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Changelog

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Revision as of 12:15, 12 June 2016 by 68.151.145.38 (talk) (Created page with "==== May 11, 2016 - 1.0.1 Patch ==== '''Changes''' * Changed Wood Furniture Set to only require lumber to research it '''Bug Fixes''' * Resolved UI zoom breaking the game *...")
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May 11, 2016 - 1.0.1 Patch

Changes

  • Changed Wood Furniture Set to only require lumber to research it

Bug Fixes

  • Resolved UI zoom breaking the game
  • Resolved issue with dedicated server not loading settings properly
  • Resolved issue with Stealth equipment attribute not working correctly in some cases
  • Added in logging to help track down sfx issue

May 9, 2016 - 1.0 Release

Features

  • Pages to a Lore Book are now scattered throughout the world of Crea
  • Items have been infused with lore flavor text
  • Dedicated Server now available on Steam
  • Added 50 Steam Achievements
  • Steam Trading Cards
  • Introduced a forth boss
  • New Ore and remna tiers can now be unlocked
  • New gear tier hasa been introduced
  • Enhanced item interaction
  • Smarter controller cursor
  • Enhanced visual style for renaming inputs
  • New more powerful version of many accessories have been added

Changes

  • Guides are now shown the first time they become available
  • Changed Research Desk subcategory to "Essentials" to make it easier to find for new players
  • Loadout buttons added to HUD toolbar
  • Disallow in-game commands unless using developer mode
  • Items are automatically discovered when its recipe is learned. This means unique items that are researched on discovery no longer have to be crafted to learn
  • Unique items no longer have to be discovered before a recipe can have materials researched for it
  • Decreased TP cost for the first level of the Sword Proficiency
  • Lowered level requirements for most skills
  • Vines and foliage now give less gather TP
  • Characters now automatically learn any newly added recipes for discovered materials
  • Lowered Lanteed spawn frequency some making Oil Slimes spawn more often
  • Birds drop more feathers now
  • Boss levels are now based on defeated bosses for players instead of world
  • Balanced minimum levels for some monsters
  • Increased HP for bosses as they level up
  • Cut the HP for the spawners that Dormians creates in half
  • Changed Venfear's wind attack to go through blocks
  • Snow hare drops fur now
  • Reduced animal spawn rate by a bit
  • Fish are now extinct (disabled since they are broken and I don't have time to fix them atm)
  • Added many missing localizations
  • Changed Premium Lumber to have the proper quality
  • Purified Lumber now stacks to 99
  • Increased the price of silk
  • Crates are no longer collectable
  • Rebalanced item prices
  • Chests are now named "Locked" when locked
  • Lockpicks can now be used from the toolbar
  • Lockpicks will automatically be used when interacting with a locked chest and no keys are available
  • Increase price cost for Reincarnate dungeons
  • Increased chance for horde realm crystals to appear
  • Select medium size world by default in world creation
  • Changed world level distribution - small worlds increase more dramatically while large worlds are more gradual
  • Added some missing status effect icons
  • Added descriptions to several items
  • Renamed Gildor's Crystal to Corsaltus Crystal

Bug Fixes

  • Resolved crash on client when traveling to a new realm caused by messages getting out of order
  • Resolved seemingly random crash on clients when the host is unloading a region of a world with certain items in it
  • Resolved issue with players being able to interact with travel items (realm crystals, chaos bed, gildor crystal) multiple times
  • Resolved error on standalone server with Invisible status effect
  • Resolved issue with client experience bar not updating properly when leveling up
  • Resolved issue with particles not using textures properly on the client
  • Resolved issue with one of the build toolbars not working for clients
  • Resolved issue where your character would float when the ground was destroyed underneath him on a client (multiplayer)
  • Fixed many messages being sent to all players in a multiplayer game when they should only be sent to a single player
  • MOTD is now loaded for standalone server
  • Resolved issue with standalone name and motd not loading from settings properly
  • Resolved issue with character preview not working on OSX
  • Resolved issue with overlaping items showing one highlighted but then interacting with the unhighlighted one
  • Resolved issue with the UI not updating when resetting control bindings
  • HUD now properly shows more than 7 status effects
  • Resolved issue with items sometimes attempting to be collected even when there isn't space
  • Resolved issue with some equipment claiming to have potential attributes when they infact did not
  • Resolved issue with torch coming back on underwater when against a wall
  • Do not stack unique items notifications
  • Resolved issue with discovered items associated with characters was being saved improperly and would not work correctly when switching worlds
  • Temporarily disable UI zooming for OSX since it causes a crash
  • Resolved issue with items being researched multiple times (duplicate notifications)
  • Resolved issue with researching item set recipes causing the player to not learn the contained recipes
  • Resolved crash when quickly leaving a horde realm
  • Resolved issue with some horde realms not properly creating reward chest and/or exit crystal
  • Resolved issue with Aegnite horde realm crystals not always working
  • Resolved issue with entity render rectangle not being calculated correctly when entity is flipped
  • Resolved issue with some realms lingering longer than they should
  • Resolved animation issue when using an item or gadget during a second jump
  • Better error handling when settings file is busted
  • Resolved issue with character being interrupted when taking damage more often than they should
  • Resolved issue with many monster projectile attacks dealing more damage than they should
  • Fixed issue with some monster's attack trail (Torrend & Aegnite) not having correct transparency when monster was invisible
  • Resolved issue with monsters still attacking the player immediately after the player becomes invisible
  • Resolved issue with grappler breaking after using it just before traveling to another realm
  • Resolved issue with Flamethrower spell getting into a broken state
  • Resolved issue with Breath spells not working on all quickbars
  • Fixed Stoneskin status effect description