Difference between revisions of "Changelog"
From Crea Wiki
(added latest major patch, will go back and retroactively add old major patches) |
(Updated versions from the 1.7 changelog in steam. Unknown dates 1.7.1-1.7.5.) |
||
(One intermediate revision by one other user not shown) | |||
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+ | === August 2, 2019 - Version 1.7.6 === | ||
+ | '''Changes''' | ||
+ | * Added debug logging to assist in resolving dungeon sector door not always opening (please report with logs if you encounter this) | ||
+ | * Resolved an issue with dungeon generation failing rarely | ||
+ | * Make incombat effect "positive" so that it is no longer dispelable | ||
+ | * Fixed dungeon specific loot | ||
+ | * Resolved crash due to world having an invalid block | ||
+ | * Resolved issue with lore book showing (!) even when there are no new items | ||
+ | * Fixed lore book UI chapter select interaction | ||
+ | * Fixed text for alchemy recipe sets | ||
+ | |||
+ | === Version 1.7.5 === | ||
+ | '''Changes''' | ||
+ | * Resolved a crash caused with NPC rooming getting into a bad state | ||
+ | * Resolved issue with new boss not dropping correct loot | ||
+ | * Resolved issue with Auri Tree not warding off monsters properly | ||
+ | * Resolved several issues with using the Syle Manipulator in multiplayer | ||
+ | * Resolved an issue where controller rebinding could put the controller settings into a bad state | ||
+ | * Resolved issue with Overload Bow not working properly | ||
+ | * Resolved issue with Gigadin not always dying properly | ||
+ | * Resolved issue with the equipment attribute "stat% to other stat" not unequipping properly | ||
+ | * Resolved issue with Soul Ripper spear removing power on other weapons | ||
+ | * Resolved issue with Barter skill not working | ||
+ | * Players are prevented from translating already learned scrolls | ||
+ | * Moved mannequin to craft category "Basics" and subcategory "Outfits" | ||
+ | * Changed mannequin to be its own research set | ||
+ | * Improved planting seeds | ||
+ | * Reduced length of dungeoneer dungeons by one floor | ||
+ | |||
+ | === Version 1.7.4 === | ||
+ | '''Changes''' | ||
+ | * Better monster spawners underground | ||
+ | * Underground monster population has been greatly increased | ||
+ | * Changed toolbar cooldown presentation to help clarify when an item/skill is usable | ||
+ | * Resolved issue with Catalyst Research | ||
+ | * Resolved issue where research interface would show already known sets | ||
+ | * Resolved issue with toggling "Show Password" option while joining a server | ||
+ | * Resolved crash caused by placing items in an old npc room | ||
+ | * Reduced material cost for Chaos Bed | ||
+ | |||
+ | === Version 1.7.3 === | ||
+ | '''Changes''' | ||
+ | * Potentially resolved multiple crashes players were encountering | ||
+ | * Resolved issue where mechanical device connections could be lost | ||
+ | * Resolved issue with not being able to drop through platforms while on the very edge of the platform | ||
+ | * Resolved issue with popup notifications sometimes not being displayed properly | ||
+ | * Resolved crash with using controller on Research | ||
+ | * Reduced wand stamina cost | ||
+ | * Low level dungeons are now less floors | ||
+ | * Cortess monsters no longer appear in "Kill All" dungeon rooms | ||
+ | * Enchantments are now capped to level 50 | ||
+ | * Cleaned up bow charge particles | ||
+ | * Change default key for "Hide UI" to Alt+Z | ||
+ | * Made using the controller on Research much better | ||
+ | * Fixed some text issues | ||
+ | |||
+ | === Version 1.7.2 === | ||
+ | '''Changes''' | ||
+ | * Resolved crash due to an interaction with Enshroud spell and leaving a realm | ||
+ | * Resolved issue with Horde Realms sometimes being empty | ||
+ | * Resolved crash due to non spawner getting mixed up with spawners in ConflictHandler | ||
+ | * Resolved crash during dungeon generation | ||
+ | * Resolved issue with some monsters not dying properly in dungeons | ||
+ | * Resolved issue with dungeon treasure chests not always being correctly populated | ||
+ | * Resolved issue with loading region levels for old worlds | ||
+ | |||
+ | === Version 1.7.1 === | ||
+ | '''Changes''' | ||
+ | * Slightly decreased number of monsters the player encounters | ||
+ | * Resolved issue with world generation getting stuck on "World Saving" | ||
+ | * Resolved issue with Baritus getting stuck at 0% health | ||
+ | * Resolved regression with Horde Realms not working properly | ||
+ | * Resolved issue with some linux distros not working properly due to bad Python imports | ||
+ | |||
+ | === Version 1.7.0 === | ||
+ | '''Features''' | ||
+ | * Bosses have been greatly enhanced and now provide a true challenge | ||
+ | * New NPC: Chaotician | ||
+ | * New ultra difficult boss introduced | ||
+ | * Monsters can now be staggered when attacked in quick succession | ||
+ | * Healing consumables system introduced | ||
+ | * New Monster: Kleptomi | ||
+ | * New Monster: Gigadin | ||
+ | * New Monster: Aegros | ||
+ | * New Monster: Aegseed | ||
+ | * New Monster: Corenite | ||
+ | * New Monster: Zaboli | ||
+ | * New Monster: Verrend | ||
+ | |||
+ | '''Changes''' | ||
+ | * Recovery packs are now combined when placed next to each other | ||
+ | * Discovering bosses has been made much easier | ||
+ | * Bosses are now unlocked for all players in the world at once | ||
+ | * Bosses no longer regenerate health when out of combat | ||
+ | * Bosses now have their own (much larger) health bar | ||
+ | * Significantly reworked monster spawning | ||
+ | * Removed conflict hostility | ||
+ | * Slightly increased required experience for early levels | ||
+ | * Lowered monster item drop rates | ||
+ | * Lowered effectiveness of "Increase Drop Rate" Gather skill | ||
+ | * Monsters can now drop a variety of quality tiers for a item type | ||
+ | * Decreased drop rate for enchantments from normal monsters and greatly increased quality threshold | ||
+ | * Greatly increased enchantment drop rate from paragon monsters | ||
+ | * Adjusted critical hit damage algorithm | ||
+ | * Adjusted damage algorithm | ||
+ | * Cortess and many other monsters has been rebalanced | ||
+ | * Monsters spawned from spawners are now always the spawner level | ||
+ | * Monster levels have been redistributed | ||
+ | * Reduced stamina cost for common actions | ||
+ | * Projectiles now passthrough platforms | ||
+ | * Heal spell recast and cast time have been significantly increased | ||
+ | * Reduced effectiveness of the Stationary Heal equipment attribute | ||
+ | * Reduced potency and increased cooldown of Stoneskin | ||
+ | * Removed damage over time effect on Corruption effect | ||
+ | * Reduced Roll reduction on Beast gear set | ||
+ | * Reduced Head armor and Body armor enchantment slots | ||
+ | * Increased Wand stamina cost | ||
+ | * Changed attribute distribution on enchantments | ||
+ | * Enchantment attributes must be unique | ||
+ | * Negative attributes on enchantments can no longer be replaced | ||
+ | * Perseverance buff has been removed | ||
+ | * Added Antidote item | ||
+ | * Way shards now scale with with players | ||
+ | * Dodge rolling now resets fall damage | ||
+ | * Build Mode: Hovering over a block will now displays the block's name | ||
+ | * Crafting is no longer possible while in combat | ||
+ | * Added a setting to move the toolbar to the bottom of the screen | ||
+ | * Changed toolbar to be clearer when an item is out of stock | ||
+ | * Add new keyboard shortcut to toggle the UI from being visible (default binding is 'Z') | ||
+ | * Holding shift while opening a treasure chest will additionally open your inventory | ||
+ | * Talent Icon on HUD now glows when you have newly acquired Talent Points | ||
+ | * Equipment Icon on HUD now glows when you have newly acquired Infusion Points | ||
+ | * Healer NPC must now be in a room to heal players | ||
+ | * Changed sound effect when clearing a toolbar slot | ||
+ | |||
+ | '''Bug Fixes''' | ||
+ | * Resolved issue where monsters would sometimes be invisible after returning from another realm | ||
+ | * Resolved issue with enchanting enchantments sometimes replacing the wrong attribute on the enchantment | ||
+ | * Resolved issue with flying monsters sometimes flying away never to be seen again | ||
+ | * Resolved issue with Way Shards not growing during world generation | ||
+ | * Resolved issue with Corruption foliage not properly dissipating | ||
+ | * Resolved issue with a handful of RNG situations not being properly randomized | ||
+ | * Resolved issue with being able to fight bosses repeatedly without leaving the realm | ||
+ | * Resolved issue with too high level Apex monsters appearing | ||
+ | * Resolved small issue with Quaridin AI | ||
+ | * Resolved issue with hovering over an ally's status effect would not work correctly | ||
+ | * Resolved issue with notifications sometimes becoming jumbled | ||
+ | * Resolved issue with some UI elements not glowing correctly | ||
+ | * Resolved issue with the Dungeon Marker text | ||
+ | * Resolved issue with Show Combat Numbers setting not working | ||
+ | * Resolved issue with Etheous Sword channeling attribute | ||
+ | * Resolved issue with spear attack hitboxes not working properly (mostly) | ||
+ | * Fixed Syle Purifier description | ||
+ | * Resolved infrequent crash on menu caused by switching between controller and keyboard | ||
+ | |||
+ | === January 1, 2019 - 1.6.2 === | ||
+ | '''Bug Fixes''' | ||
+ | * Changed motion detectors from detecting other entities than player or monster in "All" mode | ||
+ | * Fixed mechanical gates placement | ||
+ | * Fixed invisible spawn spheres | ||
+ | * Items are now filtered alphabetically on the Crafting window | ||
+ | * Resolved issue with enchanting enchantments issue caused by using sorted attributes in UI | ||
+ | * Water and Lava now how a "Fast" graphics variant | ||
+ | * Resolved issue with Crea not starting properly on some Linux machines | ||
+ | * Resolved issue with fonts disappearing due to some mods | ||
+ | * Resolved issue with flamethrowers causing slowdown on standalone server | ||
+ | * Resolved some errors occurring on the client | ||
+ | * Resolved host crash when moving to a new dungeon floor | ||
+ | * Fixed faucet and pump graphics and placement | ||
+ | * Resolved issue with client not being able to interact with some items when they should be able to | ||
+ | * Resolved silent issue with standalone server initialization | ||
+ | * Potentially fixed crash on client when splitting items | ||
+ | |||
+ | === December 18, 2018 - 1.6.1 === | ||
+ | '''Bug Fixes''' | ||
+ | * Selecting seeds on toolbar and no longer immediately uses them (now shows the preview) | ||
+ | * Resolved issues with bomb and dart traps not playing the expended animation correctly | ||
+ | * Resolved issue with Spirit Drain attribute | ||
+ | * Resolved issue with Syle Attractor objective not working in multiplayer | ||
+ | * Resolved issue with selling items in multiplayer | ||
+ | * Resolved issue with some dungeon rooms requiring movement upgrades | ||
+ | * Resolved issue with some items not showing use animation (some still are not so this is a WIP) | ||
+ | * Resolved with Chaos Bed not working properly when placed at the top or bottom of the world | ||
+ | * Auto-targeting yourself when using support spells now works even when cursor is out of spell range | ||
+ | * Greatly optimized Bouncing Sawblade trap to reduce lag in dungeons | ||
+ | * Reduced vertical space requirement for Realm Crystals to allow them to fit into tighter spaces | ||
+ | * Mechanical gates placement is now consistent | ||
+ | * Motion detectors are no longer triggered by dropped items | ||
+ | |||
+ | === December 17, 2018 - 1.6 === | ||
+ | '''Magnificent Mechanisms''' | ||
+ | |||
+ | '''Features''' | ||
+ | * Items can now be connected to each other with a wiring system now | ||
+ | * Completely re-envisioned dungeons | ||
+ | * Vastly improved language support and added a Localizer tool to support Localization to new languages | ||
+ | * Multiplayer has been greatly optimized and enhanced | ||
+ | * Redesigned HUD Toolbar | ||
+ | |||
+ | '''Changes''' | ||
+ | * Greatly optimized multiplayer code to require less 90% bandwidth | ||
+ | * Movement: no gravity during roll, jump velocity, walk off block velocity reset, ledge grab only during fall | ||
+ | * Players cannot pick up items while dead | ||
+ | * Placing smaller items has been made easier | ||
+ | * Updated collision masks on several items to make interacting with them easier | ||
+ | * Auri trees now glow when fully grown | ||
+ | * Added particles to poison effect | ||
+ | * Repeating the same SFX in a short timeframe is now prevented | ||
+ | * Upgraded illumination shader | ||
+ | * New endgame equipment have been added exclusively to dungeons | ||
+ | * Many new items added to support the new wiring system | ||
+ | * Enchantments will no longer have attributes that cannot go together such as multiple elemental damage types | ||
+ | * Monsters now regenerate health when out of combat | ||
+ | * Monsters will now link in dungeons (if a monster sees another monster aggressive it will join in on the fray) | ||
+ | * Several new monster paragon affixes have been added | ||
+ | * Many new Apex monsters have been added | ||
+ | * Stegaras now drop fur instead of wool | ||
+ | * Lanteed seedlings HP percentage is now persisted if they manage to sprout | ||
+ | * Lava deals damage more frequently and scales to the victim's level better | ||
+ | * Add rename tooltip for way crystals and treasure chests | ||
+ | * Dungeon crystals now have the level in the name and save the difficulty and level | ||
+ | * Inventory collapsed/expanded state is now saved | ||
+ | * Equipment tooltip now shows empty enchantment slots | ||
+ | * Negative attributes on a tooltip are now colored red | ||
+ | * Enchantment attributes are no longer combined and are displayed in the tooltip by priority | ||
+ | * Sort the enchantment attributes on the Enchant UI the same as the tooltip | ||
+ | * Display a message on main menu when pressing a button the the controller | ||
+ | * Travel UI does not open when initially activating a Way Crystal | ||
+ | * When unlocking a boss realm the Travel UI switches to the Realm tab to help highlight a new Realm can be explored | ||
+ | * Only show the Siege Games splash on initial load | ||
+ | |||
+ | '''Bug Fixes''' | ||
+ | * Resolved crash from attempting to add a collision with particles | ||
+ | * Resolved multiple crashes caused by a removed player being received by the server | ||
+ | * Resolved crash with creating housing on world seam | ||
+ | * Resolved crash in multiplayer caused by interacting with a treasure chest that had a unique item in it | ||
+ | * Resolved issue in multiplayer where a client would show HP and SP regeneration twice | ||
+ | * Resolved issue with targeting allies with spells not working | ||
+ | * Resolved issue with placing an item causing the next mouse button press to be ignored | ||
+ | * Resolved issue with grappler hook not working on the client | ||
+ | * Resolved issue with scavenger selling equipment and enchantments in multiplayer | ||
+ | * Resolved issue with world generation not always placing items down correctly | ||
+ | * Resolved issue with Scavenger NPCs picking up items they shouldn't | ||
+ | * Resolved issue with Inventory layout when obtaining new bags | ||
+ | * Resolved issue with unique items not sorting consistently in inventory | ||
+ | * Resolved issue with UI window getting into a weird state when shown multiple times without being hidden | ||
+ | * Resolved issue with map legend not working properly with more than 6 items | ||
+ | * Resolved issue with map markers being orphaned such as Recovery Packs | ||
+ | * Resolved issue with Delete key not working when text selection includes the last character | ||
+ | * Resolved crash on main menu when pressing start on a controller after selecting a world | ||
+ | * Resolved crash on main menu after deleting something and navigating with a controller | ||
+ | * Resolved several issues with equipment attributes | ||
+ | * Torches now go out underwater and show the correct animation | ||
+ | * Resolved issue with Auri Tree not purifying a region properly | ||
+ | * Resolved issue with monsters and animals spawning near the world seam | ||
+ | * Gildor's metal ball attack now correctly reflects off the ground | ||
+ | * Resolved several issues with Baritus' altars | ||
+ | * Resolved issue with the player interacting oddly with tile slopes underwater | ||
+ | |||
=== June 18, 2017 - 1.4 === | === June 18, 2017 - 1.4 === | ||
'''Features''' | '''Features''' |
Latest revision as of 13:42, 6 January 2021
Contents
- 1 August 2, 2019 - Version 1.7.6
- 2 Version 1.7.5
- 3 Version 1.7.4
- 4 Version 1.7.3
- 5 Version 1.7.2
- 6 Version 1.7.1
- 7 Version 1.7.0
- 8 January 1, 2019 - 1.6.2
- 9 December 18, 2018 - 1.6.1
- 10 December 17, 2018 - 1.6
- 11 June 18, 2017 - 1.4
- 11.1 July 13, 2016 - 1.0.15
- 11.2 July 08, 2016 - 1.0.14
- 11.3 July 07, 2016 - 1.0.13
- 11.4 Jun 28, 2016 - 1.0.11
- 11.5 Jun 27, 2016 - 1.0.10
- 11.6 Jun 22, 2016 - 1.0.9
- 11.7 Jun 20, 2016 - 1.0.8
- 11.8 Jun 20, 2016 - 1.0.7
- 11.9 Jun 19, 2016 - 1.0.5
- 11.10 Jun 18, 2016 - 1.0.5
- 11.11 Jun 17, 2016 - 1.0.4
- 11.12 Jun 15, 2016 - 1.0.3
- 11.13 Jun 13, 2016 - 1.0.2 Hotfix
- 11.14 Jun 11, 2016 - 1.0.1 Patch
- 11.15 Jun 9, 2016 - 1.0 Release
August 2, 2019 - Version 1.7.6[edit]
Changes
- Added debug logging to assist in resolving dungeon sector door not always opening (please report with logs if you encounter this)
- Resolved an issue with dungeon generation failing rarely
- Make incombat effect "positive" so that it is no longer dispelable
- Fixed dungeon specific loot
- Resolved crash due to world having an invalid block
- Resolved issue with lore book showing (!) even when there are no new items
- Fixed lore book UI chapter select interaction
- Fixed text for alchemy recipe sets
Version 1.7.5[edit]
Changes
- Resolved a crash caused with NPC rooming getting into a bad state
- Resolved issue with new boss not dropping correct loot
- Resolved issue with Auri Tree not warding off monsters properly
- Resolved several issues with using the Syle Manipulator in multiplayer
- Resolved an issue where controller rebinding could put the controller settings into a bad state
- Resolved issue with Overload Bow not working properly
- Resolved issue with Gigadin not always dying properly
- Resolved issue with the equipment attribute "stat% to other stat" not unequipping properly
- Resolved issue with Soul Ripper spear removing power on other weapons
- Resolved issue with Barter skill not working
- Players are prevented from translating already learned scrolls
- Moved mannequin to craft category "Basics" and subcategory "Outfits"
- Changed mannequin to be its own research set
- Improved planting seeds
- Reduced length of dungeoneer dungeons by one floor
Version 1.7.4[edit]
Changes
- Better monster spawners underground
- Underground monster population has been greatly increased
- Changed toolbar cooldown presentation to help clarify when an item/skill is usable
- Resolved issue with Catalyst Research
- Resolved issue where research interface would show already known sets
- Resolved issue with toggling "Show Password" option while joining a server
- Resolved crash caused by placing items in an old npc room
- Reduced material cost for Chaos Bed
Version 1.7.3[edit]
Changes
- Potentially resolved multiple crashes players were encountering
- Resolved issue where mechanical device connections could be lost
- Resolved issue with not being able to drop through platforms while on the very edge of the platform
- Resolved issue with popup notifications sometimes not being displayed properly
- Resolved crash with using controller on Research
- Reduced wand stamina cost
- Low level dungeons are now less floors
- Cortess monsters no longer appear in "Kill All" dungeon rooms
- Enchantments are now capped to level 50
- Cleaned up bow charge particles
- Change default key for "Hide UI" to Alt+Z
- Made using the controller on Research much better
- Fixed some text issues
Version 1.7.2[edit]
Changes
- Resolved crash due to an interaction with Enshroud spell and leaving a realm
- Resolved issue with Horde Realms sometimes being empty
- Resolved crash due to non spawner getting mixed up with spawners in ConflictHandler
- Resolved crash during dungeon generation
- Resolved issue with some monsters not dying properly in dungeons
- Resolved issue with dungeon treasure chests not always being correctly populated
- Resolved issue with loading region levels for old worlds
Version 1.7.1[edit]
Changes
- Slightly decreased number of monsters the player encounters
- Resolved issue with world generation getting stuck on "World Saving"
- Resolved issue with Baritus getting stuck at 0% health
- Resolved regression with Horde Realms not working properly
- Resolved issue with some linux distros not working properly due to bad Python imports
Version 1.7.0[edit]
Features
- Bosses have been greatly enhanced and now provide a true challenge
- New NPC: Chaotician
- New ultra difficult boss introduced
- Monsters can now be staggered when attacked in quick succession
- Healing consumables system introduced
- New Monster: Kleptomi
- New Monster: Gigadin
- New Monster: Aegros
- New Monster: Aegseed
- New Monster: Corenite
- New Monster: Zaboli
- New Monster: Verrend
Changes
- Recovery packs are now combined when placed next to each other
- Discovering bosses has been made much easier
- Bosses are now unlocked for all players in the world at once
- Bosses no longer regenerate health when out of combat
- Bosses now have their own (much larger) health bar
- Significantly reworked monster spawning
- Removed conflict hostility
- Slightly increased required experience for early levels
- Lowered monster item drop rates
- Lowered effectiveness of "Increase Drop Rate" Gather skill
- Monsters can now drop a variety of quality tiers for a item type
- Decreased drop rate for enchantments from normal monsters and greatly increased quality threshold
- Greatly increased enchantment drop rate from paragon monsters
- Adjusted critical hit damage algorithm
- Adjusted damage algorithm
- Cortess and many other monsters has been rebalanced
- Monsters spawned from spawners are now always the spawner level
- Monster levels have been redistributed
- Reduced stamina cost for common actions
- Projectiles now passthrough platforms
- Heal spell recast and cast time have been significantly increased
- Reduced effectiveness of the Stationary Heal equipment attribute
- Reduced potency and increased cooldown of Stoneskin
- Removed damage over time effect on Corruption effect
- Reduced Roll reduction on Beast gear set
- Reduced Head armor and Body armor enchantment slots
- Increased Wand stamina cost
- Changed attribute distribution on enchantments
- Enchantment attributes must be unique
- Negative attributes on enchantments can no longer be replaced
- Perseverance buff has been removed
- Added Antidote item
- Way shards now scale with with players
- Dodge rolling now resets fall damage
- Build Mode: Hovering over a block will now displays the block's name
- Crafting is no longer possible while in combat
- Added a setting to move the toolbar to the bottom of the screen
- Changed toolbar to be clearer when an item is out of stock
- Add new keyboard shortcut to toggle the UI from being visible (default binding is 'Z')
- Holding shift while opening a treasure chest will additionally open your inventory
- Talent Icon on HUD now glows when you have newly acquired Talent Points
- Equipment Icon on HUD now glows when you have newly acquired Infusion Points
- Healer NPC must now be in a room to heal players
- Changed sound effect when clearing a toolbar slot
Bug Fixes
- Resolved issue where monsters would sometimes be invisible after returning from another realm
- Resolved issue with enchanting enchantments sometimes replacing the wrong attribute on the enchantment
- Resolved issue with flying monsters sometimes flying away never to be seen again
- Resolved issue with Way Shards not growing during world generation
- Resolved issue with Corruption foliage not properly dissipating
- Resolved issue with a handful of RNG situations not being properly randomized
- Resolved issue with being able to fight bosses repeatedly without leaving the realm
- Resolved issue with too high level Apex monsters appearing
- Resolved small issue with Quaridin AI
- Resolved issue with hovering over an ally's status effect would not work correctly
- Resolved issue with notifications sometimes becoming jumbled
- Resolved issue with some UI elements not glowing correctly
- Resolved issue with the Dungeon Marker text
- Resolved issue with Show Combat Numbers setting not working
- Resolved issue with Etheous Sword channeling attribute
- Resolved issue with spear attack hitboxes not working properly (mostly)
- Fixed Syle Purifier description
- Resolved infrequent crash on menu caused by switching between controller and keyboard
January 1, 2019 - 1.6.2[edit]
Bug Fixes
- Changed motion detectors from detecting other entities than player or monster in "All" mode
- Fixed mechanical gates placement
- Fixed invisible spawn spheres
- Items are now filtered alphabetically on the Crafting window
- Resolved issue with enchanting enchantments issue caused by using sorted attributes in UI
- Water and Lava now how a "Fast" graphics variant
- Resolved issue with Crea not starting properly on some Linux machines
- Resolved issue with fonts disappearing due to some mods
- Resolved issue with flamethrowers causing slowdown on standalone server
- Resolved some errors occurring on the client
- Resolved host crash when moving to a new dungeon floor
- Fixed faucet and pump graphics and placement
- Resolved issue with client not being able to interact with some items when they should be able to
- Resolved silent issue with standalone server initialization
- Potentially fixed crash on client when splitting items
December 18, 2018 - 1.6.1[edit]
Bug Fixes
- Selecting seeds on toolbar and no longer immediately uses them (now shows the preview)
- Resolved issues with bomb and dart traps not playing the expended animation correctly
- Resolved issue with Spirit Drain attribute
- Resolved issue with Syle Attractor objective not working in multiplayer
- Resolved issue with selling items in multiplayer
- Resolved issue with some dungeon rooms requiring movement upgrades
- Resolved issue with some items not showing use animation (some still are not so this is a WIP)
- Resolved with Chaos Bed not working properly when placed at the top or bottom of the world
- Auto-targeting yourself when using support spells now works even when cursor is out of spell range
- Greatly optimized Bouncing Sawblade trap to reduce lag in dungeons
- Reduced vertical space requirement for Realm Crystals to allow them to fit into tighter spaces
- Mechanical gates placement is now consistent
- Motion detectors are no longer triggered by dropped items
December 17, 2018 - 1.6[edit]
Magnificent Mechanisms
Features
- Items can now be connected to each other with a wiring system now
- Completely re-envisioned dungeons
- Vastly improved language support and added a Localizer tool to support Localization to new languages
- Multiplayer has been greatly optimized and enhanced
- Redesigned HUD Toolbar
Changes
- Greatly optimized multiplayer code to require less 90% bandwidth
- Movement: no gravity during roll, jump velocity, walk off block velocity reset, ledge grab only during fall
- Players cannot pick up items while dead
- Placing smaller items has been made easier
- Updated collision masks on several items to make interacting with them easier
- Auri trees now glow when fully grown
- Added particles to poison effect
- Repeating the same SFX in a short timeframe is now prevented
- Upgraded illumination shader
- New endgame equipment have been added exclusively to dungeons
- Many new items added to support the new wiring system
- Enchantments will no longer have attributes that cannot go together such as multiple elemental damage types
- Monsters now regenerate health when out of combat
- Monsters will now link in dungeons (if a monster sees another monster aggressive it will join in on the fray)
- Several new monster paragon affixes have been added
- Many new Apex monsters have been added
- Stegaras now drop fur instead of wool
- Lanteed seedlings HP percentage is now persisted if they manage to sprout
- Lava deals damage more frequently and scales to the victim's level better
- Add rename tooltip for way crystals and treasure chests
- Dungeon crystals now have the level in the name and save the difficulty and level
- Inventory collapsed/expanded state is now saved
- Equipment tooltip now shows empty enchantment slots
- Negative attributes on a tooltip are now colored red
- Enchantment attributes are no longer combined and are displayed in the tooltip by priority
- Sort the enchantment attributes on the Enchant UI the same as the tooltip
- Display a message on main menu when pressing a button the the controller
- Travel UI does not open when initially activating a Way Crystal
- When unlocking a boss realm the Travel UI switches to the Realm tab to help highlight a new Realm can be explored
- Only show the Siege Games splash on initial load
Bug Fixes
- Resolved crash from attempting to add a collision with particles
- Resolved multiple crashes caused by a removed player being received by the server
- Resolved crash with creating housing on world seam
- Resolved crash in multiplayer caused by interacting with a treasure chest that had a unique item in it
- Resolved issue in multiplayer where a client would show HP and SP regeneration twice
- Resolved issue with targeting allies with spells not working
- Resolved issue with placing an item causing the next mouse button press to be ignored
- Resolved issue with grappler hook not working on the client
- Resolved issue with scavenger selling equipment and enchantments in multiplayer
- Resolved issue with world generation not always placing items down correctly
- Resolved issue with Scavenger NPCs picking up items they shouldn't
- Resolved issue with Inventory layout when obtaining new bags
- Resolved issue with unique items not sorting consistently in inventory
- Resolved issue with UI window getting into a weird state when shown multiple times without being hidden
- Resolved issue with map legend not working properly with more than 6 items
- Resolved issue with map markers being orphaned such as Recovery Packs
- Resolved issue with Delete key not working when text selection includes the last character
- Resolved crash on main menu when pressing start on a controller after selecting a world
- Resolved crash on main menu after deleting something and navigating with a controller
- Resolved several issues with equipment attributes
- Torches now go out underwater and show the correct animation
- Resolved issue with Auri Tree not purifying a region properly
- Resolved issue with monsters and animals spawning near the world seam
- Gildor's metal ball attack now correctly reflects off the ground
- Resolved several issues with Baritus' altars
- Resolved issue with the player interacting oddly with tile slopes underwater
June 18, 2017 - 1.4[edit]
Features
- Equipment is now enchantable with Enchantments
- Enchanter NPC is now open for business
- Redesigned toolbar
- Illuminated items and bloom
- New biome has been discovered: Mangroves
- New family of slimes moved in
- New higher level treasure chests are now lootable
- Armory has been stocked with many new shields
- Monsters are now momentary staggered when hit
Changes
- Added new Chaos crafting skills, chaos effects and consumables
- Chaos crafting rebalanced
- Added simple chaos crafting tutorial
- Characters now start with being able to perform attack combos, ledge grab, sprint and move while using shields and bows
- Sword attacks now have a larger hitbox
- Characters now have a brighter natural light
- Characters now make a "hurt" sound when hit
- It is now possible to place blocks directly ontop of the backwall
- Equipment is no longer used in crafting the upgraded piece of equipment
- Potential attributes removed from equipment in favor of enchantments
- Weapons now have a range of power values with final power determined from item quality
- Lowered level requirement for most lower level gear
- Reduced Artisan Gloves crafting cost
- Added new notifications for when boss realms become accessible
- Increased the number of monsters that can spawn at one time
- Dropped items now bounce a little
- Entering water now makes a splash
- Underwater sound ambiance added
- Character no longer starts sprinting when opposite direction is pressed quickly
- Character now fully stops sprinting when using a shield, bow, or casting magic
- Characters now recover stamina at 25% rate while defending with a shield (previously 0%)
- Significantly reduced cooldowns, stamina cost and cast times for skills
- Monsters will now stagger when hit making it possible to interrupt many attacks
- Increased power of spear attack combos
- Tweaked monster spawning a bit more to help spread them out a bit
- Tweaked monster flying logic
- Increased Slam knockup area
- Arrows shoot a bit straighter now
- Made the Lanteed seed shot larger
- Reduced level difference has on damage
Bug Fixes
- Resolved issue with strips of blocks not rendering
- Player can no longer change weapon loadout while defending
- Resolved several interface issues with controllers
- Resolved issue with some players not being able to see some UI dialogs
- Resolved issue with some things sticking around when they shouldn't
- Resolved issue with additional attack speed not working properly
- Resolved instance of a random crash
- Resolved issue to ensure the player knows all recipes in known recipe sets
- Resolved issue with skills not updating on Talent UI when changing channeling
- Resolved issue with arm rotation while using bows and wands
- Fixed tooltips for several items
- Fixed Remna fountain refresh rate
- Fixed "level up" text not showing
- Fixed Baritus and Chaos Sword projectile
- Fixed padding on skill's "Next Level" tooltip section
- Chaos Core status effect is now removed when unequipping Chaos Core
- Fixed some lorebook text
- Resolved issue with monsters not spawning properly
- Fixed water monsters not spawning in water
- Fixed waller affix not waking physics
July 13, 2016 - 1.0.15[edit]
Changes
- Enhanced dungeon generation overall with some more variety and more interconnectedness
- Animals are now always level 1
Bug Fixes
- Resolved several issues with dungeon pathing
- Resolved issue with item locking not working on clients properly
- Resolved issue with jump bonus gained from "On Jump" equipment attribute and "Speedster" dungeon modifier not working on clients
- Resolved issue with stacking to nearby chests not updating the toolbar
- Resolved issue with consuming the last of a locked item leaving the item slot locked in the inventory
- Resolved issue with character getting into a bad inventory bag state and not being playable anymore
- Resolved issue with Battle Ranseur permanently giving character Attack power
- Resolved issue with Paralyze status effect breaking some monsters and bosses
- Switches now always appear on the front layer
- Resolved issue with placed items claiming to be in the original position even after they have been moved (such as treasure chests)
- Resolved regression with character creation not working right since modular animation change
- Resolved regression causing launching Crea on OSX to just get a black screen
- Added mention of increased block placement reach for Pickup Reach Boost
July 08, 2016 - 1.0.14[edit]
Features
- Resolved regression where using a grappler or Beam spell would result in a crash on multiplayer
- Resolved issue with player animations on clients not playing correctly (usually showing multiple arms)
- Resolved (mostly) issue with client getting stuck in edge grab animation on server
- Resolved issue with some spawners during world generation being overleveled for the region they are in
- Resolved issue with client being able to levels skills at lower levels than they should
- Prevent HP regen during Nullify Heal dungeons
- Fixed issue with Berserk skill SP tick triggering every 1 second instead of every 3 seconds
- Potentially resolved one of the cases where dungeon generation would result in an incompletable floor
July 07, 2016 - 1.0.13[edit]
Features
- Added item sorting and inventory stack nearby
- Added ability to lock inventory item slots to keep them from being sorted and stacked
- Added support to quick transfer items to and from merchant
Changes
- Replaced "Deposit" treasure chest option with "Sort"
- Changed all LV+ variation item recipes to be learn through the scroll instead of having to research them individually
- Expanded Treasure UI view size some
- Do not flash menu items when it is already open
- Only have thick moss grow on natural stone (not stone brick)
- HP and SP now stay at the same percentage when switching loadouts (Tab)
- Added Poison Spear Scroll to Zabis horde realm loot pool
Bug Fixes
- Resolved issue in multiplayer that would cause other players to be invisible
- Resolved issue causing multiplayer sync slowdown
- Resolved regression issue with grappler being invisible on clients
- Smoothed out grappler on the client so it is not nearly as jumpy as before
- Show Light Orb cooldown on client
- Properly limit sell shop to 12 items
- Fixed some issues with Falxian Altar
- Added missing description for Magic Boost status effect
- Resolved issue with items on quickbar not having a cooldown on the client
- Resolved issue with items on the shift + quickbar not updating with to how many items are in the inventory
- Resolved issue with illusory gear not resetting veil timer properly and automatically reapplying veil when it is removed
Jun 28, 2016 - 1.0.11[edit]
Bug Fixes
- Optimized data sent to clients
- Resolved issue with storm skills (Windstorm) not working in multiplayer
- Resolved issue with water not being animated on clients
- Resolved seemingly random crash caused by foliage growing
- Resolved crash when renaming a treasure chest and quickly leaving the chest
- Removed white boarder on Lorumite Wall icon
- Resolved issue with chest's inventories not being synced properly anymore in multiplayer (regression)
Jun 27, 2016 - 1.0.10[edit]
Bug Fixes
- Huge rework of data syncing for multiplayer
- Trees, plants and remna fountains now simulate time passed while it was unloaded (no more leaving and coming back to saplings)
- Resolved issue with Light Orb not following the player to new realms
- Resolved issue with some bosses being invisible in multiplayer
- Resolved multiplayer issue with other players sometimes being invisible
- Fixing Wand Proficiency level descriptions
- NPC names are now localizable
- Added automatic image redirection for images in the coremod directory
Jun 22, 2016 - 1.0.9[edit]
Bug Fixes
- Fixed Frostbite description and Regenerate skill cooldown time
- Removed mod achievement disable notification
- Resolved issue with Eternal War weapon attribute not persisting its life drain effect
- Added extra measures to enforce automatic crash reporting
- Resolved issue with resetting Xbox One controller controls not working properly
Jun 20, 2016 - 1.0.8[edit]
Changesː
- Achievements enabled for those using mods
Jun 20, 2016 - 1.0.7[edit]
Bug Fixes
- Resolved issue with server-side characters not working with Steam Cloud properly
- Resolved issue where monsters would be invincible for longer than they should
- Added better crash handling to help assist in tracking down the cause of crashes
- Resolved localization mod issue when the localization doesn't define a "lore" or "help" font
- Fix typo in Knockout modifier description
- Removed '.' from end of Wood Wall name
Changesː
- Greatly increased Scraps yield from scrapping equipment
- Reduced number of squirrel arrows needed to craft Squirrel Quiver from 999 to 99
- Lowered level requirement for glove accessories
- Added missing Impact Gloves Scroll
- Added achievement disable notification at the top of enabling a mod for an existing world
- Added additional profiling to help track down a performance issue
Jun 19, 2016 - 1.0.5[edit]
Bug Fixes
- Resolved issue where innovation skill was not factored in for what recipes the client could learn
- Resolved issue with camera not showing the side of horde realms and dungeons when zoomed in
- Fixed a few inconsistencies with treasure chest names and their locked state (needing a key)
- Resolved issue where deleting a character with the a name that is the start of another character's name would result in deleting that character
- Resolved issue where more infusions could be used than available
- Resolved issue with Agmore Chestplate lonis seed material being replaceable
- Added potential fix for retina displays
Changesː
- Added scroll lock on research materials when translating a scroll is needed to finish researching that material
- Researching now gives more consistent TP even when researching lower level items
- Added more details to the Altar of Chaos description
Jun 18, 2016 - 1.0.5[edit]
Bug Fixes
- Resolved "base exploding" issue caused by traveling to a region that is currently being unloaded
- Resolved crash on host when client attempts to craft using the same upgradable item twice (sword, mattock, etc.)
- Resolved issue with some trees (Dead Trees and Mushroom Trees) being invisible for clients
- Resolved issue where treasure and/or return crystal in horde realm would not be created properly
- Resolved issue with Xbox One controllers would not work 100% correctly
- Fixed join error message with version mismatch
- Lore text now supports utf-8 characters and can have its font changed
- Resolved issue with dungeon system not being cleaned up properly
Jun 17, 2016 - 1.0.4[edit]
Changesː
- Loosened requirements to obtain Scroll of Corsaltus Crystal (boss item)
- Changed firey dungeons to use Soot as the material
- Fixed Stegara's Rampage Boots (Lv40) name
- Increased distance controller cursor will target
- Attacking Target Dummies does not grant TP anymore
- Increased change and amount of TP gained from casting Heal
- Discovering new items can now grant Explore TP
- Lowered Explore level requirement to learn Shadow Folding
Bug Fixesː
- Resolved crash when entering another realm on the client
- Resolved crash on clients (multiplayer) after leaving a realm
- Resolved a crash on the host (multiplayer) when quickly shift+clicking to transfer an item multiple times
- Resolved issue on some GPUs that would cause the game to crash upon entering multiple dungeons or saving and exiting and reloading
- Resolved issue with grapplers not working in other realms on multiplayer
- Optimized the load time for traveling to new realms
- Mining multiple blocks of the same type only play one sound now
- Limit length of seaweed and lava stalactites
- Resolved issue with bamboo bed and bamboo dresser not being learnable correctly
Jun 15, 2016 - 1.0.3[edit]
Changes
- Changed Glow Ball and Sticky Glow Ball descriptions to mention that they are throwable
- Doubled the distance that you can use items from nearby treasure chests
- Changed Quiver description to clarify its use
- Removed split platform graphic
- Balanced bosses more so they don't completely scale to your level
Bug Fixes
- Resolved performance issue caused by monster spawners not being updated and maintained properly. This should fix dropped FPS from longer play sessions.
- Resolved issue with music box not working in multiplayer
- Resolved issue with previously defeated bosses since the previous patch not scaling properly. Defeating previously defeated bosses will cause them to start scaling properly.
- Resolved issue with grappler suddenly not working anymore
- Resolved issue where treasure chests with an apostrophe in its name would not correctly open up anymore
- Resolved issue with Warden items and Hunter Talisman not displaying tooltip correctly during crafting and researching
- Resolved issue with sticky throw-able items not being destroyed properly
- Resolved issue with boss levels sometimes being higher than they should
- Resolved issue with crafting surface modifiers causing issues with saving while in the player's trash
- Resolved issue with backslash in a name would break character or world selection
Jun 13, 2016 - 1.0.2 Hotfix[edit]
Changes
- Added in primitive quick item transfer
- Clarified that Slam and Sky Sword are only usable midair in their descriptions
- Made it possible to place blocks on the backwall when adjacent to a block on the ground layer
Bug Fixes
- Resolved issues with sfx and music dropping
- Resolved crash at startup for many players
- Resolved issue where dedicated GPU was not being used causing performance issues and crashes
- Made it possible to collect the Corsaltus Crystal
- Fixed controls on tooltip for interacting with skill on toolbar
Jun 11, 2016 - 1.0.1 Patch[edit]
Changes
- Changed Wood Furniture Set to only require lumber to research it
Bug Fixes
- Resolved UI zoom breaking the game
- Resolved issue with dedicated server not loading settings properly
- Resolved issue with Stealth equipment attribute not working correctly in some cases
- Added in logging to help track down sfx issue
Jun 9, 2016 - 1.0 Release[edit]
Features
- Pages to a Lore Book are now scattered throughout the world of Crea
- Items have been infused with lore flavor text
- Dedicated Server now available on Steam
- Added 50 Steam Achievements
- Steam Trading Cards
- Introduced a forth boss
- New Ore and remna tiers can now be unlocked
- New gear tier has been introduced
- Enhanced item interaction
- Smarter controller cursor
- Enhanced visual style for renaming inputs
- New more powerful version of many accessories have been added
Changes
- Guides are now shown the first time they become available
- Changed Research Desk subcategory to "Essentials" to make it easier to find for new players
- Loadout buttons added to HUD toolbar
- Disallow in-game commands unless using developer mode
- Items are automatically discovered when its recipe is learned. This means unique items that are researched on discovery no longer have to be crafted to learn
- Unique items no longer have to be discovered before a recipe can have materials researched for it
- Decreased TP cost for the first level of the Sword Proficiency
- Lowered level requirements for most skills
- Vines and foliage now give less gather TP
- Characters now automatically learn any newly added recipes for discovered materials
- Lowered Lanteed spawn frequency some making Oil Slimes spawn more often
- Birds drop more feathers now
- Boss levels are now based on defeated bosses for players instead of world
- Balanced minimum levels for some monsters
- Increased HP for bosses as they level up
- Cut the HP for the spawners that Dormians creates in half
- Changed Venfear's wind attack to go through blocks
- Snow hare drops fur now
- Reduced animal spawn rate by a bit
- Fish are now extinct (disabled since they are broken and I don't have time to fix them atm)
- Added many missing localizations
- Changed Premium Lumber to have the proper quality
- Purified Lumber now stacks to 99
- Increased the price of silk
- Crates are no longer collectable
- Rebalanced item prices
- Chests are now named "Locked" when locked
- Lockpicks can now be used from the toolbar
- Lockpicks will automatically be used when interacting with a locked chest and no keys are available
- Increase price cost for Reincarnate dungeons
- Increased chance for horde realm crystals to appear
- Select medium size world by default in world creation
- Changed world level distribution - small worlds increase more dramatically while large worlds are more gradual
- Added some missing status effect icons
- Added descriptions to several items
- Renamed Gildor's Crystal to Corsaltus Crystal
Bug Fixes
- Resolved crash on client when traveling to a new realm caused by messages getting out of order
- Resolved seemingly random crash on clients when the host is unloading a region of a world with certain items in it
- Resolved issue with players being able to interact with travel items (realm crystals, chaos bed, gildor crystal) multiple times
- Resolved error on standalone server with Invisible status effect
- Resolved issue with client experience bar not updating properly when leveling up
- Resolved issue with particles not using textures properly on the client
- Resolved issue with one of the build toolbars not working for clients
- Resolved issue where your character would float when the ground was destroyed underneath him on a client (multiplayer)
- Fixed many messages being sent to all players in a multiplayer game when they should only be sent to a single player
- MOTD is now loaded for standalone server
- Resolved issue with standalone name and motd not loading from settings properly
- Resolved issue with character preview not working on OSX
- Resolved issue with overlaping items showing one highlighted but then interacting with the unhighlighted one
- Resolved issue with the UI not updating when resetting control bindings
- HUD now properly shows more than 7 status effects
- Resolved issue with items sometimes attempting to be collected even when there isn't space
- Resolved issue with some equipment claiming to have potential attributes when they infact did not
- Resolved issue with torch coming back on underwater when against a wall
- Do not stack unique items notifications
- Resolved issue with discovered items associated with characters was being saved improperly and would not work correctly when switching worlds
- Temporarily disable UI zooming for OSX since it causes a crash
- Resolved issue with items being researched multiple times (duplicate notifications)
- Resolved issue with researching item set recipes causing the player to not learn the contained recipes
- Resolved crash when quickly leaving a horde realm
- Resolved issue with some horde realms not properly creating reward chest and/or exit crystal
- Resolved issue with Aegnite horde realm crystals not always working
- Resolved issue with entity render rectangle not being calculated correctly when entity is flipped
- Resolved issue with some realms lingering longer than they should
- Resolved animation issue when using an item or gadget during a second jump
- Better error handling when settings file is busted
- Resolved issue with character being interrupted when taking damage more often than they should
- Resolved issue with many monster projectile attacks dealing more damage than they should
- Fixed issue with some monster's attack trail (Torrend & Aegnite) not having correct transparency when monster was invisible
- Resolved issue with monsters still attacking the player immediately after the player becomes invisible
- Resolved issue with grappler breaking after using it just before traveling to another realm
- Resolved issue with Flamethrower spell getting into a broken state
- Resolved issue with Breath spells not working on all quickbars
- Fixed Stoneskin status effect description