Difference between revisions of "Gildor"
From Crea Wiki
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|drop_item2=Servarm Fragment | |drop_item2=Servarm Fragment | ||
|drop_item3=Contained Chaos | |drop_item3=Contained Chaos | ||
− | |drop_item4= | + | |drop_item4=Way Shard |
− | |drop_item5= | + | |drop_item5=Remna Core |
|drop_item6=Iron Ingot | |drop_item6=Iron Ingot | ||
|drop_item7=Silver Ingot | |drop_item7=Silver Ingot | ||
− | |drop_item8= | + | |drop_item8=Leather |
− | |drop_item9= | + | |drop_item9=Refined Leather |
+ | |drop_item10=Premium Leather | ||
+ | |drop_item11=Purified Leather | ||
|description=The [[Corsaltus Crystal]] is used to reach Gildor. Note that his level scales with you but you can gain arms and syle TP without getting experience - grind and invest in talents to tip the scale. Defeating Gildor will cause Remna shards to start dropping from regular enemies. | |description=The [[Corsaltus Crystal]] is used to reach Gildor. Note that his level scales with you but you can gain arms and syle TP without getting experience - grind and invest in talents to tip the scale. Defeating Gildor will cause Remna shards to start dropping from regular enemies. | ||
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|type=entity | |type=entity | ||
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Revision as of 11:24, 18 June 2016
Gildor | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Information | |||||||||||
Class | Creature | ||||||||||
Hostile? | True | ||||||||||
Drops | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Quantity (% Chance) | ||||||||||
Gildor's Amulet | |||||||||||
Magarm Fragment | |||||||||||
Servarm Fragment | |||||||||||
Contained Chaos | |||||||||||
Way Shard | |||||||||||
Remna Core | |||||||||||
Iron Ingot | |||||||||||
Silver Ingot | |||||||||||
Leather | |||||||||||
Refined Leather | |||||||||||
Premium Leather | |||||||||||
Purified Leather |
The Corsaltus Crystal is used to reach Gildor. Note that his level scales with you but you can gain arms and syle TP without getting experience - grind and invest in talents to tip the scale. Defeating Gildor will cause Remna shards to start dropping from regular enemies.
Boss Spoilers
- His first attack is a wall of rocks and flying shields. Get high to avoid these
- Next he will shoot bouncing balls and summon boulders from the ground. Note that the boulders locations are easy to predict
- His final attack is a charge where the boulders explode into flame.