Changelog
From Crea Wiki
Contents
- 1 July 13, 2016 - 1.0.15
- 2 July 08, 2016 - 1.0.14
- 3 July 07, 2016 - 1.0.13
- 4 ???, 2016 - 1.0.12
- 5 Jun 28, 2016 - 1.0.11
- 6 Jun 27, 2016 - 1.0.10
- 7 Jun 22, 2016 - 1.0.9
- 8 Jun 20, 2016 - 1.0.8
- 9 Jun 20, 2016 - 1.0.7
- 10 Jun 19, 2016 - 1.0.5
- 11 Jun 18, 2016 - 1.0.5
- 12 Jun 17, 2016 - 1.0.4
- 13 Jun 15, 2016 - 1.0.3
- 14 Jun 13, 2016 - 1.0.2 Hotfix
- 15 Jun 11, 2016 - 1.0.1 Patch
- 16 Jun 9, 2016 - 1.0 Release
July 13, 2016 - 1.0.15
Changes
- Enhanced dungeon generation overall with some more variety and more interconnectedness
- Animals are now always level 1
Bug Fixes
- Resolved several issues with dungeon pathing
- Resolved issue with item locking not working on clients properly
- Resolved issue with jump bonus gained from "On Jump" equipment attribute and "Speedster" dungeon modifier not working on clients
- Resolved issue with stacking to nearby chests not updating the toolbar
- Resolved issue with consuming the last of a locked item leaving the item slot locked in the inventory
- Resolved issue with character getting into a bad inventory bag state and not being playable anymore
- Resolved issue with Battle Ranseur permanently giving character Attack power
- Resolved issue with Paralyze status effect breaking some monsters and bosses
- Switches now always appear on the front layer
- Resolved issue with placed items claiming to be in the original position even after they have been moved (such as treasure chests)
- Resolved regression with character creation not working right since modular animation change
- Resolved regression causing launching Crea on OSX to just get a black screen
- Added mention of increased block placement reach for Pickup Reach Boost
July 08, 2016 - 1.0.14
Features
- Resolved regression where using a grappler or Beam spell would result in a crash on multiplayer
- Resolved issue with player animations on clients not playing correctly (usually showing multiple arms)
- Resolved (mostly) issue with client getting stuck in edge grab animation on server
- Resolved issue with some spawners during world generation being overleveled for the region they are in
- Resolved issue with client being able to levels skills at lower levels than they should
- Prevent HP regen during Nullify Heal dungeons
- Fixed issue with Berserk skill SP tick triggering every 1 second instead of every 3 seconds
- Potentially resolved one of the cases where dungeon generation would result in an incompletable floor
July 07, 2016 - 1.0.13
Features
- Added item sorting and inventory stack nearby
- Added ability to lock inventory item slots to keep them from being sorted and stacked
- Added support to quick transfer items to and from merchant
Changes
- Replaced "Deposit" treasure chest option with "Sort"
- Changed all LV+ variation item recipes to be learn through the scroll instead of having to research them individually
- Expanded Treasure UI view size some
- Do not flash menu items when it is already open
- Only have thick moss grow on natural stone (not stone brick)
- HP and SP now stay at the same percentage when switching loadouts (Tab)
- Added Poison Spear Scroll to Zabis horde realm loot pool
Bug Fixes
- Resolved issue in multiplayer that would cause other players to be invisible
- Resolved issue causing multiplayer sync slowdown
- Resolved regression issue with grappler being invisible on clients
- Smoothed out grappler on the client so it is not nearly as jumpy as before
- Show Light Orb cooldown on client
- Properly limit sell shop to 12 items
- Fixed some issues with Falxian Altar
- Added missing description for Magic Boost status effect
- Resolved issue with items on quickbar not having a cooldown on the client
- Resolved issue with items on the shift + quickbar not updating with to how many items are in the inventory
- Resolved issue with illusory gear not resetting veil timer properly and automatically reapplying veil when it is removed
???, 2016 - 1.0.12
- ???
Jun 28, 2016 - 1.0.11
Bug Fixes
- Optimized data sent to clients
- Resolved issue with storm skills (Windstorm) not working in multiplayer
- Resolved issue with water not being animated on clients
- Resolved seemingly random crash caused by foliage growing
- Resolved crash when renaming a treasure chest and quickly leaving the chest
- Removed white boarder on Lorumite Wall icon
- Resolved issue with chest's inventories not being synced properly anymore in multiplayer (regression)
Jun 27, 2016 - 1.0.10
Bug Fixes
- Huge rework of data syncing for multiplayer
- Trees, plants and remna fountains now simulate time passed while it was unloaded (no more leaving and coming back to saplings)
- Resolved issue with Light Orb not following the player to new realms
- Resolved issue with some bosses being invisible in multiplayer
- Resolved multiplayer issue with other players sometimes being invisible
- Fixing Wand Proficiency level descriptions
- NPC names are now localizable
- Added automatic image redirection for images in the coremod directory
Jun 22, 2016 - 1.0.9
Bug Fixes
- Fixed Frostbite description and Regenerate skill cooldown time
- Removed mod achievement disable notification
- Resolved issue with Eternal War weapon attribute not persisting its life drain effect
- Added extra measures to enforce automatic crash reporting
- Resolved issue with resetting Xbox One controller controls not working properly
Jun 20, 2016 - 1.0.8
Changesː
- Achievements enabled for those using mods
Jun 20, 2016 - 1.0.7
Bug Fixes
- Resolved issue with server-side characters not working with Steam Cloud properly
- Resolved issue where monsters would be invincible for longer than they should
- Added better crash handling to help assist in tracking down the cause of crashes
- Resolved localization mod issue when the localization doesn't define a "lore" or "help" font
- Fix typo in Knockout modifier description
- Removed '.' from end of Wood Wall name
Changesː
- Greatly increased Scraps yield from scrapping equipment
- Reduced number of squirrel arrows needed to craft Squirrel Quiver from 999 to 99
- Lowered level requirement for glove accessories
- Added missing Impact Gloves Scroll
- Added achievement disable notification at the top of enabling a mod for an existing world
- Added additional profiling to help track down a performance issue
Jun 19, 2016 - 1.0.5
Bug Fixes
- Resolved issue where innovation skill was not factored in for what recipes the client could learn
- Resolved issue with camera not showing the side of horde realms and dungeons when zoomed in
- Fixed a few inconsistencies with treasure chest names and their locked state (needing a key)
- Resolved issue where deleting a character with the a name that is the start of another character's name would result in deleting that character
- Resolved issue where more infusions could be used than available
- Resolved issue with Agmore Chestplate lonis seed material being replaceable
- Added potential fix for retina displays
Changesː
- Added scroll lock on research materials when translating a scroll is needed to finish researching that material
- Researching now gives more consistent TP even when researching lower level items
- Added more details to the Altar of Chaos description
Jun 18, 2016 - 1.0.5
Bug Fixes
- Resolved "base exploding" issue caused by traveling to a region that is currently being unloaded
- Resolved crash on host when client attempts to craft using the same upgradable item twice (sword, mattock, etc.)
- Resolved issue with some trees (Dead Trees and Mushroom Trees) being invisible for clients
- Resolved issue where treasure and/or return crystal in horde realm would not be created properly
- Resolved issue with Xbox One controllers would not work 100% correctly
- Fixed join error message with version mismatch
- Lore text now supports utf-8 characters and can have its font changed
- Resolved issue with dungeon system not being cleaned up properly
Jun 17, 2016 - 1.0.4
Changesː
- Loosened requirements to obtain Scroll of Corsaltus Crystal (boss item)
- Changed firey dungeons to use Soot as the material
- Fixed Stegara's Rampage Boots (Lv40) name
- Increased distance controller cursor will target
- Attacking Target Dummies does not grant TP anymore
- Increased change and amount of TP gained from casting Heal
- Discovering new items can now grant Explore TP
- Lowered Explore level requirement to learn Shadow Folding
Bug Fixesː
- Resolved crash when entering another realm on the client
- Resolved crash on clients (multiplayer) after leaving a realm
- Resolved a crash on the host (multiplayer) when quickly shift+clicking to transfer an item multiple times
- Resolved issue on some GPUs that would cause the game to crash upon entering multiple dungeons or saving and exiting and reloading
- Resolved issue with grapplers not working in other realms on multiplayer
- Optimized the load time for traveling to new realms
- Mining multiple blocks of the same type only play one sound now
- Limit length of seaweed and lava stalactites
- Resolved issue with bamboo bed and bamboo dresser not being learnable correctly
Jun 15, 2016 - 1.0.3
Changes
- Changed Glow Ball and Sticky Glow Ball descriptions to mention that they are throwable
- Doubled the distance that you can use items from nearby treasure chests
- Changed Quiver description to clarify its use
- Removed split platform graphic
- Balanced bosses more so they don't completely scale to your level
Bug Fixes
- Resolved performance issue caused by monster spawners not being updated and maintained properly. This should fix dropped FPS from longer play sessions.
- Resolved issue with music box not working in multiplayer
- Resolved issue with previously defeated bosses since the previous patch not scaling properly. Defeating previously defeated bosses will cause them to start scaling properly.
- Resolved issue with grappler suddenly not working anymore
- Resolved issue where treasure chests with an apostrophe in its name would not correctly open up anymore
- Resolved issue with Warden items and Hunter Talisman not displaying tooltip correctly during crafting and researching
- Resolved issue with sticky throw-able items not being destroyed properly
- Resolved issue with boss levels sometimes being higher than they should
- Resolved issue with crafting surface modifiers causing issues with saving while in the player's trash
- Resolved issue with backslash in a name would break character or world selection
Jun 13, 2016 - 1.0.2 Hotfix
Changes
- Added in primitive quick item transfer
- Clarified that Slam and Sky Sword are only usable midair in their descriptions
- Made it possible to place blocks on the backwall when adjacent to a block on the ground layer
Bug Fixes
- Resolved issues with sfx and music dropping
- Resolved crash at startup for many players
- Resolved issue where dedicated GPU was not being used causing performance issues and crashes
- Made it possible to collect the Corsaltus Crystal
- Fixed controls on tooltip for interacting with skill on toolbar
Jun 11, 2016 - 1.0.1 Patch
Changes
- Changed Wood Furniture Set to only require lumber to research it
Bug Fixes
- Resolved UI zoom breaking the game
- Resolved issue with dedicated server not loading settings properly
- Resolved issue with Stealth equipment attribute not working correctly in some cases
- Added in logging to help track down sfx issue
Jun 9, 2016 - 1.0 Release
Features
- Pages to a Lore Book are now scattered throughout the world of Crea
- Items have been infused with lore flavor text
- Dedicated Server now available on Steam
- Added 50 Steam Achievements
- Steam Trading Cards
- Introduced a forth boss
- New Ore and remna tiers can now be unlocked
- New gear tier has been introduced
- Enhanced item interaction
- Smarter controller cursor
- Enhanced visual style for renaming inputs
- New more powerful version of many accessories have been added
Changes
- Guides are now shown the first time they become available
- Changed Research Desk subcategory to "Essentials" to make it easier to find for new players
- Loadout buttons added to HUD toolbar
- Disallow in-game commands unless using developer mode
- Items are automatically discovered when its recipe is learned. This means unique items that are researched on discovery no longer have to be crafted to learn
- Unique items no longer have to be discovered before a recipe can have materials researched for it
- Decreased TP cost for the first level of the Sword Proficiency
- Lowered level requirements for most skills
- Vines and foliage now give less gather TP
- Characters now automatically learn any newly added recipes for discovered materials
- Lowered Lanteed spawn frequency some making Oil Slimes spawn more often
- Birds drop more feathers now
- Boss levels are now based on defeated bosses for players instead of world
- Balanced minimum levels for some monsters
- Increased HP for bosses as they level up
- Cut the HP for the spawners that Dormians creates in half
- Changed Venfear's wind attack to go through blocks
- Snow hare drops fur now
- Reduced animal spawn rate by a bit
- Fish are now extinct (disabled since they are broken and I don't have time to fix them atm)
- Added many missing localizations
- Changed Premium Lumber to have the proper quality
- Purified Lumber now stacks to 99
- Increased the price of silk
- Crates are no longer collectable
- Rebalanced item prices
- Chests are now named "Locked" when locked
- Lockpicks can now be used from the toolbar
- Lockpicks will automatically be used when interacting with a locked chest and no keys are available
- Increase price cost for Reincarnate dungeons
- Increased chance for horde realm crystals to appear
- Select medium size world by default in world creation
- Changed world level distribution - small worlds increase more dramatically while large worlds are more gradual
- Added some missing status effect icons
- Added descriptions to several items
- Renamed Gildor's Crystal to Corsaltus Crystal
Bug Fixes
- Resolved crash on client when traveling to a new realm caused by messages getting out of order
- Resolved seemingly random crash on clients when the host is unloading a region of a world with certain items in it
- Resolved issue with players being able to interact with travel items (realm crystals, chaos bed, gildor crystal) multiple times
- Resolved error on standalone server with Invisible status effect
- Resolved issue with client experience bar not updating properly when leveling up
- Resolved issue with particles not using textures properly on the client
- Resolved issue with one of the build toolbars not working for clients
- Resolved issue where your character would float when the ground was destroyed underneath him on a client (multiplayer)
- Fixed many messages being sent to all players in a multiplayer game when they should only be sent to a single player
- MOTD is now loaded for standalone server
- Resolved issue with standalone name and motd not loading from settings properly
- Resolved issue with character preview not working on OSX
- Resolved issue with overlaping items showing one highlighted but then interacting with the unhighlighted one
- Resolved issue with the UI not updating when resetting control bindings
- HUD now properly shows more than 7 status effects
- Resolved issue with items sometimes attempting to be collected even when there isn't space
- Resolved issue with some equipment claiming to have potential attributes when they infact did not
- Resolved issue with torch coming back on underwater when against a wall
- Do not stack unique items notifications
- Resolved issue with discovered items associated with characters was being saved improperly and would not work correctly when switching worlds
- Temporarily disable UI zooming for OSX since it causes a crash
- Resolved issue with items being researched multiple times (duplicate notifications)
- Resolved issue with researching item set recipes causing the player to not learn the contained recipes
- Resolved crash when quickly leaving a horde realm
- Resolved issue with some horde realms not properly creating reward chest and/or exit crystal
- Resolved issue with Aegnite horde realm crystals not always working
- Resolved issue with entity render rectangle not being calculated correctly when entity is flipped
- Resolved issue with some realms lingering longer than they should
- Resolved animation issue when using an item or gadget during a second jump
- Better error handling when settings file is busted
- Resolved issue with character being interrupted when taking damage more often than they should
- Resolved issue with many monster projectile attacks dealing more damage than they should
- Fixed issue with some monster's attack trail (Torrend & Aegnite) not having correct transparency when monster was invisible
- Resolved issue with monsters still attacking the player immediately after the player becomes invisible
- Resolved issue with grappler breaking after using it just before traveling to another realm
- Resolved issue with Flamethrower spell getting into a broken state
- Resolved issue with Breath spells not working on all quickbars
- Fixed Stoneskin status effect description