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Difference between revisions of "Changelog"

From Crea Wiki

(added latest major patch, will go back and retroactively add old major patches)
(Updated versions from the 1.7 changelog in steam. Unknown dates 1.7.1-1.7.5.)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
 +
=== August 2, 2019 - Version 1.7.6 ===
 +
'''Changes'''
 +
* Added debug logging to assist in resolving dungeon sector door not always opening (please report with logs if you encounter this)
 +
* Resolved an issue with dungeon generation failing rarely
 +
* Make incombat effect "positive" so that it is no longer dispelable
 +
* Fixed dungeon specific loot
 +
* Resolved crash due to world having an invalid block
 +
* Resolved issue with lore book showing (!) even when there are no new items
 +
* Fixed lore book UI chapter select interaction
 +
* Fixed text for alchemy recipe sets
 +
 +
=== Version 1.7.5 ===
 +
'''Changes'''
 +
* Resolved a crash caused with NPC rooming getting into a bad state
 +
* Resolved issue with new boss not dropping correct loot
 +
* Resolved issue with Auri Tree not warding off monsters properly
 +
* Resolved several issues with using the Syle Manipulator in multiplayer
 +
* Resolved an issue where controller rebinding could put the controller settings into a bad state
 +
* Resolved issue with Overload Bow not working properly
 +
* Resolved issue with Gigadin not always dying properly
 +
* Resolved issue with the equipment attribute "stat% to other stat" not unequipping properly
 +
* Resolved issue with Soul Ripper spear removing power on other weapons
 +
* Resolved issue with Barter skill not working
 +
* Players are prevented from translating already learned scrolls
 +
* Moved mannequin to craft category "Basics" and subcategory "Outfits"
 +
* Changed mannequin to be its own research set
 +
* Improved planting seeds
 +
* Reduced length of dungeoneer dungeons by one floor
 +
 +
=== Version 1.7.4 ===
 +
'''Changes'''
 +
* Better monster spawners underground
 +
* Underground monster population has been greatly increased
 +
* Changed toolbar cooldown presentation to help clarify when an item/skill is usable
 +
* Resolved issue with Catalyst Research
 +
* Resolved issue where research interface would show already known sets
 +
* Resolved issue with toggling "Show Password" option while joining a server
 +
* Resolved crash caused by placing items in an old npc room
 +
* Reduced material cost for Chaos Bed
 +
 +
=== Version 1.7.3 ===
 +
'''Changes'''
 +
* Potentially resolved multiple crashes players were encountering
 +
* Resolved issue where mechanical device connections could be lost
 +
* Resolved issue with not being able to drop through platforms while on the very edge of the platform
 +
* Resolved issue with popup notifications sometimes not being displayed properly
 +
* Resolved crash with using controller on Research
 +
* Reduced wand stamina cost
 +
* Low level dungeons are now less floors
 +
* Cortess monsters no longer appear in "Kill All" dungeon rooms
 +
* Enchantments are now capped to level 50
 +
* Cleaned up bow charge particles
 +
* Change default key for "Hide UI" to Alt+Z
 +
* Made using the controller on Research much better
 +
* Fixed some text issues
 +
 +
=== Version 1.7.2 ===
 +
'''Changes'''
 +
* Resolved crash due to an interaction with Enshroud spell and leaving a realm
 +
* Resolved issue with Horde Realms sometimes being empty
 +
* Resolved crash due to non spawner getting mixed up with spawners in ConflictHandler
 +
* Resolved crash during dungeon generation
 +
* Resolved issue with some monsters not dying properly in dungeons
 +
* Resolved issue with dungeon treasure chests not always being correctly populated
 +
* Resolved issue with loading region levels for old worlds
 +
 +
=== Version 1.7.1 ===
 +
'''Changes'''
 +
* Slightly decreased number of monsters the player encounters
 +
* Resolved issue with world generation getting stuck on "World Saving"
 +
* Resolved issue with Baritus getting stuck at 0% health
 +
* Resolved regression with Horde Realms not working properly
 +
* Resolved issue with some linux distros not working properly due to bad Python imports
 +
 +
=== Version 1.7.0 ===
 +
'''Features'''
 +
* Bosses have been greatly enhanced and now provide a true challenge
 +
* New NPC: Chaotician
 +
* New ultra difficult boss introduced
 +
* Monsters can now be staggered when attacked in quick succession
 +
* Healing consumables system introduced
 +
* New Monster: Kleptomi
 +
* New Monster: Gigadin
 +
* New Monster: Aegros
 +
* New Monster: Aegseed
 +
* New Monster: Corenite
 +
* New Monster: Zaboli
 +
* New Monster: Verrend
 +
 +
'''Changes'''
 +
* Recovery packs are now combined when placed next to each other
 +
* Discovering bosses has been made much easier
 +
* Bosses are now unlocked for all players in the world at once
 +
* Bosses no longer regenerate health when out of combat
 +
* Bosses now have their own (much larger) health bar
 +
* Significantly reworked monster spawning
 +
* Removed conflict hostility
 +
* Slightly increased required experience for early levels
 +
* Lowered monster item drop rates
 +
* Lowered effectiveness of "Increase Drop Rate" Gather skill
 +
* Monsters can now drop a variety of quality tiers for a item type
 +
* Decreased drop rate for enchantments from normal monsters and greatly increased quality threshold
 +
* Greatly increased enchantment drop rate from paragon monsters
 +
* Adjusted critical hit damage algorithm
 +
* Adjusted damage algorithm
 +
* Cortess and many other monsters has been rebalanced
 +
* Monsters spawned from spawners are now always the spawner level
 +
* Monster levels have been redistributed
 +
* Reduced stamina cost for common actions
 +
* Projectiles now passthrough platforms
 +
* Heal spell recast and cast time have been significantly increased
 +
* Reduced effectiveness of the Stationary Heal equipment attribute
 +
* Reduced potency and increased cooldown of Stoneskin
 +
* Removed damage over time effect on Corruption effect
 +
* Reduced Roll reduction on Beast gear set
 +
* Reduced Head armor and Body armor enchantment slots
 +
* Increased Wand stamina cost
 +
* Changed attribute distribution on enchantments
 +
* Enchantment attributes must be unique
 +
* Negative attributes on enchantments can no longer be replaced
 +
* Perseverance buff has been removed
 +
* Added Antidote item
 +
* Way shards now scale with with players
 +
* Dodge rolling now resets fall damage
 +
* Build Mode: Hovering over a block will now displays the block's name
 +
* Crafting is no longer possible while in combat
 +
* Added a setting to move the toolbar to the bottom of the screen
 +
* Changed toolbar to be clearer when an item is out of stock
 +
* Add new keyboard shortcut to toggle the UI from being visible (default binding is 'Z')
 +
* Holding shift while opening a treasure chest will additionally open your inventory
 +
* Talent Icon on HUD now glows when you have newly acquired Talent Points
 +
* Equipment Icon on HUD now glows when you have newly acquired Infusion Points
 +
* Healer NPC must now be in a room to heal players
 +
* Changed sound effect when clearing a toolbar slot
 +
 +
'''Bug Fixes'''
 +
* Resolved issue where monsters would sometimes be invisible after returning from another realm
 +
* Resolved issue with enchanting enchantments sometimes replacing the wrong attribute on the enchantment
 +
* Resolved issue with flying monsters sometimes flying away never to be seen again
 +
* Resolved issue with Way Shards not growing during world generation
 +
* Resolved issue with Corruption foliage not properly dissipating
 +
* Resolved issue with a handful of RNG situations not being properly randomized
 +
* Resolved issue with being able to fight bosses repeatedly without leaving the realm
 +
* Resolved issue with too high level Apex monsters appearing
 +
* Resolved small issue with Quaridin AI
 +
* Resolved issue with hovering over an ally's status effect would not work correctly
 +
* Resolved issue with notifications sometimes becoming jumbled
 +
* Resolved issue with some UI elements not glowing correctly
 +
* Resolved issue with the Dungeon Marker text
 +
* Resolved issue with Show Combat Numbers setting not working
 +
* Resolved issue with Etheous Sword channeling attribute
 +
* Resolved issue with spear attack hitboxes not working properly (mostly)
 +
* Fixed Syle Purifier description
 +
* Resolved infrequent crash on menu caused by switching between controller and keyboard
 +
 +
=== January 1, 2019 - 1.6.2 ===
 +
'''Bug Fixes'''
 +
* Changed motion detectors from detecting other entities than player or monster in "All" mode
 +
* Fixed mechanical gates placement
 +
* Fixed invisible spawn spheres
 +
* Items are now filtered alphabetically on the Crafting window
 +
* Resolved issue with enchanting enchantments issue caused by using sorted attributes in UI
 +
* Water and Lava now how a "Fast" graphics variant
 +
* Resolved issue with Crea not starting properly on some Linux machines
 +
* Resolved issue with fonts disappearing due to some mods
 +
* Resolved issue with flamethrowers causing slowdown on standalone server
 +
* Resolved some errors occurring on the client
 +
* Resolved host crash when moving to a new dungeon floor
 +
* Fixed faucet and pump graphics and placement
 +
* Resolved issue with client not being able to interact with some items when they should be able to
 +
* Resolved silent issue with standalone server initialization
 +
* Potentially fixed crash on client when splitting items
 +
 +
=== December 18, 2018 - 1.6.1 ===
 +
'''Bug Fixes'''
 +
* Selecting seeds on toolbar and no longer immediately uses them (now shows the preview)
 +
* Resolved issues with bomb and dart traps not playing the expended animation correctly
 +
* Resolved issue with Spirit Drain attribute
 +
* Resolved issue with Syle Attractor objective not working in multiplayer
 +
* Resolved issue with selling items in multiplayer
 +
* Resolved issue with some dungeon rooms requiring movement upgrades
 +
* Resolved issue with some items not showing use animation (some still are not so this is a WIP)
 +
* Resolved with Chaos Bed not working properly when placed at the top or bottom of the world
 +
* Auto-targeting yourself when using support spells now works even when cursor is out of spell range
 +
* Greatly optimized Bouncing Sawblade trap to reduce lag in dungeons
 +
* Reduced vertical space requirement for Realm Crystals to allow them to fit into tighter spaces
 +
* Mechanical gates placement is now consistent
 +
* Motion detectors are no longer triggered by dropped items
 +
 +
=== December 17, 2018 - 1.6 ===
 +
'''Magnificent Mechanisms'''
 +
 +
'''Features'''
 +
* Items can now be connected to each other with a wiring system now
 +
* Completely re-envisioned dungeons
 +
* Vastly improved language support and added a Localizer tool to support Localization to new languages
 +
* Multiplayer has been greatly optimized and enhanced
 +
* Redesigned HUD Toolbar
 +
 +
'''Changes'''
 +
* Greatly optimized multiplayer code to require less 90% bandwidth
 +
* Movement: no gravity during roll, jump velocity, walk off block velocity reset, ledge grab only during fall
 +
* Players cannot pick up items while dead
 +
* Placing smaller items has been made easier
 +
* Updated collision masks on several items to make interacting with them easier
 +
* Auri trees now glow when fully grown
 +
* Added particles to poison effect
 +
* Repeating the same SFX in a short timeframe is now prevented
 +
* Upgraded illumination shader
 +
* New endgame equipment have been added exclusively to dungeons
 +
* Many new items added to support the new wiring system
 +
* Enchantments will no longer have attributes that cannot go together such as multiple elemental damage types
 +
* Monsters now regenerate health when out of combat
 +
* Monsters will now link in dungeons (if a monster sees another monster aggressive it will join in on the fray)
 +
* Several new monster paragon affixes have been added
 +
* Many new Apex monsters have been added
 +
* Stegaras now drop fur instead of wool
 +
* Lanteed seedlings HP percentage is now persisted if they manage to sprout
 +
* Lava deals damage more frequently and scales to the victim's level better
 +
* Add rename tooltip for way crystals and treasure chests
 +
* Dungeon crystals now have the level in the name and save the difficulty and level
 +
* Inventory collapsed/expanded state is now saved
 +
* Equipment tooltip now shows empty enchantment slots
 +
* Negative attributes on a tooltip are now colored red
 +
* Enchantment attributes are no longer combined and are displayed in the tooltip by priority
 +
* Sort the enchantment attributes on the Enchant UI the same as the tooltip
 +
* Display a message on main menu when pressing a button the the controller
 +
* Travel UI does not open when initially activating a Way Crystal
 +
* When unlocking a boss realm the Travel UI switches to the Realm tab to help highlight a new Realm can be explored
 +
* Only show the Siege Games splash on initial load
 +
 +
'''Bug Fixes'''
 +
* Resolved crash from attempting to add a collision with particles
 +
* Resolved multiple crashes caused by a removed player being received by the server
 +
* Resolved crash with creating housing on world seam
 +
* Resolved crash in multiplayer caused by interacting with a treasure chest that had a unique item in it
 +
* Resolved issue in multiplayer where a client would show HP and SP regeneration twice
 +
* Resolved issue with targeting allies with spells not working
 +
* Resolved issue with placing an item causing the next mouse button press to be ignored
 +
* Resolved issue with grappler hook not working on the client
 +
* Resolved issue with scavenger selling equipment and enchantments in multiplayer
 +
* Resolved issue with world generation not always placing items down correctly
 +
* Resolved issue with Scavenger NPCs picking up items they shouldn't
 +
* Resolved issue with Inventory layout when obtaining new bags
 +
* Resolved issue with unique items not sorting consistently in inventory
 +
* Resolved issue with UI window getting into a weird state when shown multiple times without being hidden
 +
* Resolved issue with map legend not working properly with more than 6 items
 +
* Resolved issue with map markers being orphaned such as Recovery Packs
 +
* Resolved issue with Delete key not working when text selection includes the last character
 +
* Resolved crash on main menu when pressing start on a controller after selecting a world
 +
* Resolved crash on main menu after deleting something and navigating with a controller
 +
* Resolved several issues with equipment attributes
 +
* Torches now go out underwater and show the correct animation
 +
* Resolved issue with Auri Tree not purifying a region properly
 +
* Resolved issue with monsters and animals spawning near the world seam
 +
* Gildor's metal ball attack now correctly reflects off the ground
 +
* Resolved several issues with Baritus' altars
 +
* Resolved issue with the player interacting oddly with tile slopes underwater
 +
 
=== June 18, 2017 - 1.4 ===
 
=== June 18, 2017 - 1.4 ===
 
'''Features'''
 
'''Features'''

Latest revision as of 09:42, 6 January 2021

August 2, 2019 - Version 1.7.6[edit]

Changes

  • Added debug logging to assist in resolving dungeon sector door not always opening (please report with logs if you encounter this)
  • Resolved an issue with dungeon generation failing rarely
  • Make incombat effect "positive" so that it is no longer dispelable
  • Fixed dungeon specific loot
  • Resolved crash due to world having an invalid block
  • Resolved issue with lore book showing (!) even when there are no new items
  • Fixed lore book UI chapter select interaction
  • Fixed text for alchemy recipe sets

Version 1.7.5[edit]

Changes

  • Resolved a crash caused with NPC rooming getting into a bad state
  • Resolved issue with new boss not dropping correct loot
  • Resolved issue with Auri Tree not warding off monsters properly
  • Resolved several issues with using the Syle Manipulator in multiplayer
  • Resolved an issue where controller rebinding could put the controller settings into a bad state
  • Resolved issue with Overload Bow not working properly
  • Resolved issue with Gigadin not always dying properly
  • Resolved issue with the equipment attribute "stat% to other stat" not unequipping properly
  • Resolved issue with Soul Ripper spear removing power on other weapons
  • Resolved issue with Barter skill not working
  • Players are prevented from translating already learned scrolls
  • Moved mannequin to craft category "Basics" and subcategory "Outfits"
  • Changed mannequin to be its own research set
  • Improved planting seeds
  • Reduced length of dungeoneer dungeons by one floor

Version 1.7.4[edit]

Changes

  • Better monster spawners underground
  • Underground monster population has been greatly increased
  • Changed toolbar cooldown presentation to help clarify when an item/skill is usable
  • Resolved issue with Catalyst Research
  • Resolved issue where research interface would show already known sets
  • Resolved issue with toggling "Show Password" option while joining a server
  • Resolved crash caused by placing items in an old npc room
  • Reduced material cost for Chaos Bed

Version 1.7.3[edit]

Changes

  • Potentially resolved multiple crashes players were encountering
  • Resolved issue where mechanical device connections could be lost
  • Resolved issue with not being able to drop through platforms while on the very edge of the platform
  • Resolved issue with popup notifications sometimes not being displayed properly
  • Resolved crash with using controller on Research
  • Reduced wand stamina cost
  • Low level dungeons are now less floors
  • Cortess monsters no longer appear in "Kill All" dungeon rooms
  • Enchantments are now capped to level 50
  • Cleaned up bow charge particles
  • Change default key for "Hide UI" to Alt+Z
  • Made using the controller on Research much better
  • Fixed some text issues

Version 1.7.2[edit]

Changes

  • Resolved crash due to an interaction with Enshroud spell and leaving a realm
  • Resolved issue with Horde Realms sometimes being empty
  • Resolved crash due to non spawner getting mixed up with spawners in ConflictHandler
  • Resolved crash during dungeon generation
  • Resolved issue with some monsters not dying properly in dungeons
  • Resolved issue with dungeon treasure chests not always being correctly populated
  • Resolved issue with loading region levels for old worlds

Version 1.7.1[edit]

Changes

  • Slightly decreased number of monsters the player encounters
  • Resolved issue with world generation getting stuck on "World Saving"
  • Resolved issue with Baritus getting stuck at 0% health
  • Resolved regression with Horde Realms not working properly
  • Resolved issue with some linux distros not working properly due to bad Python imports

Version 1.7.0[edit]

Features

  • Bosses have been greatly enhanced and now provide a true challenge
  • New NPC: Chaotician
  • New ultra difficult boss introduced
  • Monsters can now be staggered when attacked in quick succession
  • Healing consumables system introduced
  • New Monster: Kleptomi
  • New Monster: Gigadin
  • New Monster: Aegros
  • New Monster: Aegseed
  • New Monster: Corenite
  • New Monster: Zaboli
  • New Monster: Verrend

Changes

  • Recovery packs are now combined when placed next to each other
  • Discovering bosses has been made much easier
  • Bosses are now unlocked for all players in the world at once
  • Bosses no longer regenerate health when out of combat
  • Bosses now have their own (much larger) health bar
  • Significantly reworked monster spawning
  • Removed conflict hostility
  • Slightly increased required experience for early levels
  • Lowered monster item drop rates
  • Lowered effectiveness of "Increase Drop Rate" Gather skill
  • Monsters can now drop a variety of quality tiers for a item type
  • Decreased drop rate for enchantments from normal monsters and greatly increased quality threshold
  • Greatly increased enchantment drop rate from paragon monsters
  • Adjusted critical hit damage algorithm
  • Adjusted damage algorithm
  • Cortess and many other monsters has been rebalanced
  • Monsters spawned from spawners are now always the spawner level
  • Monster levels have been redistributed
  • Reduced stamina cost for common actions
  • Projectiles now passthrough platforms
  • Heal spell recast and cast time have been significantly increased
  • Reduced effectiveness of the Stationary Heal equipment attribute
  • Reduced potency and increased cooldown of Stoneskin
  • Removed damage over time effect on Corruption effect
  • Reduced Roll reduction on Beast gear set
  • Reduced Head armor and Body armor enchantment slots
  • Increased Wand stamina cost
  • Changed attribute distribution on enchantments
  • Enchantment attributes must be unique
  • Negative attributes on enchantments can no longer be replaced
  • Perseverance buff has been removed
  • Added Antidote item
  • Way shards now scale with with players
  • Dodge rolling now resets fall damage
  • Build Mode: Hovering over a block will now displays the block's name
  • Crafting is no longer possible while in combat
  • Added a setting to move the toolbar to the bottom of the screen
  • Changed toolbar to be clearer when an item is out of stock
  • Add new keyboard shortcut to toggle the UI from being visible (default binding is 'Z')
  • Holding shift while opening a treasure chest will additionally open your inventory
  • Talent Icon on HUD now glows when you have newly acquired Talent Points
  • Equipment Icon on HUD now glows when you have newly acquired Infusion Points
  • Healer NPC must now be in a room to heal players
  • Changed sound effect when clearing a toolbar slot

Bug Fixes

  • Resolved issue where monsters would sometimes be invisible after returning from another realm
  • Resolved issue with enchanting enchantments sometimes replacing the wrong attribute on the enchantment
  • Resolved issue with flying monsters sometimes flying away never to be seen again
  • Resolved issue with Way Shards not growing during world generation
  • Resolved issue with Corruption foliage not properly dissipating
  • Resolved issue with a handful of RNG situations not being properly randomized
  • Resolved issue with being able to fight bosses repeatedly without leaving the realm
  • Resolved issue with too high level Apex monsters appearing
  • Resolved small issue with Quaridin AI
  • Resolved issue with hovering over an ally's status effect would not work correctly
  • Resolved issue with notifications sometimes becoming jumbled
  • Resolved issue with some UI elements not glowing correctly
  • Resolved issue with the Dungeon Marker text
  • Resolved issue with Show Combat Numbers setting not working
  • Resolved issue with Etheous Sword channeling attribute
  • Resolved issue with spear attack hitboxes not working properly (mostly)
  • Fixed Syle Purifier description
  • Resolved infrequent crash on menu caused by switching between controller and keyboard

January 1, 2019 - 1.6.2[edit]

Bug Fixes

  • Changed motion detectors from detecting other entities than player or monster in "All" mode
  • Fixed mechanical gates placement
  • Fixed invisible spawn spheres
  • Items are now filtered alphabetically on the Crafting window
  • Resolved issue with enchanting enchantments issue caused by using sorted attributes in UI
  • Water and Lava now how a "Fast" graphics variant
  • Resolved issue with Crea not starting properly on some Linux machines
  • Resolved issue with fonts disappearing due to some mods
  • Resolved issue with flamethrowers causing slowdown on standalone server
  • Resolved some errors occurring on the client
  • Resolved host crash when moving to a new dungeon floor
  • Fixed faucet and pump graphics and placement
  • Resolved issue with client not being able to interact with some items when they should be able to
  • Resolved silent issue with standalone server initialization
  • Potentially fixed crash on client when splitting items

December 18, 2018 - 1.6.1[edit]

Bug Fixes

  • Selecting seeds on toolbar and no longer immediately uses them (now shows the preview)
  • Resolved issues with bomb and dart traps not playing the expended animation correctly
  • Resolved issue with Spirit Drain attribute
  • Resolved issue with Syle Attractor objective not working in multiplayer
  • Resolved issue with selling items in multiplayer
  • Resolved issue with some dungeon rooms requiring movement upgrades
  • Resolved issue with some items not showing use animation (some still are not so this is a WIP)
  • Resolved with Chaos Bed not working properly when placed at the top or bottom of the world
  • Auto-targeting yourself when using support spells now works even when cursor is out of spell range
  • Greatly optimized Bouncing Sawblade trap to reduce lag in dungeons
  • Reduced vertical space requirement for Realm Crystals to allow them to fit into tighter spaces
  • Mechanical gates placement is now consistent
  • Motion detectors are no longer triggered by dropped items

December 17, 2018 - 1.6[edit]

Magnificent Mechanisms

Features

  • Items can now be connected to each other with a wiring system now
  • Completely re-envisioned dungeons
  • Vastly improved language support and added a Localizer tool to support Localization to new languages
  • Multiplayer has been greatly optimized and enhanced
  • Redesigned HUD Toolbar

Changes

  • Greatly optimized multiplayer code to require less 90% bandwidth
  • Movement: no gravity during roll, jump velocity, walk off block velocity reset, ledge grab only during fall
  • Players cannot pick up items while dead
  • Placing smaller items has been made easier
  • Updated collision masks on several items to make interacting with them easier
  • Auri trees now glow when fully grown
  • Added particles to poison effect
  • Repeating the same SFX in a short timeframe is now prevented
  • Upgraded illumination shader
  • New endgame equipment have been added exclusively to dungeons
  • Many new items added to support the new wiring system
  • Enchantments will no longer have attributes that cannot go together such as multiple elemental damage types
  • Monsters now regenerate health when out of combat
  • Monsters will now link in dungeons (if a monster sees another monster aggressive it will join in on the fray)
  • Several new monster paragon affixes have been added
  • Many new Apex monsters have been added
  • Stegaras now drop fur instead of wool
  • Lanteed seedlings HP percentage is now persisted if they manage to sprout
  • Lava deals damage more frequently and scales to the victim's level better
  • Add rename tooltip for way crystals and treasure chests
  • Dungeon crystals now have the level in the name and save the difficulty and level
  • Inventory collapsed/expanded state is now saved
  • Equipment tooltip now shows empty enchantment slots
  • Negative attributes on a tooltip are now colored red
  • Enchantment attributes are no longer combined and are displayed in the tooltip by priority
  • Sort the enchantment attributes on the Enchant UI the same as the tooltip
  • Display a message on main menu when pressing a button the the controller
  • Travel UI does not open when initially activating a Way Crystal
  • When unlocking a boss realm the Travel UI switches to the Realm tab to help highlight a new Realm can be explored
  • Only show the Siege Games splash on initial load

Bug Fixes

  • Resolved crash from attempting to add a collision with particles
  • Resolved multiple crashes caused by a removed player being received by the server
  • Resolved crash with creating housing on world seam
  • Resolved crash in multiplayer caused by interacting with a treasure chest that had a unique item in it
  • Resolved issue in multiplayer where a client would show HP and SP regeneration twice
  • Resolved issue with targeting allies with spells not working
  • Resolved issue with placing an item causing the next mouse button press to be ignored
  • Resolved issue with grappler hook not working on the client
  • Resolved issue with scavenger selling equipment and enchantments in multiplayer
  • Resolved issue with world generation not always placing items down correctly
  • Resolved issue with Scavenger NPCs picking up items they shouldn't
  • Resolved issue with Inventory layout when obtaining new bags
  • Resolved issue with unique items not sorting consistently in inventory
  • Resolved issue with UI window getting into a weird state when shown multiple times without being hidden
  • Resolved issue with map legend not working properly with more than 6 items
  • Resolved issue with map markers being orphaned such as Recovery Packs
  • Resolved issue with Delete key not working when text selection includes the last character
  • Resolved crash on main menu when pressing start on a controller after selecting a world
  • Resolved crash on main menu after deleting something and navigating with a controller
  • Resolved several issues with equipment attributes
  • Torches now go out underwater and show the correct animation
  • Resolved issue with Auri Tree not purifying a region properly
  • Resolved issue with monsters and animals spawning near the world seam
  • Gildor's metal ball attack now correctly reflects off the ground
  • Resolved several issues with Baritus' altars
  • Resolved issue with the player interacting oddly with tile slopes underwater

June 18, 2017 - 1.4[edit]

Features

  • Equipment is now enchantable with Enchantments
  • Enchanter NPC is now open for business
  • Redesigned toolbar
  • Illuminated items and bloom
  • New biome has been discovered: Mangroves
  • New family of slimes moved in
  • New higher level treasure chests are now lootable
  • Armory has been stocked with many new shields
  • Monsters are now momentary staggered when hit

Changes

  • Added new Chaos crafting skills, chaos effects and consumables
  • Chaos crafting rebalanced
  • Added simple chaos crafting tutorial
  • Characters now start with being able to perform attack combos, ledge grab, sprint and move while using shields and bows
  • Sword attacks now have a larger hitbox
  • Characters now have a brighter natural light
  • Characters now make a "hurt" sound when hit
  • It is now possible to place blocks directly ontop of the backwall
  • Equipment is no longer used in crafting the upgraded piece of equipment
  • Potential attributes removed from equipment in favor of enchantments
  • Weapons now have a range of power values with final power determined from item quality
  • Lowered level requirement for most lower level gear
  • Reduced Artisan Gloves crafting cost
  • Added new notifications for when boss realms become accessible
  • Increased the number of monsters that can spawn at one time
  • Dropped items now bounce a little
  • Entering water now makes a splash
  • Underwater sound ambiance added
  • Character no longer starts sprinting when opposite direction is pressed quickly
  • Character now fully stops sprinting when using a shield, bow, or casting magic
  • Characters now recover stamina at 25% rate while defending with a shield (previously 0%)
  • Significantly reduced cooldowns, stamina cost and cast times for skills
  • Monsters will now stagger when hit making it possible to interrupt many attacks
  • Increased power of spear attack combos
  • Tweaked monster spawning a bit more to help spread them out a bit
  • Tweaked monster flying logic
  • Increased Slam knockup area
  • Arrows shoot a bit straighter now
  • Made the Lanteed seed shot larger
  • Reduced level difference has on damage

Bug Fixes

  • Resolved issue with strips of blocks not rendering
  • Player can no longer change weapon loadout while defending
  • Resolved several interface issues with controllers
  • Resolved issue with some players not being able to see some UI dialogs
  • Resolved issue with some things sticking around when they shouldn't
  • Resolved issue with additional attack speed not working properly
  • Resolved instance of a random crash
  • Resolved issue to ensure the player knows all recipes in known recipe sets
  • Resolved issue with skills not updating on Talent UI when changing channeling
  • Resolved issue with arm rotation while using bows and wands
  • Fixed tooltips for several items
  • Fixed Remna fountain refresh rate
  • Fixed "level up" text not showing
  • Fixed Baritus and Chaos Sword projectile
  • Fixed padding on skill's "Next Level" tooltip section
  • Chaos Core status effect is now removed when unequipping Chaos Core
  • Fixed some lorebook text
  • Resolved issue with monsters not spawning properly
  • Fixed water monsters not spawning in water
  • Fixed waller affix not waking physics

July 13, 2016 - 1.0.15[edit]

Changes

  • Enhanced dungeon generation overall with some more variety and more interconnectedness
  • Animals are now always level 1

Bug Fixes

  • Resolved several issues with dungeon pathing
  • Resolved issue with item locking not working on clients properly
  • Resolved issue with jump bonus gained from "On Jump" equipment attribute and "Speedster" dungeon modifier not working on clients
  • Resolved issue with stacking to nearby chests not updating the toolbar
  • Resolved issue with consuming the last of a locked item leaving the item slot locked in the inventory
  • Resolved issue with character getting into a bad inventory bag state and not being playable anymore
  • Resolved issue with Battle Ranseur permanently giving character Attack power
  • Resolved issue with Paralyze status effect breaking some monsters and bosses
  • Switches now always appear on the front layer
  • Resolved issue with placed items claiming to be in the original position even after they have been moved (such as treasure chests)
  • Resolved regression with character creation not working right since modular animation change
  • Resolved regression causing launching Crea on OSX to just get a black screen
  • Added mention of increased block placement reach for Pickup Reach Boost

July 08, 2016 - 1.0.14[edit]

Features

  • Resolved regression where using a grappler or Beam spell would result in a crash on multiplayer
  • Resolved issue with player animations on clients not playing correctly (usually showing multiple arms)
  • Resolved (mostly) issue with client getting stuck in edge grab animation on server
  • Resolved issue with some spawners during world generation being overleveled for the region they are in
  • Resolved issue with client being able to levels skills at lower levels than they should
  • Prevent HP regen during Nullify Heal dungeons
  • Fixed issue with Berserk skill SP tick triggering every 1 second instead of every 3 seconds
  • Potentially resolved one of the cases where dungeon generation would result in an incompletable floor

July 07, 2016 - 1.0.13[edit]

Features

  • Added item sorting and inventory stack nearby
  • Added ability to lock inventory item slots to keep them from being sorted and stacked
  • Added support to quick transfer items to and from merchant

Changes

  • Replaced "Deposit" treasure chest option with "Sort"
  • Changed all LV+ variation item recipes to be learn through the scroll instead of having to research them individually
  • Expanded Treasure UI view size some
  • Do not flash menu items when it is already open
  • Only have thick moss grow on natural stone (not stone brick)
  • HP and SP now stay at the same percentage when switching loadouts (Tab)
  • Added Poison Spear Scroll to Zabis horde realm loot pool

Bug Fixes

  • Resolved issue in multiplayer that would cause other players to be invisible
  • Resolved issue causing multiplayer sync slowdown
  • Resolved regression issue with grappler being invisible on clients
  • Smoothed out grappler on the client so it is not nearly as jumpy as before
  • Show Light Orb cooldown on client
  • Properly limit sell shop to 12 items
  • Fixed some issues with Falxian Altar
  • Added missing description for Magic Boost status effect
  • Resolved issue with items on quickbar not having a cooldown on the client
  • Resolved issue with items on the shift + quickbar not updating with to how many items are in the inventory
  • Resolved issue with illusory gear not resetting veil timer properly and automatically reapplying veil when it is removed

Jun 28, 2016 - 1.0.11[edit]

Bug Fixes

  • Optimized data sent to clients
  • Resolved issue with storm skills (Windstorm) not working in multiplayer
  • Resolved issue with water not being animated on clients
  • Resolved seemingly random crash caused by foliage growing
  • Resolved crash when renaming a treasure chest and quickly leaving the chest
  • Removed white boarder on Lorumite Wall icon
  • Resolved issue with chest's inventories not being synced properly anymore in multiplayer (regression)

Jun 27, 2016 - 1.0.10[edit]

Bug Fixes

  • Huge rework of data syncing for multiplayer
  • Trees, plants and remna fountains now simulate time passed while it was unloaded (no more leaving and coming back to saplings)
  • Resolved issue with Light Orb not following the player to new realms
  • Resolved issue with some bosses being invisible in multiplayer
  • Resolved multiplayer issue with other players sometimes being invisible
  • Fixing Wand Proficiency level descriptions
  • NPC names are now localizable
  • Added automatic image redirection for images in the coremod directory

Jun 22, 2016 - 1.0.9[edit]

Bug Fixes

  • Fixed Frostbite description and Regenerate skill cooldown time
  • Removed mod achievement disable notification
  • Resolved issue with Eternal War weapon attribute not persisting its life drain effect
  • Added extra measures to enforce automatic crash reporting
  • Resolved issue with resetting Xbox One controller controls not working properly

Jun 20, 2016 - 1.0.8[edit]

Changesː

  • Achievements enabled for those using mods

Jun 20, 2016 - 1.0.7[edit]

Bug Fixes

  • Resolved issue with server-side characters not working with Steam Cloud properly
  • Resolved issue where monsters would be invincible for longer than they should
  • Added better crash handling to help assist in tracking down the cause of crashes
  • Resolved localization mod issue when the localization doesn't define a "lore" or "help" font
  • Fix typo in Knockout modifier description
  • Removed '.' from end of Wood Wall name

Changesː

Jun 19, 2016 - 1.0.5[edit]

Bug Fixes

  • Resolved issue where innovation skill was not factored in for what recipes the client could learn
  • Resolved issue with camera not showing the side of horde realms and dungeons when zoomed in
  • Fixed a few inconsistencies with treasure chest names and their locked state (needing a key)
  • Resolved issue where deleting a character with the a name that is the start of another character's name would result in deleting that character
  • Resolved issue where more infusions could be used than available
  • Resolved issue with Agmore Chestplate lonis seed material being replaceable
  • Added potential fix for retina displays

Changesː

  • Added scroll lock on research materials when translating a scroll is needed to finish researching that material
  • Researching now gives more consistent TP even when researching lower level items
  • Added more details to the Altar of Chaos description

Jun 18, 2016 - 1.0.5[edit]

Bug Fixes

  • Resolved "base exploding" issue caused by traveling to a region that is currently being unloaded
  • Resolved crash on host when client attempts to craft using the same upgradable item twice (sword, mattock, etc.)
  • Resolved issue with some trees (Dead Trees and Mushroom Trees) being invisible for clients
  • Resolved issue where treasure and/or return crystal in horde realm would not be created properly
  • Resolved issue with Xbox One controllers would not work 100% correctly
  • Fixed join error message with version mismatch
  • Lore text now supports utf-8 characters and can have its font changed
  • Resolved issue with dungeon system not being cleaned up properly

Jun 17, 2016 - 1.0.4[edit]

Changesː

  • Loosened requirements to obtain Scroll of Corsaltus Crystal (boss item)
  • Changed firey dungeons to use Soot as the material
  • Fixed Stegara's Rampage Boots (Lv40) name
  • Increased distance controller cursor will target
  • Attacking Target Dummies does not grant TP anymore
  • Increased change and amount of TP gained from casting Heal
  • Discovering new items can now grant Explore TP
  • Lowered Explore level requirement to learn Shadow Folding

Bug Fixesː

  • Resolved crash when entering another realm on the client
  • Resolved crash on clients (multiplayer) after leaving a realm
  • Resolved a crash on the host (multiplayer) when quickly shift+clicking to transfer an item multiple times
  • Resolved issue on some GPUs that would cause the game to crash upon entering multiple dungeons or saving and exiting and reloading
  • Resolved issue with grapplers not working in other realms on multiplayer
  • Optimized the load time for traveling to new realms
  • Mining multiple blocks of the same type only play one sound now
  • Limit length of seaweed and lava stalactites
  • Resolved issue with bamboo bed and bamboo dresser not being learnable correctly

Jun 15, 2016 - 1.0.3[edit]

Changes

  • Changed Glow Ball and Sticky Glow Ball descriptions to mention that they are throwable
  • Doubled the distance that you can use items from nearby treasure chests
  • Changed Quiver description to clarify its use
  • Removed split platform graphic
  • Balanced bosses more so they don't completely scale to your level

Bug Fixes

  • Resolved performance issue caused by monster spawners not being updated and maintained properly. This should fix dropped FPS from longer play sessions.
  • Resolved issue with music box not working in multiplayer
  • Resolved issue with previously defeated bosses since the previous patch not scaling properly. Defeating previously defeated bosses will cause them to start scaling properly.
  • Resolved issue with grappler suddenly not working anymore
  • Resolved issue where treasure chests with an apostrophe in its name would not correctly open up anymore
  • Resolved issue with Warden items and Hunter Talisman not displaying tooltip correctly during crafting and researching
  • Resolved issue with sticky throw-able items not being destroyed properly
  • Resolved issue with boss levels sometimes being higher than they should
  • Resolved issue with crafting surface modifiers causing issues with saving while in the player's trash
  • Resolved issue with backslash in a name would break character or world selection

Jun 13, 2016 - 1.0.2 Hotfix[edit]

Changes

  • Added in primitive quick item transfer
  • Clarified that Slam and Sky Sword are only usable midair in their descriptions
  • Made it possible to place blocks on the backwall when adjacent to a block on the ground layer

Bug Fixes

  • Resolved issues with sfx and music dropping
  • Resolved crash at startup for many players
  • Resolved issue where dedicated GPU was not being used causing performance issues and crashes
  • Made it possible to collect the Corsaltus Crystal
  • Fixed controls on tooltip for interacting with skill on toolbar

Jun 11, 2016 - 1.0.1 Patch[edit]

Changes

  • Changed Wood Furniture Set to only require lumber to research it

Bug Fixes

  • Resolved UI zoom breaking the game
  • Resolved issue with dedicated server not loading settings properly
  • Resolved issue with Stealth equipment attribute not working correctly in some cases
  • Added in logging to help track down sfx issue

Jun 9, 2016 - 1.0 Release[edit]

Features

  • Pages to a Lore Book are now scattered throughout the world of Crea
  • Items have been infused with lore flavor text
  • Dedicated Server now available on Steam
  • Added 50 Steam Achievements
  • Steam Trading Cards
  • Introduced a forth boss
  • New Ore and remna tiers can now be unlocked
  • New gear tier has been introduced
  • Enhanced item interaction
  • Smarter controller cursor
  • Enhanced visual style for renaming inputs
  • New more powerful version of many accessories have been added

Changes

  • Guides are now shown the first time they become available
  • Changed Research Desk subcategory to "Essentials" to make it easier to find for new players
  • Loadout buttons added to HUD toolbar
  • Disallow in-game commands unless using developer mode
  • Items are automatically discovered when its recipe is learned. This means unique items that are researched on discovery no longer have to be crafted to learn
  • Unique items no longer have to be discovered before a recipe can have materials researched for it
  • Decreased TP cost for the first level of the Sword Proficiency
  • Lowered level requirements for most skills
  • Vines and foliage now give less gather TP
  • Characters now automatically learn any newly added recipes for discovered materials
  • Lowered Lanteed spawn frequency some making Oil Slimes spawn more often
  • Birds drop more feathers now
  • Boss levels are now based on defeated bosses for players instead of world
  • Balanced minimum levels for some monsters
  • Increased HP for bosses as they level up
  • Cut the HP for the spawners that Dormians creates in half
  • Changed Venfear's wind attack to go through blocks
  • Snow hare drops fur now
  • Reduced animal spawn rate by a bit
  • Fish are now extinct (disabled since they are broken and I don't have time to fix them atm)
  • Added many missing localizations
  • Changed Premium Lumber to have the proper quality
  • Purified Lumber now stacks to 99
  • Increased the price of silk
  • Crates are no longer collectable
  • Rebalanced item prices
  • Chests are now named "Locked" when locked
  • Lockpicks can now be used from the toolbar
  • Lockpicks will automatically be used when interacting with a locked chest and no keys are available
  • Increase price cost for Reincarnate dungeons
  • Increased chance for horde realm crystals to appear
  • Select medium size world by default in world creation
  • Changed world level distribution - small worlds increase more dramatically while large worlds are more gradual
  • Added some missing status effect icons
  • Added descriptions to several items
  • Renamed Gildor's Crystal to Corsaltus Crystal

Bug Fixes

  • Resolved crash on client when traveling to a new realm caused by messages getting out of order
  • Resolved seemingly random crash on clients when the host is unloading a region of a world with certain items in it
  • Resolved issue with players being able to interact with travel items (realm crystals, chaos bed, gildor crystal) multiple times
  • Resolved error on standalone server with Invisible status effect
  • Resolved issue with client experience bar not updating properly when leveling up
  • Resolved issue with particles not using textures properly on the client
  • Resolved issue with one of the build toolbars not working for clients
  • Resolved issue where your character would float when the ground was destroyed underneath him on a client (multiplayer)
  • Fixed many messages being sent to all players in a multiplayer game when they should only be sent to a single player
  • MOTD is now loaded for standalone server
  • Resolved issue with standalone name and motd not loading from settings properly
  • Resolved issue with character preview not working on OSX
  • Resolved issue with overlaping items showing one highlighted but then interacting with the unhighlighted one
  • Resolved issue with the UI not updating when resetting control bindings
  • HUD now properly shows more than 7 status effects
  • Resolved issue with items sometimes attempting to be collected even when there isn't space
  • Resolved issue with some equipment claiming to have potential attributes when they infact did not
  • Resolved issue with torch coming back on underwater when against a wall
  • Do not stack unique items notifications
  • Resolved issue with discovered items associated with characters was being saved improperly and would not work correctly when switching worlds
  • Temporarily disable UI zooming for OSX since it causes a crash
  • Resolved issue with items being researched multiple times (duplicate notifications)
  • Resolved issue with researching item set recipes causing the player to not learn the contained recipes
  • Resolved crash when quickly leaving a horde realm
  • Resolved issue with some horde realms not properly creating reward chest and/or exit crystal
  • Resolved issue with Aegnite horde realm crystals not always working
  • Resolved issue with entity render rectangle not being calculated correctly when entity is flipped
  • Resolved issue with some realms lingering longer than they should
  • Resolved animation issue when using an item or gadget during a second jump
  • Better error handling when settings file is busted
  • Resolved issue with character being interrupted when taking damage more often than they should
  • Resolved issue with many monster projectile attacks dealing more damage than they should
  • Fixed issue with some monster's attack trail (Torrend & Aegnite) not having correct transparency when monster was invisible
  • Resolved issue with monsters still attacking the player immediately after the player becomes invisible
  • Resolved issue with grappler breaking after using it just before traveling to another realm
  • Resolved issue with Flamethrower spell getting into a broken state
  • Resolved issue with Breath spells not working on all quickbars
  • Fixed Stoneskin status effect description