

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