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=== August 2, 2019 - Version 1.7.6 ===
 
'''Changes'''
 
* Added debug logging to assist in resolving dungeon sector door not always opening (please report with logs if you encounter this)
 
* Resolved an issue with dungeon generation failing rarely
 
* Make incombat effect "positive" so that it is no longer dispelable
 
* Fixed dungeon specific loot
 
* Resolved crash due to world having an invalid block
 
* Resolved issue with lore book showing (!) even when there are no new items
 
* Fixed lore book UI chapter select interaction
 
* Fixed text for alchemy recipe sets
 
 
=== Version 1.7.5 ===
 
'''Changes'''
 
* Resolved a crash caused with NPC rooming getting into a bad state
 
* Resolved issue with new boss not dropping correct loot
 
* Resolved issue with Auri Tree not warding off monsters properly
 
* Resolved several issues with using the Syle Manipulator in multiplayer
 
* Resolved an issue where controller rebinding could put the controller settings into a bad state
 
* Resolved issue with Overload Bow not working properly
 
* Resolved issue with Gigadin not always dying properly
 
* Resolved issue with the equipment attribute "stat% to other stat" not unequipping properly
 
* Resolved issue with Soul Ripper spear removing power on other weapons
 
* Resolved issue with Barter skill not working
 
* Players are prevented from translating already learned scrolls
 
* Moved mannequin to craft category "Basics" and subcategory "Outfits"
 
* Changed mannequin to be its own research set
 
* Improved planting seeds
 
* Reduced length of dungeoneer dungeons by one floor
 
 
=== Version 1.7.4 ===
 
'''Changes'''
 
* Better monster spawners underground
 
* Underground monster population has been greatly increased
 
* Changed toolbar cooldown presentation to help clarify when an item/skill is usable
 
* Resolved issue with Catalyst Research
 
* Resolved issue where research interface would show already known sets
 
* Resolved issue with toggling "Show Password" option while joining a server
 
* Resolved crash caused by placing items in an old npc room
 
* Reduced material cost for Chaos Bed
 
 
=== Version 1.7.3 ===
 
'''Changes'''
 
* Potentially resolved multiple crashes players were encountering
 
* Resolved issue where mechanical device connections could be lost
 
* Resolved issue with not being able to drop through platforms while on the very edge of the platform
 
* Resolved issue with popup notifications sometimes not being displayed properly
 
* Resolved crash with using controller on Research
 
* Reduced wand stamina cost
 
* Low level dungeons are now less floors
 
* Cortess monsters no longer appear in "Kill All" dungeon rooms
 
* Enchantments are now capped to level 50
 
* Cleaned up bow charge particles
 
* Change default key for "Hide UI" to Alt+Z
 
* Made using the controller on Research much better
 
* Fixed some text issues
 
 
=== Version 1.7.2 ===
 
'''Changes'''
 
* Resolved crash due to an interaction with Enshroud spell and leaving a realm
 
* Resolved issue with Horde Realms sometimes being empty
 
* Resolved crash due to non spawner getting mixed up with spawners in ConflictHandler
 
* Resolved crash during dungeon generation
 
* Resolved issue with some monsters not dying properly in dungeons
 
* Resolved issue with dungeon treasure chests not always being correctly populated
 
* Resolved issue with loading region levels for old worlds
 
 
=== Version 1.7.1 ===
 
'''Changes'''
 
* Slightly decreased number of monsters the player encounters
 
* Resolved issue with world generation getting stuck on "World Saving"
 
* Resolved issue with Baritus getting stuck at 0% health
 
* Resolved regression with Horde Realms not working properly
 
* Resolved issue with some linux distros not working properly due to bad Python imports
 
 
=== Version 1.7.0 ===
 
'''Features'''
 
* Bosses have been greatly enhanced and now provide a true challenge
 
* New NPC: Chaotician
 
* New ultra difficult boss introduced
 
* Monsters can now be staggered when attacked in quick succession
 
* Healing consumables system introduced
 
* New Monster: Kleptomi
 
* New Monster: Gigadin
 
* New Monster: Aegros
 
* New Monster: Aegseed
 
* New Monster: Corenite
 
* New Monster: Zaboli
 
* New Monster: Verrend
 
 
'''Changes'''
 
* Recovery packs are now combined when placed next to each other
 
* Discovering bosses has been made much easier
 
* Bosses are now unlocked for all players in the world at once
 
* Bosses no longer regenerate health when out of combat
 
* Bosses now have their own (much larger) health bar
 
* Significantly reworked monster spawning
 
* Removed conflict hostility
 
* Slightly increased required experience for early levels
 
* Lowered monster item drop rates
 
* Lowered effectiveness of "Increase Drop Rate" Gather skill
 
* Monsters can now drop a variety of quality tiers for a item type
 
* Decreased drop rate for enchantments from normal monsters and greatly increased quality threshold
 
* Greatly increased enchantment drop rate from paragon monsters
 
* Adjusted critical hit damage algorithm
 
* Adjusted damage algorithm
 
* Cortess and many other monsters has been rebalanced
 
* Monsters spawned from spawners are now always the spawner level
 
* Monster levels have been redistributed
 
* Reduced stamina cost for common actions
 
* Projectiles now passthrough platforms
 
* Heal spell recast and cast time have been significantly increased
 
* Reduced effectiveness of the Stationary Heal equipment attribute
 
* Reduced potency and increased cooldown of Stoneskin
 
* Removed damage over time effect on Corruption effect
 
* Reduced Roll reduction on Beast gear set
 
* Reduced Head armor and Body armor enchantment slots
 
* Increased Wand stamina cost
 
* Changed attribute distribution on enchantments
 
* Enchantment attributes must be unique
 
* Negative attributes on enchantments can no longer be replaced
 
* Perseverance buff has been removed
 
* Added Antidote item
 
* Way shards now scale with with players
 
* Dodge rolling now resets fall damage
 
* Build Mode: Hovering over a block will now displays the block's name
 
* Crafting is no longer possible while in combat
 
* Added a setting to move the toolbar to the bottom of the screen
 
* Changed toolbar to be clearer when an item is out of stock
 
* Add new keyboard shortcut to toggle the UI from being visible (default binding is 'Z')
 
* Holding shift while opening a treasure chest will additionally open your inventory
 
* Talent Icon on HUD now glows when you have newly acquired Talent Points
 
* Equipment Icon on HUD now glows when you have newly acquired Infusion Points
 
* Healer NPC must now be in a room to heal players
 
* Changed sound effect when clearing a toolbar slot
 
 
'''Bug Fixes'''
 
* Resolved issue where monsters would sometimes be invisible after returning from another realm
 
* Resolved issue with enchanting enchantments sometimes replacing the wrong attribute on the enchantment
 
* Resolved issue with flying monsters sometimes flying away never to be seen again
 
* Resolved issue with Way Shards not growing during world generation
 
* Resolved issue with Corruption foliage not properly dissipating
 
* Resolved issue with a handful of RNG situations not being properly randomized
 
* Resolved issue with being able to fight bosses repeatedly without leaving the realm
 
* Resolved issue with too high level Apex monsters appearing
 
* Resolved small issue with Quaridin AI
 
* Resolved issue with hovering over an ally's status effect would not work correctly
 
* Resolved issue with notifications sometimes becoming jumbled
 
* Resolved issue with some UI elements not glowing correctly
 
* Resolved issue with the Dungeon Marker text
 
* Resolved issue with Show Combat Numbers setting not working
 
* Resolved issue with Etheous Sword channeling attribute
 
* Resolved issue with spear attack hitboxes not working properly (mostly)
 
* Fixed Syle Purifier description
 
* Resolved infrequent crash on menu caused by switching between controller and keyboard
 
 
=== January 1, 2019 - 1.6.2 ===
 
'''Bug Fixes'''
 
* Changed motion detectors from detecting other entities than player or monster in "All" mode
 
* Fixed mechanical gates placement
 
* Fixed invisible spawn spheres
 
* Items are now filtered alphabetically on the Crafting window
 
* Resolved issue with enchanting enchantments issue caused by using sorted attributes in UI
 
* Water and Lava now how a "Fast" graphics variant
 
* Resolved issue with Crea not starting properly on some Linux machines
 
* Resolved issue with fonts disappearing due to some mods
 
* Resolved issue with flamethrowers causing slowdown on standalone server
 
* Resolved some errors occurring on the client
 
* Resolved host crash when moving to a new dungeon floor
 
* Fixed faucet and pump graphics and placement
 
* Resolved issue with client not being able to interact with some items when they should be able to
 
* Resolved silent issue with standalone server initialization
 
* Potentially fixed crash on client when splitting items
 
 
=== December 18, 2018 - 1.6.1 ===
 
'''Bug Fixes'''
 
* Selecting seeds on toolbar and no longer immediately uses them (now shows the preview)
 
* Resolved issues with bomb and dart traps not playing the expended animation correctly
 
* Resolved issue with Spirit Drain attribute
 
* Resolved issue with Syle Attractor objective not working in multiplayer
 
* Resolved issue with selling items in multiplayer
 
* Resolved issue with some dungeon rooms requiring movement upgrades
 
* Resolved issue with some items not showing use animation (some still are not so this is a WIP)
 
* Resolved with Chaos Bed not working properly when placed at the top or bottom of the world
 
* Auto-targeting yourself when using support spells now works even when cursor is out of spell range
 
* Greatly optimized Bouncing Sawblade trap to reduce lag in dungeons
 
* Reduced vertical space requirement for Realm Crystals to allow them to fit into tighter spaces
 
* Mechanical gates placement is now consistent
 
* Motion detectors are no longer triggered by dropped items
 
 
=== December 17, 2018 - 1.6 ===
 
'''Magnificent Mechanisms'''
 
 
'''Features'''
 
* Items can now be connected to each other with a wiring system now
 
* Completely re-envisioned dungeons
 
* Vastly improved language support and added a Localizer tool to support Localization to new languages
 
* Multiplayer has been greatly optimized and enhanced
 
* Redesigned HUD Toolbar
 
 
'''Changes'''
 
* Greatly optimized multiplayer code to require less 90% bandwidth
 
* Movement: no gravity during roll, jump velocity, walk off block velocity reset, ledge grab only during fall
 
* Players cannot pick up items while dead
 
* Placing smaller items has been made easier
 
* Updated collision masks on several items to make interacting with them easier
 
* Auri trees now glow when fully grown
 
* Added particles to poison effect
 
* Repeating the same SFX in a short timeframe is now prevented
 
* Upgraded illumination shader
 
* New endgame equipment have been added exclusively to dungeons
 
* Many new items added to support the new wiring system
 
* Enchantments will no longer have attributes that cannot go together such as multiple elemental damage types
 
* Monsters now regenerate health when out of combat
 
* Monsters will now link in dungeons (if a monster sees another monster aggressive it will join in on the fray)
 
* Several new monster paragon affixes have been added
 
* Many new Apex monsters have been added
 
* Stegaras now drop fur instead of wool
 
* Lanteed seedlings HP percentage is now persisted if they manage to sprout
 
* Lava deals damage more frequently and scales to the victim's level better
 
* Add rename tooltip for way crystals and treasure chests
 
* Dungeon crystals now have the level in the name and save the difficulty and level
 
* Inventory collapsed/expanded state is now saved
 
* Equipment tooltip now shows empty enchantment slots
 
* Negative attributes on a tooltip are now colored red
 
* Enchantment attributes are no longer combined and are displayed in the tooltip by priority
 
* Sort the enchantment attributes on the Enchant UI the same as the tooltip
 
* Display a message on main menu when pressing a button the the controller
 
* Travel UI does not open when initially activating a Way Crystal
 
* When unlocking a boss realm the Travel UI switches to the Realm tab to help highlight a new Realm can be explored
 
* Only show the Siege Games splash on initial load
 
 
'''Bug Fixes'''
 
* Resolved crash from attempting to add a collision with particles
 
* Resolved multiple crashes caused by a removed player being received by the server
 
* Resolved crash with creating housing on world seam
 
* Resolved crash in multiplayer caused by interacting with a treasure chest that had a unique item in it
 
* Resolved issue in multiplayer where a client would show HP and SP regeneration twice
 
* Resolved issue with targeting allies with spells not working
 
* Resolved issue with placing an item causing the next mouse button press to be ignored
 
* Resolved issue with grappler hook not working on the client
 
* Resolved issue with scavenger selling equipment and enchantments in multiplayer
 
* Resolved issue with world generation not always placing items down correctly
 
* Resolved issue with Scavenger NPCs picking up items they shouldn't
 
* Resolved issue with Inventory layout when obtaining new bags
 
* Resolved issue with unique items not sorting consistently in inventory
 
* Resolved issue with UI window getting into a weird state when shown multiple times without being hidden
 
* Resolved issue with map legend not working properly with more than 6 items
 
* Resolved issue with map markers being orphaned such as Recovery Packs
 
* Resolved issue with Delete key not working when text selection includes the last character
 
* Resolved crash on main menu when pressing start on a controller after selecting a world
 
* Resolved crash on main menu after deleting something and navigating with a controller
 
* Resolved several issues with equipment attributes
 
* Torches now go out underwater and show the correct animation
 
* Resolved issue with Auri Tree not purifying a region properly
 
* Resolved issue with monsters and animals spawning near the world seam
 
* Gildor's metal ball attack now correctly reflects off the ground
 
* Resolved several issues with Baritus' altars
 
* Resolved issue with the player interacting oddly with tile slopes underwater
 
 
=== June 18, 2017 - 1.4 ===
 
'''Features'''
 
* Equipment is now enchantable with Enchantments
 
* Enchanter NPC is now open for business
 
* Redesigned toolbar
 
* Illuminated items and bloom
 
* New biome has been discovered: Mangroves
 
* New family of slimes moved in
 
* New higher level treasure chests are now lootable
 
* Armory has been stocked with many new shields
 
* Monsters are now momentary staggered when hit
 
 
'''Changes'''
 
* Added new Chaos crafting skills, chaos effects and consumables
 
* Chaos crafting rebalanced
 
* Added simple chaos crafting tutorial
 
* Characters now start with being able to perform attack combos, ledge grab, sprint and move while using shields and bows
 
* Sword attacks now have a larger hitbox
 
* Characters now have a brighter natural light
 
* Characters now make a "hurt" sound when hit
 
* It is now possible to place blocks directly ontop of the backwall
 
* Equipment is no longer used in crafting the upgraded piece of equipment
 
* Potential attributes removed from equipment in favor of enchantments
 
* Weapons now have a range of power values with final power determined from item quality
 
* Lowered level requirement for most lower level gear
 
* Reduced Artisan Gloves crafting cost
 
* Added new notifications for when boss realms become accessible
 
* Increased the number of monsters that can spawn at one time
 
* Dropped items now bounce a little
 
* Entering water now makes a splash
 
* Underwater sound ambiance added
 
* Character no longer starts sprinting when opposite direction is pressed quickly
 
* Character now fully stops sprinting when using a shield, bow, or casting magic
 
* Characters now recover stamina at 25% rate while defending with a shield (previously 0%)
 
* Significantly reduced cooldowns, stamina cost and cast times for skills
 
* Monsters will now stagger when hit making it possible to interrupt many attacks
 
* Increased power of spear attack combos
 
* Tweaked monster spawning a bit more to help spread them out a bit
 
* Tweaked monster flying logic
 
* Increased Slam knockup area
 
* Arrows shoot a bit straighter now
 
* Made the Lanteed seed shot larger
 
* Reduced level difference has on damage
 
 
'''Bug Fixes'''
 
* Resolved issue with strips of blocks not rendering
 
* Player can no longer change weapon loadout while defending
 
* Resolved several interface issues with controllers
 
* Resolved issue with some players not being able to see some UI dialogs
 
* Resolved issue with some things sticking around when they shouldn't
 
* Resolved issue with additional attack speed not working properly
 
* Resolved instance of a random crash
 
* Resolved issue to ensure the player knows all recipes in known recipe sets
 
* Resolved issue with skills not updating on Talent UI when changing channeling
 
* Resolved issue with arm rotation while using bows and wands
 
* Fixed tooltips for several items
 
* Fixed Remna fountain refresh rate
 
* Fixed "level up" text not showing
 
* Fixed Baritus and Chaos Sword projectile
 
* Fixed padding on skill's "Next Level" tooltip section
 
* Chaos Core status effect is now removed when unequipping Chaos Core
 
* Fixed some lorebook text
 
* Resolved issue with monsters not spawning properly
 
* Fixed water monsters not spawning in water
 
* Fixed waller affix not waking physics
 
 
 
==== July 13, 2016 - 1.0.15 ====
 
==== July 13, 2016 - 1.0.15 ====
 
'''Changes'''
 
'''Changes'''
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* Resolved issue with items on the shift + quickbar not updating with to how many items are in the inventory  
 
* Resolved issue with items on the shift + quickbar not updating with to how many items are in the inventory  
 
* Resolved issue with illusory gear not resetting veil timer properly and automatically reapplying veil when it is removed
 
* Resolved issue with illusory gear not resetting veil timer properly and automatically reapplying veil when it is removed
 +
 +
==== ???, 2016 - 1.0.12 ====
 +
* ???
  
 
==== Jun 28, 2016 - 1.0.11 ====
 
==== Jun 28, 2016 - 1.0.11 ====

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