Difference between revisions of "Gildor"
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|hostile=True | |hostile=True | ||
|boss=Yes | |boss=Yes | ||
− | |drop_item0= | + | |drop_item0=Contained Chaos |
− | |drop_item1= | + | |drop0_chance0=10 |
− | |drop_item2= | + | |drop0_chance1=15 |
− | |drop_item3= | + | |drop0_chance2=25 |
− | |drop_item4= | + | |drop0_chance3=25 |
− | |drop_item5= | + | |drop0_chance4=15 |
− | | | + | |drop0_chance5=10 |
− | | | + | |drop_item1=Silver Ingot |
− | | | + | |drop1_chance0=20 |
− | | | + | |drop1_chance1=50 |
− | | | + | |drop1_chance2=30 |
− | | | + | |drop_item2=Iron Ingot |
− | |description=The [[Corsaltus | + | |drop2_chance0=20 |
+ | |drop2_chance1=50 | ||
+ | |drop2_chance2=30 | ||
+ | |drop_item3=leather | ||
+ | |drop3_chance0=20 | ||
+ | |drop3_chance1=50 | ||
+ | |drop3_chance2=30 | ||
+ | |drop_item4=Magarm Fragment | ||
+ | |drop4_chance0=60 | ||
+ | |drop4_chance1=30 | ||
+ | |drop4_chance2=10 | ||
+ | |drop_item5=Servarm Fragment | ||
+ | |drop5_chance0=60 | ||
+ | |drop5_chance1=30 | ||
+ | |drop5_chance2=10 | ||
+ | |drop_item6=Gildor's Amulet | ||
+ | |drop6_chance0=90 | ||
+ | |drop6_chance1=10 | ||
+ | |drop_item7=Dantrest Medallion Right Piece | ||
+ | |drop7_chance0=100 | ||
+ | |description=The [[Corsaltus_Compass|Corsaltus Compass]] is used to reach Gildor. Defeating Gildor will cause Corium Ore to spawn and will unlock higher-tier Remnas. <br /> | ||
+ | Note - Gildor's level scales with you but you can gain arms and syle TP without getting experience. | ||
<div class="toccolours mw-collapsible mw-collapsed" style="margin-top:20px"> | <div class="toccolours mw-collapsible mw-collapsed" style="margin-top:20px"> | ||
'''Boss Spoilers''' | '''Boss Spoilers''' | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
*His first attack is a wall of rocks and flying shields. Get high to avoid these | *His first attack is a wall of rocks and flying shields. Get high to avoid these | ||
− | *Next he will shoot bouncing balls and summon boulders from the ground. Note that the boulders locations are easy to predict | + | *Next he will shoot bouncing balls and summon boulders from the ground. Note that the boulders locations are easy to predict. It is also highly recommended to use shield against bouncing balls - this way they will deal considerably less damage and disappear after one hit |
*His final attack is a charge where the boulders explode into flame. | *His final attack is a charge where the boulders explode into flame. | ||
+ | *[[Dantrest_Medallion_Right_Piece|Dantrest Medallion Right Piece]] becomes a 100% drop when a [[Condensed_Chaos|Condensed Chaos]] is used before interacting with the summon altar | ||
</div> | </div> | ||
</div> | </div> |
Latest revision as of 06:38, 11 July 2019
Gildor | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Information | |||||||||||
Class | Creature | ||||||||||
Hostile? | True | ||||||||||
Drops | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Quantity (% Chance) | ||||||||||
Contained Chaos |
0 (10%) | ||||||||||
Silver Ingot |
0 (20%) | ||||||||||
Iron Ingot |
0 (20%) | ||||||||||
leather |
0 (20%) | ||||||||||
Magarm Fragment |
0 (60%) | ||||||||||
Servarm Fragment |
0 (60%) | ||||||||||
Gildor's Amulet |
0 (90%) | ||||||||||
Dantrest Medallion Right Piece |
0 (100%) |
The Corsaltus Compass is used to reach Gildor. Defeating Gildor will cause Corium Ore to spawn and will unlock higher-tier Remnas.
Note - Gildor's level scales with you but you can gain arms and syle TP without getting experience.
Boss Spoilers
- His first attack is a wall of rocks and flying shields. Get high to avoid these
- Next he will shoot bouncing balls and summon boulders from the ground. Note that the boulders locations are easy to predict. It is also highly recommended to use shield against bouncing balls - this way they will deal considerably less damage and disappear after one hit
- His final attack is a charge where the boulders explode into flame.
- Dantrest Medallion Right Piece becomes a 100% drop when a Condensed Chaos is used before interacting with the summon altar