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− | === August 2, 2019 - Version 1.7.6 ===
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− | '''Changes'''
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− | * Added debug logging to assist in resolving dungeon sector door not always opening (please report with logs if you encounter this)
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− | * Resolved an issue with dungeon generation failing rarely
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− | * Make incombat effect "positive" so that it is no longer dispelable
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− | * Fixed dungeon specific loot
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− | * Resolved crash due to world having an invalid block
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− | * Resolved issue with lore book showing (!) even when there are no new items
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− | * Fixed lore book UI chapter select interaction
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− | * Fixed text for alchemy recipe sets
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− |
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− | === Version 1.7.5 ===
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− | '''Changes'''
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− | * Resolved a crash caused with NPC rooming getting into a bad state
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− | * Resolved issue with new boss not dropping correct loot
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− | * Resolved issue with Auri Tree not warding off monsters properly
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− | * Resolved several issues with using the Syle Manipulator in multiplayer
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− | * Resolved an issue where controller rebinding could put the controller settings into a bad state
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− | * Resolved issue with Overload Bow not working properly
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− | * Resolved issue with Gigadin not always dying properly
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− | * Resolved issue with the equipment attribute "stat% to other stat" not unequipping properly
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− | * Resolved issue with Soul Ripper spear removing power on other weapons
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− | * Resolved issue with Barter skill not working
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− | * Players are prevented from translating already learned scrolls
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− | * Moved mannequin to craft category "Basics" and subcategory "Outfits"
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− | * Changed mannequin to be its own research set
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− | * Improved planting seeds
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− | * Reduced length of dungeoneer dungeons by one floor
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− |
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− | === Version 1.7.4 ===
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− | '''Changes'''
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− | * Better monster spawners underground
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− | * Underground monster population has been greatly increased
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− | * Changed toolbar cooldown presentation to help clarify when an item/skill is usable
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− | * Resolved issue with Catalyst Research
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− | * Resolved issue where research interface would show already known sets
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− | * Resolved issue with toggling "Show Password" option while joining a server
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− | * Resolved crash caused by placing items in an old npc room
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− | * Reduced material cost for Chaos Bed
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− |
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− | === Version 1.7.3 ===
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− | '''Changes'''
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− | * Potentially resolved multiple crashes players were encountering
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− | * Resolved issue where mechanical device connections could be lost
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− | * Resolved issue with not being able to drop through platforms while on the very edge of the platform
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− | * Resolved issue with popup notifications sometimes not being displayed properly
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− | * Resolved crash with using controller on Research
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− | * Reduced wand stamina cost
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− | * Low level dungeons are now less floors
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− | * Cortess monsters no longer appear in "Kill All" dungeon rooms
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− | * Enchantments are now capped to level 50
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− | * Cleaned up bow charge particles
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− | * Change default key for "Hide UI" to Alt+Z
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− | * Made using the controller on Research much better
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− | * Fixed some text issues
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− |
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− | === Version 1.7.2 ===
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− | '''Changes'''
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− | * Resolved crash due to an interaction with Enshroud spell and leaving a realm
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− | * Resolved issue with Horde Realms sometimes being empty
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− | * Resolved crash due to non spawner getting mixed up with spawners in ConflictHandler
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− | * Resolved crash during dungeon generation
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− | * Resolved issue with some monsters not dying properly in dungeons
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− | * Resolved issue with dungeon treasure chests not always being correctly populated
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− | * Resolved issue with loading region levels for old worlds
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− |
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− | === Version 1.7.1 ===
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− | '''Changes'''
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− | * Slightly decreased number of monsters the player encounters
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− | * Resolved issue with world generation getting stuck on "World Saving"
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− | * Resolved issue with Baritus getting stuck at 0% health
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− | * Resolved regression with Horde Realms not working properly
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− | * Resolved issue with some linux distros not working properly due to bad Python imports
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− |
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− | === Version 1.7.0 ===
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− | '''Features'''
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− | * Bosses have been greatly enhanced and now provide a true challenge
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− | * New NPC: Chaotician
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− | * New ultra difficult boss introduced
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− | * Monsters can now be staggered when attacked in quick succession
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− | * Healing consumables system introduced
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− | * New Monster: Kleptomi
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− | * New Monster: Gigadin
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− | * New Monster: Aegros
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− | * New Monster: Aegseed
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− | * New Monster: Corenite
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− | * New Monster: Zaboli
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− | * New Monster: Verrend
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− |
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− | '''Changes'''
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− | * Recovery packs are now combined when placed next to each other
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− | * Discovering bosses has been made much easier
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− | * Bosses are now unlocked for all players in the world at once
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− | * Bosses no longer regenerate health when out of combat
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− | * Bosses now have their own (much larger) health bar
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− | * Significantly reworked monster spawning
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− | * Removed conflict hostility
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− | * Slightly increased required experience for early levels
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− | * Lowered monster item drop rates
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− | * Lowered effectiveness of "Increase Drop Rate" Gather skill
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− | * Monsters can now drop a variety of quality tiers for a item type
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− | * Decreased drop rate for enchantments from normal monsters and greatly increased quality threshold
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− | * Greatly increased enchantment drop rate from paragon monsters
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− | * Adjusted critical hit damage algorithm
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− | * Adjusted damage algorithm
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− | * Cortess and many other monsters has been rebalanced
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− | * Monsters spawned from spawners are now always the spawner level
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− | * Monster levels have been redistributed
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− | * Reduced stamina cost for common actions
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− | * Projectiles now passthrough platforms
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− | * Heal spell recast and cast time have been significantly increased
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− | * Reduced effectiveness of the Stationary Heal equipment attribute
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− | * Reduced potency and increased cooldown of Stoneskin
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− | * Removed damage over time effect on Corruption effect
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− | * Reduced Roll reduction on Beast gear set
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− | * Reduced Head armor and Body armor enchantment slots
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− | * Increased Wand stamina cost
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− | * Changed attribute distribution on enchantments
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− | * Enchantment attributes must be unique
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− | * Negative attributes on enchantments can no longer be replaced
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− | * Perseverance buff has been removed
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− | * Added Antidote item
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− | * Way shards now scale with with players
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− | * Dodge rolling now resets fall damage
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− | * Build Mode: Hovering over a block will now displays the block's name
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− | * Crafting is no longer possible while in combat
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− | * Added a setting to move the toolbar to the bottom of the screen
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− | * Changed toolbar to be clearer when an item is out of stock
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− | * Add new keyboard shortcut to toggle the UI from being visible (default binding is 'Z')
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− | * Holding shift while opening a treasure chest will additionally open your inventory
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− | * Talent Icon on HUD now glows when you have newly acquired Talent Points
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− | * Equipment Icon on HUD now glows when you have newly acquired Infusion Points
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− | * Healer NPC must now be in a room to heal players
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− | * Changed sound effect when clearing a toolbar slot
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− |
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− | '''Bug Fixes'''
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− | * Resolved issue where monsters would sometimes be invisible after returning from another realm
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− | * Resolved issue with enchanting enchantments sometimes replacing the wrong attribute on the enchantment
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− | * Resolved issue with flying monsters sometimes flying away never to be seen again
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− | * Resolved issue with Way Shards not growing during world generation
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− | * Resolved issue with Corruption foliage not properly dissipating
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− | * Resolved issue with a handful of RNG situations not being properly randomized
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− | * Resolved issue with being able to fight bosses repeatedly without leaving the realm
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− | * Resolved issue with too high level Apex monsters appearing
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− | * Resolved small issue with Quaridin AI
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− | * Resolved issue with hovering over an ally's status effect would not work correctly
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− | * Resolved issue with notifications sometimes becoming jumbled
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− | * Resolved issue with some UI elements not glowing correctly
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− | * Resolved issue with the Dungeon Marker text
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− | * Resolved issue with Show Combat Numbers setting not working
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− | * Resolved issue with Etheous Sword channeling attribute
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− | * Resolved issue with spear attack hitboxes not working properly (mostly)
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− | * Fixed Syle Purifier description
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− | * Resolved infrequent crash on menu caused by switching between controller and keyboard
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− |
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− | === January 1, 2019 - 1.6.2 ===
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− | '''Bug Fixes'''
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− | * Changed motion detectors from detecting other entities than player or monster in "All" mode
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− | * Fixed mechanical gates placement
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− | * Fixed invisible spawn spheres
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− | * Items are now filtered alphabetically on the Crafting window
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− | * Resolved issue with enchanting enchantments issue caused by using sorted attributes in UI
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− | * Water and Lava now how a "Fast" graphics variant
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− | * Resolved issue with Crea not starting properly on some Linux machines
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− | * Resolved issue with fonts disappearing due to some mods
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− | * Resolved issue with flamethrowers causing slowdown on standalone server
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− | * Resolved some errors occurring on the client
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− | * Resolved host crash when moving to a new dungeon floor
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− | * Fixed faucet and pump graphics and placement
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− | * Resolved issue with client not being able to interact with some items when they should be able to
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− | * Resolved silent issue with standalone server initialization
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− | * Potentially fixed crash on client when splitting items
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− |
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− | === December 18, 2018 - 1.6.1 ===
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− | '''Bug Fixes'''
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− | * Selecting seeds on toolbar and no longer immediately uses them (now shows the preview)
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− | * Resolved issues with bomb and dart traps not playing the expended animation correctly
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− | * Resolved issue with Spirit Drain attribute
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− | * Resolved issue with Syle Attractor objective not working in multiplayer
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− | * Resolved issue with selling items in multiplayer
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− | * Resolved issue with some dungeon rooms requiring movement upgrades
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− | * Resolved issue with some items not showing use animation (some still are not so this is a WIP)
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− | * Resolved with Chaos Bed not working properly when placed at the top or bottom of the world
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− | * Auto-targeting yourself when using support spells now works even when cursor is out of spell range
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− | * Greatly optimized Bouncing Sawblade trap to reduce lag in dungeons
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− | * Reduced vertical space requirement for Realm Crystals to allow them to fit into tighter spaces
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− | * Mechanical gates placement is now consistent
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− | * Motion detectors are no longer triggered by dropped items
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− |
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− | === December 17, 2018 - 1.6 ===
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− | '''Magnificent Mechanisms'''
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− |
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− | '''Features'''
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− | * Items can now be connected to each other with a wiring system now
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− | * Completely re-envisioned dungeons
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− | * Vastly improved language support and added a Localizer tool to support Localization to new languages
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− | * Multiplayer has been greatly optimized and enhanced
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− | * Redesigned HUD Toolbar
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− |
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− | '''Changes'''
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− | * Greatly optimized multiplayer code to require less 90% bandwidth
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− | * Movement: no gravity during roll, jump velocity, walk off block velocity reset, ledge grab only during fall
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− | * Players cannot pick up items while dead
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− | * Placing smaller items has been made easier
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− | * Updated collision masks on several items to make interacting with them easier
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− | * Auri trees now glow when fully grown
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− | * Added particles to poison effect
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− | * Repeating the same SFX in a short timeframe is now prevented
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− | * Upgraded illumination shader
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− | * New endgame equipment have been added exclusively to dungeons
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− | * Many new items added to support the new wiring system
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− | * Enchantments will no longer have attributes that cannot go together such as multiple elemental damage types
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− | * Monsters now regenerate health when out of combat
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− | * Monsters will now link in dungeons (if a monster sees another monster aggressive it will join in on the fray)
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− | * Several new monster paragon affixes have been added
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− | * Many new Apex monsters have been added
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− | * Stegaras now drop fur instead of wool
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− | * Lanteed seedlings HP percentage is now persisted if they manage to sprout
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− | * Lava deals damage more frequently and scales to the victim's level better
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− | * Add rename tooltip for way crystals and treasure chests
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− | * Dungeon crystals now have the level in the name and save the difficulty and level
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− | * Inventory collapsed/expanded state is now saved
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− | * Equipment tooltip now shows empty enchantment slots
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− | * Negative attributes on a tooltip are now colored red
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− | * Enchantment attributes are no longer combined and are displayed in the tooltip by priority
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− | * Sort the enchantment attributes on the Enchant UI the same as the tooltip
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− | * Display a message on main menu when pressing a button the the controller
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− | * Travel UI does not open when initially activating a Way Crystal
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− | * When unlocking a boss realm the Travel UI switches to the Realm tab to help highlight a new Realm can be explored
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− | * Only show the Siege Games splash on initial load
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− |
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− | '''Bug Fixes'''
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− | * Resolved crash from attempting to add a collision with particles
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− | * Resolved multiple crashes caused by a removed player being received by the server
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− | * Resolved crash with creating housing on world seam
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− | * Resolved crash in multiplayer caused by interacting with a treasure chest that had a unique item in it
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− | * Resolved issue in multiplayer where a client would show HP and SP regeneration twice
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− | * Resolved issue with targeting allies with spells not working
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− | * Resolved issue with placing an item causing the next mouse button press to be ignored
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− | * Resolved issue with grappler hook not working on the client
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− | * Resolved issue with scavenger selling equipment and enchantments in multiplayer
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− | * Resolved issue with world generation not always placing items down correctly
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− | * Resolved issue with Scavenger NPCs picking up items they shouldn't
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− | * Resolved issue with Inventory layout when obtaining new bags
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− | * Resolved issue with unique items not sorting consistently in inventory
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− | * Resolved issue with UI window getting into a weird state when shown multiple times without being hidden
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− | * Resolved issue with map legend not working properly with more than 6 items
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− | * Resolved issue with map markers being orphaned such as Recovery Packs
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− | * Resolved issue with Delete key not working when text selection includes the last character
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− | * Resolved crash on main menu when pressing start on a controller after selecting a world
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− | * Resolved crash on main menu after deleting something and navigating with a controller
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− | * Resolved several issues with equipment attributes
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− | * Torches now go out underwater and show the correct animation
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− | * Resolved issue with Auri Tree not purifying a region properly
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− | * Resolved issue with monsters and animals spawning near the world seam
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− | * Gildor's metal ball attack now correctly reflects off the ground
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− | * Resolved several issues with Baritus' altars
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− | * Resolved issue with the player interacting oddly with tile slopes underwater
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− |
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− | === June 18, 2017 - 1.4 ===
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− | '''Features'''
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− | * Equipment is now enchantable with Enchantments
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− | * Enchanter NPC is now open for business
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− | * Redesigned toolbar
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− | * Illuminated items and bloom
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− | * New biome has been discovered: Mangroves
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− | * New family of slimes moved in
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− | * New higher level treasure chests are now lootable
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− | * Armory has been stocked with many new shields
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− | * Monsters are now momentary staggered when hit
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− |
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− | '''Changes'''
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− | * Added new Chaos crafting skills, chaos effects and consumables
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− | * Chaos crafting rebalanced
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− | * Added simple chaos crafting tutorial
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− | * Characters now start with being able to perform attack combos, ledge grab, sprint and move while using shields and bows
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− | * Sword attacks now have a larger hitbox
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− | * Characters now have a brighter natural light
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− | * Characters now make a "hurt" sound when hit
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− | * It is now possible to place blocks directly ontop of the backwall
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− | * Equipment is no longer used in crafting the upgraded piece of equipment
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− | * Potential attributes removed from equipment in favor of enchantments
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− | * Weapons now have a range of power values with final power determined from item quality
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− | * Lowered level requirement for most lower level gear
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− | * Reduced Artisan Gloves crafting cost
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− | * Added new notifications for when boss realms become accessible
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− | * Increased the number of monsters that can spawn at one time
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− | * Dropped items now bounce a little
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− | * Entering water now makes a splash
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− | * Underwater sound ambiance added
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− | * Character no longer starts sprinting when opposite direction is pressed quickly
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− | * Character now fully stops sprinting when using a shield, bow, or casting magic
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− | * Characters now recover stamina at 25% rate while defending with a shield (previously 0%)
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− | * Significantly reduced cooldowns, stamina cost and cast times for skills
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− | * Monsters will now stagger when hit making it possible to interrupt many attacks
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− | * Increased power of spear attack combos
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− | * Tweaked monster spawning a bit more to help spread them out a bit
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− | * Tweaked monster flying logic
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− | * Increased Slam knockup area
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− | * Arrows shoot a bit straighter now
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− | * Made the Lanteed seed shot larger
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− | * Reduced level difference has on damage
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− |
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− | '''Bug Fixes'''
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− | * Resolved issue with strips of blocks not rendering
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− | * Player can no longer change weapon loadout while defending
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− | * Resolved several interface issues with controllers
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− | * Resolved issue with some players not being able to see some UI dialogs
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− | * Resolved issue with some things sticking around when they shouldn't
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− | * Resolved issue with additional attack speed not working properly
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− | * Resolved instance of a random crash
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− | * Resolved issue to ensure the player knows all recipes in known recipe sets
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− | * Resolved issue with skills not updating on Talent UI when changing channeling
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− | * Resolved issue with arm rotation while using bows and wands
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− | * Fixed tooltips for several items
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− | * Fixed Remna fountain refresh rate
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− | * Fixed "level up" text not showing
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− | * Fixed Baritus and Chaos Sword projectile
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− | * Fixed padding on skill's "Next Level" tooltip section
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− | * Chaos Core status effect is now removed when unequipping Chaos Core
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− | * Fixed some lorebook text
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− | * Resolved issue with monsters not spawning properly
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− | * Fixed water monsters not spawning in water
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− | * Fixed waller affix not waking physics
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− |
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− | ==== July 13, 2016 - 1.0.15 ====
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− | '''Changes'''
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− | * Enhanced dungeon generation overall with some more variety and more interconnectedness
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− | * Animals are now always level 1
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− |
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− | '''Bug Fixes'''
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− | * Resolved several issues with dungeon pathing
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− | * Resolved issue with item locking not working on clients properly
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− | * Resolved issue with jump bonus gained from "On Jump" equipment attribute and "Speedster" dungeon modifier not working on clients
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− | * Resolved issue with stacking to nearby chests not updating the toolbar
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− | * Resolved issue with consuming the last of a locked item leaving the item slot locked in the inventory
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− | * Resolved issue with character getting into a bad inventory bag state and not being playable anymore
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− | * Resolved issue with [[Battle Ranseur]] permanently giving character Attack power
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− | * Resolved issue with Paralyze status effect breaking some monsters and bosses
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− | * Switches now always appear on the front layer
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− | * Resolved issue with placed items claiming to be in the original position even after they have been moved (such as treasure chests)
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− | * Resolved regression with character creation not working right since modular animation change
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− | * Resolved regression causing launching Crea on OSX to just get a black screen
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− | * Added mention of increased block placement reach for [[Pickup Reach Boost]]
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− |
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− | ==== July 08, 2016 - 1.0.14 ====
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− | '''Features'''
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− | * Resolved regression where using a grappler or Beam spell would result in a crash on multiplayer
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− | * Resolved issue with player animations on clients not playing correctly (usually showing multiple arms)
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− | * Resolved (mostly) issue with client getting stuck in edge grab animation on server
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− | * Resolved issue with some spawners during world generation being overleveled for the region they are in
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− | * Resolved issue with client being able to levels skills at lower levels than they should
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− | * Prevent HP regen during Nullify Heal dungeons
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− | * Fixed issue with Berserk skill SP tick triggering every 1 second instead of every 3 seconds
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− | * Potentially resolved one of the cases where dungeon generation would result in an incompletable floor
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− |
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− | ==== July 07, 2016 - 1.0.13 ====
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− | '''Features'''
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− | * Added item sorting and inventory stack nearby
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− | * Added ability to lock inventory item slots to keep them from being sorted and stacked
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− | * Added support to quick transfer items to and from merchant
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− |
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− | '''Changes'''
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− | * Replaced "Deposit" treasure chest option with "Sort"
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− | * Changed all LV+ variation item recipes to be learn through the scroll instead of having to research them individually
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− | * Expanded Treasure UI view size some
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− | * Do not flash menu items when it is already open
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− | * Only have thick moss grow on natural stone (not stone brick)
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− | * HP and SP now stay at the same percentage when switching loadouts (Tab)
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− | * Added [[Poison Spear]] Scroll to Zabis horde realm loot pool
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− |
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− | '''Bug Fixes'''
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− | * Resolved issue in multiplayer that would cause other players to be invisible
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− | * Resolved issue causing multiplayer sync slowdown
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− | * Resolved regression issue with grappler being invisible on clients
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− | * Smoothed out grappler on the client so it is not nearly as jumpy as before
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− | * Show [[Light Orb]] cooldown on client
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− | * Properly limit sell shop to 12 items
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− | * Fixed some issues with Falxian Altar
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− | * Added missing description for Magic Boost status effect
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− | * Resolved issue with items on quickbar not having a cooldown on the client
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− | * Resolved issue with items on the shift + quickbar not updating with to how many items are in the inventory
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− | * Resolved issue with illusory gear not resetting veil timer properly and automatically reapplying veil when it is removed
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− |
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− | ==== Jun 28, 2016 - 1.0.11 ====
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− | '''Bug Fixes'''
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− | * Optimized data sent to clients
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− | * Resolved issue with storm skills (Windstorm) not working in multiplayer
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− | * Resolved issue with water not being animated on clients
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− | * Resolved seemingly random crash caused by foliage growing
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− | * Resolved crash when renaming a treasure chest and quickly leaving the chest
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− | * Removed white boarder on Lorumite Wall icon
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− | * Resolved issue with chest's inventories not being synced properly anymore in multiplayer (regression)
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− |
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− | ==== Jun 27, 2016 - 1.0.10 ====
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− | '''Bug Fixes'''
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− | * Huge rework of data syncing for multiplayer
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− | * Trees, plants and remna fountains now simulate time passed while it was unloaded (no more leaving and coming back to saplings)
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− | * Resolved issue with [[Light Orb]] not following the player to new realms
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− | * Resolved issue with some bosses being invisible in multiplayer
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− | * Resolved multiplayer issue with other players sometimes being invisible
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− | * Fixing [[Wand Proficiency]] level descriptions
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− | * NPC names are now localizable
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− | * Added automatic image redirection for images in the coremod directory
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− |
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− | ==== Jun 22, 2016 - 1.0.9 ====
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− | '''Bug Fixes'''
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− | * Fixed [[Frostbite]] description and [[Regenerate]] skill cooldown time
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− | * Removed mod achievement disable notification
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− | * Resolved issue with [[Eternal War]] weapon attribute not persisting its life drain effect
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− | * Added extra measures to enforce automatic crash reporting
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− | * Resolved issue with resetting Xbox One controller controls not working properly
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− |
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− | ==== Jun 20, 2016 - 1.0.8 ====
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− | '''Changesː'''
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− | *Achievements enabled for those using mods
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− |
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− | ==== Jun 20, 2016 - 1.0.7 ====
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− | '''Bug Fixes'''
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− | * Resolved issue with server-side characters not working with Steam Cloud properly
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− | * Resolved issue where monsters would be invincible for longer than they should
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− | * Added better crash handling to help assist in tracking down the cause of crashes
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− | * Resolved localization mod issue when the localization doesn't define a "lore" or "help" font
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− | * Fix typo in Knockout modifier description
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− | * Removed '.' from end of Wood Wall name
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− |
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− | '''Changesː'''
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− | * Greatly increased [[Scraps]] yield from scrapping equipment
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− | * Reduced number of squirrel arrows needed to craft [[Squirrel Quiver]] from 999 to 99
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− | * Lowered level requirement for glove accessories
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− | ** [[Sylic Gloves]]
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− | ** [[Artisan Gloves]]
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− | ** [[Combat Gloves]]
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− | ** [[Explorer's Gloves]]
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− | ** [[Harvest Gloves]]
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− | * Added missing Impact Gloves Scroll
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− | * Added achievement disable notification at the top of enabling a mod for an existing world
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− | * Added additional profiling to help track down a performance issue
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− |
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− | ==== Jun 19, 2016 - 1.0.5 ====
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− | '''Bug Fixes'''
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− | * Resolved issue where innovation skill was not factored in for what recipes the client could learn
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− | * Resolved issue with camera not showing the side of horde realms and dungeons when zoomed in
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− | * Fixed a few inconsistencies with treasure chest names and their locked state (needing a key)
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− | * Resolved issue where deleting a character with the a name that is the start of another character's name would result in deleting that character
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− | * Resolved issue where more infusions could be used than available
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− | * Resolved issue with Agmore Chestplate lonis seed material being replaceable
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− | * Added potential fix for retina displays
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− |
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− | '''Changesː'''
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− | * Added scroll lock on research materials when translating a scroll is needed to finish researching that material
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− | * Researching now gives more consistent TP even when researching lower level items
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− | * Added more details to the [[Altar of Chaos]] description
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− |
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− | ==== Jun 18, 2016 - 1.0.5 ====
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− | '''Bug Fixes'''
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− | * Resolved "base exploding" issue caused by traveling to a region that is currently being unloaded
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− | * Resolved crash on host when client attempts to craft using the same upgradable item twice (sword, mattock, etc.)
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− | * Resolved issue with some trees (Dead Trees and Mushroom Trees) being invisible for clients
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− | * Resolved issue where treasure and/or return crystal in horde realm would not be created properly
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− | * Resolved issue with Xbox One controllers would not work 100% correctly
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− | * Fixed join error message with version mismatch
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− | * Lore text now supports utf-8 characters and can have its font changed
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− | * Resolved issue with dungeon system not being cleaned up properly
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− |
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− | ==== Jun 17, 2016 - 1.0.4 ====
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− | '''Changesː'''
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− | * Loosened requirements to obtain [[Scroll of Corsaltus Crystal]] (boss item)
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− | * Changed firey dungeons to use [[Soot]] as the material
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− | * Fixed [[Stegara's Rampage Boots (Lv40)]] name
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− | * Increased distance controller cursor will target
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− | * Attacking Target Dummies does not grant TP anymore
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− | * Increased change and amount of TP gained from casting [[Heal]]
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− | * Discovering new items can now grant Explore TP
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− | * Lowered Explore level requirement to learn [[Shadow Folding]]
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− |
| |
− | '''Bug Fixesː'''
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− | * Resolved crash when entering another realm on the client
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− | * Resolved crash on clients (multiplayer) after leaving a realm
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− | * Resolved a crash on the host (multiplayer) when quickly shift+clicking to transfer an item multiple times
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− | * Resolved issue on some GPUs that would cause the game to crash upon entering multiple dungeons or saving and exiting and reloading
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− | * Resolved issue with grapplers not working in other realms on multiplayer
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− | * Optimized the load time for traveling to new realms
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− | * Mining multiple blocks of the same type only play one sound now
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− | * Limit length of seaweed and lava stalactites
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− | * Resolved issue with bamboo bed and bamboo dresser not being learnable correctly
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− |
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| ==== Jun 15, 2016 - 1.0.3 ==== | | ==== Jun 15, 2016 - 1.0.3 ==== |
| '''Changes''' | | '''Changes''' |