Actions

Difference between revisions of "Monster"

From Crea Wiki

Line 12: Line 12:
 
The number of monsters is now based on several factors, such as number of nearby players and the time of day. One change I’ve already laid the foundation for is to allow for more interesting occurrences in hostile regions, such as monster nests, minibosses and even more crazy stuff.</translate><br/><br/>
 
The number of monsters is now based on several factors, such as number of nearby players and the time of day. One change I’ve already laid the foundation for is to allow for more interesting occurrences in hostile regions, such as monster nests, minibosses and even more crazy stuff.</translate><br/><br/>
  
<div class="row entity-section-title">Monsters</div>
+
<div class="row entity-section-title">
 +
==Monsters==
 +
</div>
 
<div class="row">
 
<div class="row">
 
{{#ask:[[Category:Entity]] [[Has hostility::True]] [[Has image::+]] [[Has subpagename::!~*/* ]]
 
{{#ask:[[Category:Entity]] [[Has hostility::True]] [[Has image::+]] [[Has subpagename::!~*/* ]]

Revision as of 22:33, 16 April 2016

Other languages:
English • ‎français
Conflict System

A world is broken up into many regions. Each region has a hostility level that rises over time. Killing monsters and spawners lowers the hostility and eventually the region will become neutral. If left alone, a neighboring region’s hostility will spread into the neutral region; however, soon it will be possible to purify a region and prevent it from becoming hostile.

When in a hostile area, monsters can spawn from spawners or offscreen.

The number of monsters is now based on several factors, such as number of nearby players and the time of day. One change I’ve already laid the foundation for is to allow for more interesting occurrences in hostile regions, such as monster nests, minibosses and even more crazy stuff.

Monsters